Ok, first of all, I love you guys. Thanks for taking your time and replying so quick! I can now put my axe down...
Here is what I did (listed for future readers):
1: BIOS: Everything looked all right, that is, no OC etc etc.
- Problem persisted
2: Disabled all audiodevices in device manager (They were actually enabeled and I thought I allready done that. well well)
- Problem persisted
3: Ran Latency monitor while starting and stopping my project and got some interesting observations. While everything looked fine I still had ALOT of hard pagefaults. While Sonar in most cases was the culpit, I noticed some cases with Nvidea and Chrome. Looked in task manager and noticed several Nvidea and Chrome (32) (ahhhh!!) processes. I didnt need any of the Nvidea processes. Read somwhere that Chrome splits its plugs into different prosesses, which accounts for the multiple instances. These were running despite me closing chrome.
4: Disabeled all Nvidea proceses in system.
- Problem persisted
5: Checked chrome version (Chrome://chrome). Discovered I had 32bit installed so installed 64 bit version. Voilà!
- Problem solved! (no funny audio, no dropouts, no crackling, no engine stop, no lagging, pure stability). Ive been trying to crash Sonar the last 30 minuts, but it works like a charm. I can run sonar with or without Chrome prosesses. I can go down to a buffer size of 48 Samples and (20 ms MIDI buffer). The cpu load 32-38%) gives crackling....
I dont know if there are any interaction-effects going on, but seriously suspect 32-bit Chrome giving me hell.
So thanks a bunch guys, you made my day!
BTW: On what cpu loads do you start noticing crackling. Im asking to see if I need to do some more tweaking.