• SONAR
  • How Do I Do Vocal Chops On Sonar
2017/02/22 03:04:05
arimalan
Will Be Upgrading To Sonar Pro
2017/02/22 08:53:17
Sanderxpander
Not sure what you mean by "vocal chops", can you clarify?
2017/02/22 09:50:11
AT
Like Carnegie Hall - practice practice practice. ;-)
 
As above, not really sure what you mean.  Sound Forge is a better piece of software for chopping up anything if you mean cutting into separate, useable, savable pieces. 
 
If you are talking about editing various vocal takes into a contiguous take, look up "comping" - there is a late video from Cake about that and various Forum topics.
2017/02/22 09:55:56
Sanderxpander
I haven't used Sound Forge but if cutting up a vocal part is the aim I find it hard to imagine anything I couldn't do quite easily with Sonar. All you need is split, fades and maybe bounce to clip, right? Can you elaborate what the advantage is of Sound Forge in this respect?
2017/02/22 10:21:01
arimalan
2017/02/22 10:31:59
Sanderxpander
Right, in that case you'd simply chop/cut whichever bit of vocal recording or sample you want to use and drag it into one of the included sample based synths like Dimension Pro or DropZone or any other sampler you may have.
2017/02/22 11:09:17
Anderton
You can also do partial clip drags to the Matrix View.
2017/02/22 11:20:53
AT
IF you are chopping up takes to use as samples or drops in a song, it is easier to chop, effect and save them as separate samples.  Hit save as and find the folder.  I've never really worked in SONAR to do such tasks since it SEEMS easier in SF - but then I learned on SF.  For me it just gets confusing since bounces etc. have disappeared within SONAR's folders.  Where do bounces go and what are the names of frozen files?
 
SF conforms to the Windows save file format and I can put every file in the exact folder I want them in without hacking the registry or changing any settings in SONAR itself.  And if I decide to add another FX to an already effected sound in Sonar's timeline, in SF I just add said effect to the sample file up on screen, rather than having to figure out how to import the effected sound file or add a new effect to an already frozen track.  Half the time I forget what I wanted to do by the time I have the version of the sample and have figured out how to add another effect to it.  Maybe SONAR needs a "refreeze" command? ;-)  In SF, I just add the effect, render and save as with a new name ("reverbed sound X FXed") rather than digging through the pile of SONAR-named sound files in the Song/Audio/folder.  I'm sure there are easier ways to work in SONAR but not as cleanly as in SF.
 
For me, I work on a song in SONAR.  I work on a sound in Sound Forge.  I also master (including topping and tailing, etc.) in SF.  That way I can keep everything straight in my tiny little reptile brain.
 
@
2017/02/22 11:31:44
arimalan
Ok. THanks. Will Try Out With WHatEver Synths Sonar Pro Come With
2017/02/22 13:44:25
mettelus
If referring to "stutter," there is a VST by iZotope called Stutter Edit that goes on sale quite regularly anymore.

Stutter is its most obvious function, but it is an EDM "bag of tricks" that can be manipulated at will. Chopping manually can be tedious and must be redone if altered drastically.

Definitely demo it if interested, and be sure to read the manual on how to set it up (it requires a very specific setup).

While manual editing is certainly possible, it doesn't allow for quick adjustments that are grossly different from "what is."
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