• SONAR
  • ProChannel Emulation Modules
2018/08/30 17:27:08
CarvinAbuser
I'm a little overwhelmed by all the analog emulation modules, e.g. Console Emulator, Tape Emulator, Saturation Knob, Tube, etc. Seems like there's some redundancy. Any info would be appreciated.
2018/08/30 18:22:33
Brian Walton
CarvinAbuser
I'm a little overwhelmed by all the analog emulation modules, e.g. Console Emulator, Tape Emulator, Saturation Knob, Tube, etc. Seems like there's some redundancy. Any info would be appreciated.


https://www.cakewalk.com/...elp=ProChannel.01.html
2018/08/30 18:44:22
CarvinAbuser
Thank you for the link. Can anyone provide an example of how I might use these during mixing and mastering?
2018/08/30 20:17:57
CarvinAbuser
Thanks, but I'm still confused about how they are used in the real world and which ones can be used in conjunction.  For example, if I wanted to give my overall mix a warmer analog sound.  Is the saturation knob on the master fader all I really need?
2018/08/30 20:40:23
gustabo
Subjective, let's your ears decide, experiment.
 
2018/08/30 20:41:22
GaryMedia
CarvinAbuser
.... if I wanted to give my overall mix a warmer analog sound.  Is the saturation knob on the master fader all I really need?


Think of these modules and plugins in general as paintbrushes.  When used with a deft hand and subtle touches, they can make beauty. When used in a manner for slathering its colors onto a composition, the results will be less than satisfying. 
2018/08/31 01:16:35
Kamikaze
I found the old Blog article helpful. The Blog was moved to Noel's personal site.It's got lots of other useful info on there too.
 
http://www.noelborthwick....le-emulation-in-sonar/
2018/08/31 01:33:04
jude77
I think about it sort of like this: in the "old days" the sound first went through a mic to a mixer to a tape deck.  Then when it was mixed down it went back through the mixer to another tape deck.  Then when it was mastered it went through another amp to a lathe where the master disc was cut.  So I see at least this many "analog" stages:
1. Mic
2. Mixer (and maybe an external compressor and eq which would add two more stages)
3. Tape
4. Mixer
5. tape
6. Amp
7. Master stamper.
 
So, that  gives you an idea of how many analog stages a record in the 60's went through.  You're certainly free to use that many (or less, or more).  Put some emu's on a track and see how you like it.
2018/08/31 02:23:19
Brian Walton
CarvinAbuser
Thanks, but I'm still confused about how they are used in the real world and which ones can be used in conjunction.  For example, if I wanted to give my overall mix a warmer analog sound.  Is the saturation knob on the master fader all I really need?


No rules here, but one general approach is to mimic a analog recording setup.
 
Put the Console Emulation on every channel (including the master bus) and set them to the same type.  Every recorded channel used to go through a mixing console, this is just suposed to add some of that flavor to a digital track.
 
Put Tape Emulation on Every Channel and the Master bus.  In the days of Tape, same idea as above.  
 
I would use the saturation knob only very sparingly, it can get heavy handed very quickly.  Use it only on things that need a little more grit to them.
 
Tube emulation is similar but maybe not as "harsh" use it just a little in places you think need a little more warmth and harmonics.
 
All of these "warmth" kind of tools can also ruin your track making things muddy depending on how you recorded the source, so always use your ears.
12
© 2025 APG vNext Commercial Version 5.1

Use My Existing Forum Account

Use My Social Media Account