• SONAR
  • (not true Speed) comping - how do you do it? (p.2)
2016/05/16 11:54:36
MacFurse
I hadn't thought of the fades in that way. I just assumed that each new swipe would cancel the old. But I've always known it's something to do with those changes, so that makes sense. OK and noted. I will have a trial later today and see how it works it. Can't be worse than yesterdays effort. That went completely pair shaped.........
2016/05/16 11:56:47
MacFurse
Beepster
MacFurse
So, thanks Beeps, could be the answer and I'll give it a try.




Definitely. Maybe get some sleep and hack at it in the morning nice and fresh.
 
All the Comping stuff is great and super useful but it's also very complex once you start going beyond the basics/absolute "by the book" methodology. I do insane amounts of editing/comping on my stuff so have had to REALLY get a handle on exactly what it's all doing.
 
tl;dr...
 
Comping works great when you know it inside and out. If not... bad things happen.
 
Good luck.


I will make sure I get a better handle on it, because it's a major part of my work too. thanks again.
2016/05/16 13:12:48
jackson white
Similar issues.
 
Speed comping on free form vocalizations where individual takes do -not- line up nicely is about the only thing I can do to get Sonar to crash. Seems like Undo/Redo is trying to juggle all these edits/slivers and there is a point where there seems to be too many in play at once. Doesn't happen until after I get up to full speed and forget to save the last batch of edits.
 
The slivers can be pretty painful when picking out individual phrases across multiple take lanes. Won't let you drag a new edit selection past existing slivers. Have tried switching to the Edit tool instead of the Smart tool, but just feels like thin ice when I go there. Probably a worst case use case, not sure what the solution might be. Perhaps a user setting for a "healing" zone in musical durations that would automatically bounce the slivers to the edit segment just created?
 
'Hidden' clips seem to occur when adding extra takes to existing takes after some other edit/activity. Seems to add the first new take onto the last existing take. Might have something to do with where you start and if there's actually data in the last take lane at the new start point? A possible workaround might be to add an extra take lane before recording new takes? (just a thought.)    
 
Despite the thorns, still a pretty useful feature. 
 
2016/05/16 13:40:34
vanceen
I used to have big problems with performance while speed comping, as Brewster describes, but for whatever reason that no longer happens regularly.
 
These days I mainly speed comp, as I find it's usually very easy to choose the best take. However, I sometimes transition to "slow" comping without thinking about it.
 
I rarely end up with more than one clip playing. It might be a matter of practice.
 
However, I do often find myself de-selecting an earlier selected take (and unintentionally selecting a rejected take) because I'm fiddling with the range selection at the border of a section of music I've just comped. It would be nice if you could automatically lock a selected take clip so that selections wouldn't get inadvertently changed. Shift-Enter or something like that, perhaps.
 
2017/03/22 15:16:59
henkejs
Beepster
You can "heal" comping splits by multi selecting the different clips (select one clip, hold Ctrl or Shift to select the next clip and/or just Shift to select the last clip in a series of clip). Once all the clips in the section you want "healed" are selected hold Ctrl and click in the lower half of one of the selected clips. All splits will be healed and the entire section promoted.

 
I've been searching the forums for a solution to the "healing" splits issue with comping. This sounds like a simple approach, but I can't get it to work. I follow the steps as described, but when I Ctrl-click with the comping tool nothing happens. Can't figure out what I'm doing wrong. . . .
2017/03/22 15:41:44
brundlefly
If a gap develops between clips at any point due to moving individual segments independently, the split can no longer be healed. Otherwise, I'm not aware of any problems with it.
2017/03/22 17:11:23
henkejs
brundlefly
If a gap develops between clips at any point due to moving individual segments independently, the split can no longer be healed. Otherwise, I'm not aware of any problems with it.



Thanks for the clue. I created a test project to try this out and did get the split healing to work most of the time. Interestingly, when I found a split between two adjacent segments that wouldn't heal, I edited the takes to split one of the segments into a third segment. Then when I tried it with all three segments selected the two splits healed, including the one that wouldn't heal the first time.
2017/03/23 00:38:27
dcmg
Great thread. Speed comp is a really useful feature, but I find the same dropout issue on occasion..especially if you're comping 10 tracks of vocals on a heavy project to start with :)
 
Sounds like many users are doing a "tweaked" version of speed comping with their own procedures.
I know I've started just taking my "promoted" clips and dropping them into a standard track ( Raw Comp I call it) and there I can fine tune fades, FX, stretches, etc without dealing with the (somewhat) finicky nature of take lanes, comp tools and speed comping. When done, I archive those take lanes. Leaves me other take options if a client wants something different, with a clear visual path on what clips I used for my actual comp. Also makes it easy to go back and find/create doubles after the fact if needed.
 
Again, great thread. Like hearing about how others use this feature, as it's a HUGE part of my daily workflow.
2017/03/23 00:56:07
Anderton
I do speed comping more or less by the book, but with one tweak. Sometimes I can't decide which take I like, or there may be a repeated phrase where there are two good versions in the same space but I'm not sure there's a better one later on. So, I shift+drag the "alternate" take to a separate track below the track being comped...it's like a "savings account" for takes I might want to use later. 
 
I almost never use the option to heal. After identifying the "winning" Take Lane clips, I'm more likely to add little fade in or fade out curves to prevent clicks and such. Then I bounce it all together.
 
However be aware that I'm super into "don't look back." I render things almost immediately to final clips, whether it's a Melodyne clip, something with a Clip FX, a clip with clip envelopes, etc.
 
 
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