• SONAR
  • Sonar Must add real time monitoring and Remover echo feature (p.3)
2018/06/16 05:31:29
Anderton
RSMCGUITAR
fitzj
Few use this feature now I would think as most audio Interfaces have direct monitoring with no latency. 



Anyone tracking with Amp Sims would probably disagree.



It may depend on whether they're coming from a live performance background or not. When an amp is 10 feet behind you and you're moving around on stage, in the studio if you're monitoring through headphones (likely) you're getting the same latency with a decent audio interface. So it may not seem that out of place.
 
It seems the people who are really picky about latency are drummers. One might think it's because they're sensitive to timing anyway, and that's surely true, but they're also only a few milliseconds away from their drums. For them, even a few milliseconds of delay is unsettling.
2018/09/24 16:11:00
BMOG
This thread has helped a great deal with what may be causing my latency issues but I have also been researching how to increase memory to programs. Any chance there is a setting or config that will allow Sonar Splat to allocate more memory outside of what the windows pc is given it?  Example I have is for Adobe Premiere and there is a setting which you can choose of how much memory you want to use from your PC. Any options like that for Splat?
2018/09/24 16:32:10
scook
There are a variety of buffers which may be set through preferences and ini settings but there is no generic option to limit how much memory SONAR uses from within the application. As a rule SONAR (or any other program) will use as much memory as it needs to run. If your sig is accurate 8 GB may be a little low when using sampled instruments, 16 or 32 GB may provide better performance.
2018/09/24 18:07:22
Keni
I'm surprized someone hasn't mentioned freeze to deal with plugin load in such a situation.
As I feel satisfied with each track, I freeze it as I can always unfreeze if i want to change it.

By the time I'm tracking vocals, I'm essentially streaming the tracks with just a few plugins on busses...

I do monitor my inputs from the interface so it is essentially the same as tracking to tape. In earlier times I sent a mix from my board with the vocal input and tape/pc playback both occuring there.
2018/09/25 19:54:53
Johnbee58
bitflipper
 
Personally, I employ the method most people use, which is to exploit my interface's zero-latency monitoring option and hold off inserting latency-incurring effects until tracking is done.




Kinda like I do mine too, but I don't mute the track I'm recording so there is a bit of latency there between the two signals which results in a bit of reverb or delay.  Not much, but enough to spice it up a bit to track vocals.  The finished product still sounds in synch (at least enough so).  My interface is a Focusrite Scarlett 6i6.
 
But I never will understand why with my old interface (Toneport UX2) I can monitor in time with a bit of reverb  and have very little trouble with the CPU coughing (My CPU is an i5 and it's a punk).  This strikes me odd seeing that the UX2 runs off of the PC power while the Scarlett plugs into the wall AC.  Always wondered about that.  Maybe somebody here can explain that curiosity.
 
John B.
2018/09/26 18:34:28
Studioguy1
I hear it in real time through my interface box.  Works fine and I can easily adjust the background vs the voice(s) I'm  adding.
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