I wrote out a nice description of different methods I use for DR in another thread you had a few weeks ago, let me see if I can find that one and copy/paste it in here.
I use every feature to try and squeeze every once I can out of it. the samples (Chocolate audio samples) I find to be rather decent myself. but some of them are hit or miss.
for example, I love the Zeppelin snare, But the Zeppelin kick is way too boxy.
Same goes for the Motown Kick, I love the kick.. but the Motown snare has an annoying ring to it. A little too authentic for my liking.
EDIT: Here's the post I was referring to:-------------------------------------------------------------------------------------------------------------------Drum Replacer Tips+TricksSo many cool things in drum replacer. Some are not as well known.
1- Adding notes: Sometimes you set up the Filter and interval but don't want to tweak it just to catch a few notes.
Simply left click on the lower half of the Drum replacer timeline to add in a note.
2- Remove stray notes: As above, sometimes the filter or interval are set, but there's that one defunct note that's like 5 feet away from the real drum hit. Right click on the stem to remove it. Then add in a note using procedure/Step 1.
3- Add Velocity's: On custom notes you put in yourself (see Step 1) You can adjust these velocity's by clicking on the stem and holding( on custom note). A number will appear with the Velocity. Dragging up or down changes the value of the notes velocity.
4- Using a delayed hit: One can set up replacement hits to be a little early or a little late.
This works perfect on Snare hits. Hover your mouse over the Audio photo and click and hold, Drag right or left.
I find when Stacking drum, giving the second or third snare a little bit of delayed time thickens it up VS. leaving it in perfect time with the previous snare hit.
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