IF you are chopping up takes to use as samples or drops in a song, it is easier to chop, effect and save them as separate samples. Hit save as and find the folder. I've never really worked in SONAR to do such tasks since it SEEMS easier in SF - but then I learned on SF. For me it just gets confusing since bounces etc. have disappeared within SONAR's folders. Where do bounces go and what are the names of frozen files?
SF conforms to the Windows save file format and I can put every file in the exact folder I want them in without hacking the registry or changing any settings in SONAR itself. And if I decide to add another FX to an already effected sound in Sonar's timeline, in SF I just add said effect to the sample file up on screen, rather than having to figure out how to import the effected sound file or add a new effect to an already frozen track. Half the time I forget what I wanted to do by the time I have the version of the sample and have figured out how to add another effect to it. Maybe SONAR needs a "refreeze" command? ;-) In SF, I just add the effect, render and save as with a new name ("reverbed sound X FXed") rather than digging through the pile of SONAR-named sound files in the Song/Audio/folder. I'm sure there are easier ways to work in SONAR but not as cleanly as in SF.
For me, I work on a song in SONAR. I work on a sound in Sound Forge. I also master (including topping and tailing, etc.) in SF. That way I can keep everything straight in my tiny little reptile brain.
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