• SONAR
  • Plugins & CPU Resources - STRUGGLING!!!
2016/12/21 04:09:57
AdrianNewington
Hello,
Over time, I have amassed quite a big collection of plugins, but in reality, I only stick with a small percentage of my total collection.
My question is... although these plugins which I don't use are registered & available, are they taking away CPU resources or available memory?
I seem to be struggling at the moment with a lot of Audio Engine stoppages, so could my huge collection of plugins in anyway a contributing factor to my problem?
 
Thanks
Adrian
 
2016/12/21 04:18:40
slartabartfast
Plugins do not use any resources except hard disk storage until they are linked and active in a project. Just having them available does not make them active. 
2016/12/21 08:25:27
pwalpwal
...
2016/12/21 09:26:25
DeeringAmps
"I seem to be struggling at the moment with a lot of Audio Engine stoppages, so could my huge collection of plugins in anyway a contributing factor to my problem?"
 
I doubt it!
Delete your aud.ini file and let Sonar rebuild it. Users>Your Name>AppData>Roaming>Cakewalk>SONAR Platinum
I have a shortcut on the desktop.
It may be a "placebo", but over the years it seems to help here.
Its a txt file, and I've compared the old to the new; it "looked" like it was the same, but the "order" did vary.
I'm kinda in the habit of doing it everytime I update SONAR.
Take a screen shot of your "friendly" names for your Audio in/out.
Relabel everything BEFORE opening any projects.
Its been discussed numerous times, it seems to "exorcise the demons" so to speak.
(mom was born, raised an Irish Catholic; I ain't superstitious but...)
Can't hurt!
 
T
2016/12/21 10:04:13
bitflipper
Although inactive plugins aren't the problem, you are still on the right track by looking at what's eating your system resources.
 
When the audio engine stops, it's because it couldn't feed data fast enough to the audio buffers. It'll ignore brief interruptions to the data stream (which you hear as clicks 'n pops) but if the buffer starvation lasts more than 250 ms the engine gives up and stops altogether. Going that long without filling the buffer is an indication of a severe CPU (or I/O) overload, which more often than not is caused by some process outside of SONAR.
 
There is no one cause. A failing disk drive could do it. Insufficient memory, viruses, overactive background processes, a badly-written device driver, a defective network adapter - any of these things can cause the CPU to be distracted from audio tasks. High sample rates and/or small buffer sizes can exacerbate the problem, as can a large number of sampled instruments in a project.
 
The first place to start your diagnosis is SONAR's Performance meters. Watch these as the project plays. If the I/O meter shows a high value, your disk drive(s) may not be able to keep up, so that's one avenue for further investigation. If the CPU meter shows a high value, then the CPU may be having trouble keeping up. That's another avenue. If one core is at 100% and the others are low, that's yet another direction to investigate. If all three meters are showing low numbers and you're still getting dropouts or engine halts, then it's likely DPC latency from an overactive device driver.
© 2026 APG vNext Commercial Version 5.1

Use My Existing Forum Account

Use My Social Media Account