You can load many samples, so for example different samples at different velocities.
Or a number of samples in a round-robin so that the hit does not sound identical every time.
You can add filters - in fact, most things sfz.exe can do.
In fact, the only things in the sfz spec which do NOT work are:
pitch eg
count (crashes Sonar)
lo bend/hi bend
sw lokey, sw hikey, sw last
fileg_xxx
rt_decay
filter cutoff_ccN
effect 1 and 2 (there's no built-in effect)
eq1_freq ccN and eq1_gain ccN