burgerproduction
Perhaps Reaper is the best bet?
Reaper has several unique properties:
* it will never fail authorization/re-installation (after OS updates, hardware changes, stolen computer, etc.). You can even make a portable install on USB stick (unfortunately not all 3d party VSTs support that).
* if something does not work as you like, there is a big chance you can change the behavior in preferences or by extentions
* no bloatware (but there is basic FX plug-ins set, works in any DAW).
* intensive protection against buggy/unstable plug-ins
* project files are text files. Reaper itself has minimal dependency from OS. That means high probability you are able to open your old project files in 10-30 years
* there are 2 programmers which develop it (not sure about the third...), both are proved to be good. They know the code, so there are better chances for optimal implementation then in a "corporate" development environment
(** if Sonar projects will ever work in some other DAW, that DAW is going to be Reaper. That possibility is under investigation, so I am not yet sure about it **)
After ProTools... Reaper also shows the waveform with applied gain envelope.
Consequences:
* no key signature for project, means no automatic pitch adaptation for loops
* no own Control Surfaces, means it is not deep integrated with any controller out of the box
* obviously there are some other features of particular DAWs which are not or not yet available in Reaper. "Absolute must" list should be checked before considering, but that is true for any DAW.
* simplicity, usability and performance oriented interface (no fancy OpenGL 3D animations, no well prepared forced toolbars, menus and the number of options is huge ). High customization confuse new users, some defaults are questionable
In general, if prescribed by authors way to create music without learning anything, words like "industry standards" and "designer graphics" have no value, I think Reaper is the best bet for almost any use case.