• SONAR
  • SONAR OS X Alpha (p.3)
2016/12/15 04:19:51
tzzsmk
I'm pretty sure Cakewalk will release it as xmas or newyear's gift,
on the other hand since I switched to Mac (Hackintosh), I've started getting used to Reaper and I must admit I start to like it more than Sonar - features which Cakewalk has been promising to implement for literally 10 years, are implemented in Reaper already and they just work...
2016/12/15 08:21:52
Bristol_Jonesey
tzzsmk
I'm pretty sure Cakewalk will release it as xmas or newyear's gift,
on the other hand since I switched to Mac (Hackintosh), I've started getting used to Reaper and I must admit I start to like it more than Sonar - features which Cakewalk has been promising to implement for literally 10 years, are implemented in Reaper already and they just work...


Which features would they be? Genuine question.
2016/12/15 08:41:56
MorganT
I'm personally pumped about the possibility of an OSX version of Sonar.  Can't get here soon enough for me.  Everyone has their own opinion, but we got an iMac about 5 years ago and once I got over the admittedly steep learning hump, I couldn't get rid of all our PC's fast enough.  The only PC I own now is solely for Sonar - which I love - and it's gone as soon as there's a fully functional version of Sonar for Mac.
 
I still have to use Windows at my paying job, and I curse and swear at it daily after being used to Mac at home.  But that's me...
2016/12/15 08:48:44
tzzsmk
ripple editing,
stretch markers (similar to sonar's audio snap),
track (+plugin) processing load balancing and performance monitoring (of individual tracks),
batch export (using for ex. region matrix),
actions and programming functions (for ex. you can define custom actions to be performed when reaching desired marker etc. - this one is really advanced stuff, one of reasons for ex. Ubisoft is using Reaper when developing audio for games),
grouping and folders unified (sonar implementation of folders and mix bus groups is sadly schizophrenic, for ex. you cannot solo bus and different track to listen simultaneously in sonar)
audio/midi/instrument/group/whatever tracks/items/clips unified (no matter what you put in the track, it works - you can even put midi and audio clip/item into one track, or multiple tracks into one track)
borderless customization options (not just visual layout, keyboard shortcuts, but literally everything)
portability (possible to install on usb stick and carry around)
settings migration (possibility to move entire Reaper settings across multiple PCs, everything is stored in files, not some silly Windows registry)
project files are plain text (unlike Sonar project files, even without having an access to actual daw software, it is possible to check or even edit Reaper project files)
multiplatform interoperation (Windows, Mac, Linux)
 
ps: I have always been leaning towards Sonar since version 8.3, found it superior compared to Cubase or Samplitude or ProTools,
it's a weird coincidence that Cakewalk's announcement of Mac version sparkled in me an idea to try build a Hackintosh and start messing with Mac overall, and after skipping Logic Pro (as it makes no sense to start learning some non-multiplatform software) my eyes were set on Reaper, which is not burdened by "legacy" code and workflows
2016/12/15 09:04:41
microapp
The release of Sonar OSX will be an ALPHA version to see if there is sufficient user interest to develop further. 
It will be a long time before it has the features that Platinum for Windows has now not to mention things like seamless interoperability with your favorite other DAW.
2016/12/15 10:43:21
Anderton
...wicked
John
 
It also has a very convoluted way of doing things. need I say more? You did ask.



It DOES have a unique workflow for sure. It always had a few features I really covet. Like key-on record starting and a centered Now Time. I also liked it's windowed workflow, but that was a LONG time ago and I know it's changed quite a bit since then.



I've followed DP since its earliest days. I think the issue is that as one of the first DAWs, there were no "rules" at that time about how DAWs should work, so it came up with "the DP way" of doing things. Over the years, DAWs have copied from each other and followed particular guidelines to the point where they operate pretty similarly. However DP was stuck with its paradigm.
 
To those raised on DP, that paradigm makes perfect sense and to them, it's the other DAWs that are weird and convoluted. 
2016/12/15 11:48:15
pwalpwal
tzzsmk
ripple editing,
stretch markers (similar to sonar's audio snap),
track (+plugin) processing load balancing and performance monitoring (of individual tracks),
batch export (using for ex. region matrix),
actions and programming functions (for ex. you can define custom actions to be performed when reaching desired marker etc. - this one is really advanced stuff, one of reasons for ex. Ubisoft is using Reaper when developing audio for games),
grouping and folders unified (sonar implementation of folders and mix bus groups is sadly schizophrenic, for ex. you cannot solo bus and different track to listen simultaneously in sonar)
audio/midi/instrument/group/whatever tracks/items/clips unified (no matter what you put in the track, it works - you can even put midi and audio clip/item into one track, or multiple tracks into one track)
borderless customization options (not just visual layout, keyboard shortcuts, but literally everything)
portability (possible to install on usb stick and carry around)
settings migration (possibility to move entire Reaper settings across multiple PCs, everything is stored in files, not some silly Windows registry)
project files are plain text (unlike Sonar project files, even without having an access to actual daw software, it is possible to check or even edit Reaper project files)
multiplatform interoperation (Windows, Mac, Linux)
 
ps: I have always been leaning towards Sonar since version 8.3, found it superior compared to Cubase or Samplitude or ProTools,
it's a weird coincidence that Cakewalk's announcement of Mac version sparkled in me an idea to try build a Hackintosh and start messing with Mac overall, and after skipping Logic Pro (as it makes no sense to start learning some non-multiplatform software) my eyes were set on Reaper, which is not burdened by "legacy" code and workflows



that's quite a TODO list!
2016/12/15 11:55:09
Anderton
tzzsmk
ripple editing,
stretch markers (similar to sonar's audio snap),
track (+plugin) processing load balancing and performance monitoring (of individual tracks),
batch export (using for ex. region matrix),
actions and programming functions (for ex. you can define custom actions to be performed when reaching desired marker etc. - this one is really advanced stuff, one of reasons for ex. Ubisoft is using Reaper when developing audio for games),
grouping and folders unified (sonar implementation of folders and mix bus groups is sadly schizophrenic, for ex. you cannot solo bus and different track to listen simultaneously in sonar)
audio/midi/instrument/group/whatever tracks/items/clips unified (no matter what you put in the track, it works - you can even put midi and audio clip/item into one track, or multiple tracks into one track)
borderless customization options (not just visual layout, keyboard shortcuts, but literally everything)
portability (possible to install on usb stick and carry around)
settings migration (possibility to move entire Reaper settings across multiple PCs, everything is stored in files, not some silly Windows registry)
project files are plain text (unlike Sonar project files, even without having an access to actual daw software, it is possible to check or even edit Reaper project files)
multiplatform interoperation (Windows, Mac, Linux)

 
Well, this is why different DAWs exist...some features are important to some people but not to others. In that list, the only feature that's really important to me is ripple editing. Also, SONAR does some of the others in a perhaps more limited way, but sufficiently for my needs (e.g., the recent Clips export function handles what I would need batching for, aux buses and patch points unified tracks/folders/buses well enough for me, the combination of AudioSnap/Groove Clips/ctrl+shift+stretch takes care of my stretching needs, etc.). 
 
OTOH SONAR has features that are really important to me, like ARA integration, Matrix View, Mix Recall, VocalSync, the ability to create and edit Acidized files (which I need very much for video projects), pitch markers, etc. So that's why I use SONAR.
 
2016/12/15 15:12:41
kennywtelejazz
Yes the ripple editing in R...sure is pretty nice ..
Interestingly enough , I find it amazing that R...may also do ripple editing for video ...
IIRC I saw something on u tube where a guy demoed that feature...
If that wasn't enough there seems to be a no track limitation for how many videos you can have in a project on different tracks .
Since a track's a track ...regardless of what type of content is placed on a track 
 
Anyway I am pretty much a SONAR guy most of the time ....
As far as SONAR on a Mac ...Yeah I want to see that happen as much as any other Mac user does on this forum ...
 
Kenny
2016/12/16 04:55:14
tzzsmk
Anderton
Well, this is why different DAWs exist...some features are important to some people but not to others. In that list, the only feature that's really important to me is ripple editing. Also, SONAR does some of the others in a perhaps more limited way, but sufficiently for my needs (e.g., the recent Clips export function handles what I would need batching for, aux buses and patch points unified tracks/folders/buses well enough for me, the combination of AudioSnap/Groove Clips/ctrl+shift+stretch takes care of my stretching needs, etc.). 
 
OTOH SONAR has features that are really important to me, like ARA integration, Matrix View, Mix Recall, VocalSync, the ability to create and edit Acidized files (which I need very much for video projects), pitch markers, etc. So that's why I use SONAR.

 
very very true, it's always about features you actually need, not about just comparing ****load of features heh :D
 
for ex. me, I don't really need that ripple editing (yet), but the region matrix is real dealbreaker (or should I say timesaver) for me (see pic: http://i.imgur.com/QwMdd15.png) - Sonar's clip export is not even close to that,
audiosnap is still confusing (I have a fairly long thread here on forums as the processing algorithm of audiosnap may completely change the result, such as entirely lacking whole drum hits etc.) plus I never understood howto effectively use audiosnap for multiple tracks to maintain phase coherence - I think audiosnap would really deserve complete overhaul in future sonar releases...
ARA integration (especially for Melodyne) and VocalSync are things I really miss, but I heard Reaper may have similar things implemented in future as well, Matrix view is probably very underestimated powerful feature of Sonar, though I never really needed it - I'd probably consider Bitwig for live sequencing anyway, Mix Recall is really cool of recent features, Reaper can do similar for years with installed SWS/S&M Extension pack utilizing Snapshots feature http://www.sws-extension.org/snapshots.php
 
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