2017/03/21 17:47:53
johndavidross
Is there a way to fix a drummers kick and snare to snap to the bar? He isn't far off but it's enough to annoy me. I've used drum replacer before but I don't want to replace because the kit sounds so good. I've been manually moving stuff but it's taking me a long time.
 
Thanks!
2017/03/21 18:04:30
Slugbaby
Quantize might work if it's not too far off.
 
For me though, i'd go through and do it all by hand.  It takes forever, but you know it's right.
2017/03/21 18:05:21
Lynn
Audio Snap or Melodyne work very well, if you have them.
2017/03/21 18:22:22
chuckebaby
Audiosnap here as well. turn the offending track/s in to an audio snap clip - grab the transients and snap them in to place.
If its only a few this (in my opinion anyway) is the best way. if its a slew of them you need to set up all your tracks and get method going (creating groups).
Some people here on the forum specialize in this so I will leave it to them to give you a more detailed explanation but like I said, if its only few, Audiosnap is the way to go.
 
*Note: I even had luck splitting clips and moving them without using Autosnap. I stay away from stretching using algorithms as much as possible unless totally needed. because its just one more artifact to deal with. Try splitting the clip on each side and using the nudge feature to line them up.
2017/03/21 19:05:18
Cactus Music
When recording a real band there is no real reason to lock to the grid. That's what makes it real. Sure way out is bad, but if it's close and all the other instruments are following then why worry. 
So you have to question yourself why you are wanting to lock to the grid in the first place.
Only time it matters for me is if I'm planning to overdub midi data which will be quantizied. 
 
For me the kick needs to lock to the bass if nothing else. So I put those 2 tracks side by side and make sure they match. 
 
If it needs to lock to the grid then now with drum replacer I only do the kick. Sampled kicks are generally better anyways. 
But agreed, if you have a great recording of the rest of the kit then it get a little tricky. 
A multi track drum recording will have leakage so just fixing one track might mean fixing them all together.  
So I'll fix the kick and leave the rest alone. If the tracks where that bad they should have been re recorded. 
 
 
2017/03/21 19:46:15
Sanderxpander
If there are cymbals in there and straight up cutting is not an option AudioSnap may be your best option. If you enable it on all drum clips at the same time you can double click on a marker (e.g. a kick) and it will select the same marker on the other tracks (overheads, namely) allowing you to move them together.

EDIT :
Start here.
https://www.cakewalk.com/...help=AudioSnap.01.html
2017/03/21 19:51:38
johndavidross
Cactus Music
When recording a real band there is no real reason to lock to the grid. That's what makes it real. Sure way out is bad, but if it's close and all the other instruments are following then why worry. 
So you have to question yourself why you are wanting to lock to the grid in the first place.
Only time it matters for me is if I'm planning to overdub midi data which will be quantizied. 
 
For me the kick needs to lock to the bass if nothing else. So I put those 2 tracks side by side and make sure they match. 
 
If it needs to lock to the grid then now with drum replacer I only do the kick. Sampled kicks are generally better anyways. 
But agreed, if you have a great recording of the rest of the kit then it get a little tricky. 
A multi track drum recording will have leakage so just fixing one track might mean fixing them all together.  
So I'll fix the kick and leave the rest alone. If the tracks where that bad they should have been re recorded. 
 
 




I'm thinking that re recording is the best way to do it. I just hate losing these takes because they sound incredible. The main reason I need to lock to grid is because of midi. Midi is perfect and I need the drummer to be perfect as well. :) Tall task!
 
I thought quantize and audio snap were just for replacing drums with midi versions?
 
I should add that I'm very new to Sonar and very very new to fixing drum timing.
2017/03/21 19:58:51
bluzdog
I like audiosnap for this as well. Go to the track's edit filter dropdown menu and select audio transients. The transients will show up. Using the smart tool you can drag the bottom half of a transient marker to move a drum hit. This will follow your snap to grid setting if it is enabled.
If you double click the clip the audiosnap palette will open ( in Platinum ). There are some great SWA videos on youtube:
https://www.youtube.com/watch?v=vUzUwK8ExC0&list=PLKRYWdEpbc5PgUgvrNuSvVyfv5qkll0qj&index=37
https://www.youtube.com/watch?v=OxtIFAjH1js&list=PLKRYWdEpbc5PgUgvrNuSvVyfv5qkll0qj&index=38
https://www.youtube.com/watch?v=YL2n5zowZd4&list=PLKRYWdEpbc5PgUgvrNuSvVyfv5qkll0qj&index=39
https://www.youtube.com/watch?v=k6lVqgk6dlI&list=PLKRYWdEpbc5PgUgvrNuSvVyfv5qkll0qj&index=40
 
These are Sonar X2 videos but most of the information applies to Platinum.
 
Rocky
 
2017/03/21 20:15:17
Sylvan
Nothing can compare with the accuracy of slicing the beats and manually moving them in place, then fading them back together. Tools like Audio Snap can assist you in this. Audio Snap can do a lot of the chopping for you. Then you can quantize those slices to the grid, then you can automate the "fading back together".
2017/03/21 20:15:17
Sijel
I have used Melodyne on just the kick & snare to generate a tempo map.  Then I used Audiosnap / manual moves of the other instruments.
My issue with that is the Overheads and Rooms are out of phase (hence, they get muted).
I've then used Addictive Drums (based on a Melodyne MIDI convert) to add back extra components - including its room & OH's. 
Not ideal and certainly a lot of work.
Next time I'll get a more expensive drummer (than me) LOL
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