Hi Mark,
It looks like I jumped the gun. I saw that audio was being passed through when the SoundGrid plugins were activated on the IOS server from busses...I even heard that it was the plugin-processed sound, so I was under the impression it was working. However, I started to notice glitching when I tested today, as if it was dropping out and had a jittery, static-like quality to the sound. With all of my Waves plugins in StudioRack inserts configured to load from the SoundGrid server, I saved a new copy of my project file. I reopened the new copy and noticed the problem was still present where audio would not pass through the StudioRack plugins in busses (no audio / no meter activity). Therefore, I'll be writing Waves / DiGiGrid again for an update on when it will be fixed. Please note that it's fine to run StudioRack plugins for tracks...the problem just exists in the busses. This did NOT happen until v9r11 of the driver. I'm hoping they can get the driver and firmware issue resolved soon (especially considering I'm paying for the WUP).
My project is set at an 88.2 K sampling rate. When I don't have the StudioRack plugins switched to the IOS server in busses, I'm able to mix with the following settings in Soundgrid Studio:
WSG Processing: 112 Samples / 1.3 ms
Soundgrid Driver Buffer (Network) 208
Soundgrid Driver Buffer (ASIO) 256
One thing to consider is you'll have to experiment with the buffer settings that work for you. When I had all of the StudioRack plugins running from the IOS, I couldn't get audio to playback without glitching unless I raised my network buffer to the maximum setting (1088) and ASIO at 512. Of course, this is with the problematic bus plugins running from the IOS, so I'm curious how that will be once the problem is fixed. Although the StudioRacks in the busses won't produce audio or visuals on the meters unless I run them locally from my computer, I'm still able to load quite a few plugins in the tracks with StudioRacks.
Performance:
There's a little delay getting the audio engine active. You've probably seen it in the demo videos posted on Waves / DiGiGrid websites. Also, opening more than one StudioRack at a time may cause a dropout in Sonar, but this requires experimenting with the buffer settings. Once you have the right settings, the engine stays pretty stable and the dropouts become less of a problem. Dropouts usually don't occur during playback. I don't have all of my Waves (or other third-party plugins) loaded in StudioRacks. I've outlined this below to give you an example of what I'm doing with the hardware I use. The IOS still has voices and DSP to work with, and I'm still learning how to use it efficiently.
Project Files:
10 stereo tracks
8 mono tracks
Drum parts are currently frozen from Superior Drummer 2 (which works with virtually no latency when tracking from my electronic kit).
Plugins:
* Bass drum (StudioRack Stereo on IOS with Scheps 73, Kramer Tape, and RCompressor) + TS-64 Transient Shaper
* Snare Top and Bottom sent to a bus (StudioRack Stereo in the bus currently running locally with Kramer Drums...perhaps unnecessarily in the StudioRack due to the bus issue) + TS-64 Transient Shaper
* Hi-Hats (JJP-Cymb & Perc...no StudioRack)
* Toms (StudioRack Stereo on IOS with CLA Drums, Aphex Aural Exciter, and Q1)
* Overheads (JJP-Cymb & Perc, DeEsser, and Q4...no StudioRack)
* Drum Room (Scheps 73, DeEsser, and Q4 - no StudioRack)
* Bass (StudioRack Stereo on IOS with C6-SC (sidechained with bass drums and snares), CLA Bass, REQ 4, dbx-160, and MaxxBass) + Devil-Loc Deluxe
* Guitars (Manny Marroquin EQ on 2 tracks)
* Guitar Solo (Manny Marroquin EQ, RCompressor, H-Delay, DeEsser, Aphex Aural Exciter, and Vitamin...no StudioRack)
* All drums sent to parallel compression bus (StudioRack Stereo currently running locally with H-Comp)
* Lead vocals to StudioRack Stereo in BUS currently running locally with Butch Vig Vocals, CLA Vocals, RVox, DeEsser, and Aphex Aural Exciter)
* Harmony vocals to StudioRack Stereo in BUS currently running locally with Butch Vig Vocals, Manny Marroquin Reverb, DeEsser, and Aphex Aural Exciter) + Eventide H3000 Factory
* Guitars sent to bus for parallel compression (CLA-76 and OneKnob Phatter...no StudioRack)
* L2 temporarily on the Master (no StudioRack)
I realize I can move some of those plugins in the tracks to StudioRack, but I'm doing a balancing act with performance and trying not to overload the IOS. I may eventually decided to use the StudioRacks exclusively for tracks to get around not being able to use them in busses while still making good use of the IOS. My CPU meter in Sonar is barely peaking, so I know I can get away with opening more plugins that run off my CPU.
One thing about the DiGiGrid IOS...it's super flexible, routing-wise. Also, I can load plugins for tracking with no noticeable latency, which is great for when you want to hear a little reverb on your voice or other instruments. There are many ways to accomplish this, too, including loading those plugins from eMotion ST on the IOS server, which is nice. It took a while to wrap my head around the routing options of the IOS, but once I figured it out, I realized I could configure it exactly the way I wanted. It's a great sounding and useful product. It just has a few issues with Sonar at the moment.
System:
ASUS X99-A with gigabit Ethernet
ASUS ThunderboltEX II (installed, but not currently in use)
Intel Core i7-5960X @ 3.0 GHz (Haswell 8-core)
Corsair Vengeance LPX RAM (32 GB)
Samsung XP941 512 GB SSD system drive
2 Western Digital 500 GB Velociraptors for audio and sample drives
XFX TSK Multipli X54 display card (AMD Radeon HD 5450)
Corsair Obsidian 550D with Corsair Pro Series 860 Watt PS (AX860i)
Noctua NH-D15 Premium CPU Cooler
Windows 10 Pro 64-bit
I figured you wanted some details, so this might give you an idea.
Best,
Stephen Salazar