• SONAR
  • Comping mode and punch points
2017/03/10 21:17:58
Sanderxpander
Hi,

I normally record in comping mode and I like that it mutes other takes while I'm recording yet I always have the last take after playback. It even works when I have to punch in manually, with a running transport and armed track I can let the performer hear whatever comes before the part I want to overdub, and when I hit R it mutes the clip and starts recording from there.

However, if I want to be more precise or I need to do a few passes it's better to use punch points so I don't get a bunch of clips with different lengths and split points but uniform ones. My expected behavior for punch in recording with comping mode enabled would be that the track would be audible up to the punch point and then mute. In actuality, the take remains audible throughout the recording so I need to manually mute it at the punch point so the performer doesn't hear the old take.

Is there any way to make this work better?
2017/03/11 07:56:34
Larry Jones
Sorry I can't tell how to fix this, but I record in comp mode and autopunch all the time and SONAR mutes the track as it goes into record. For those who work alone, it would have to be this way. I have never done anything (that I remember) to make it work this way, but I assume there's a setting in Preferences.
2017/03/11 10:42:28
Sanderxpander
Huh that's funny. So it should work the way I want it to. I'll dig around the preferences, thanks.
2017/03/11 12:42:29
guitarwiz1
I had the same question about a week ago and found the answer in -  Preferences/project/record/Auto punch. Put a check in the box that says "Mute Previous Tracks."
2017/03/11 14:27:23
Sanderxpander
Awesome, thanks guys! It's one of those things that has been bugging me for a while but whenever I run into it I'm always with a performer and I don't want to spend the time on it.
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