• SONAR
  • [SOLVED] How to undo console changes?
2016/12/07 15:50:29
rogeriodec
Using console, sometimes we can make unintentional changes, like an accidental change with mouse on volume, pan, etc.
I would like to know if is there how to undo these changes?
Because they are not currently registered in the Sonar's change history...
2016/12/07 16:12:53
Bristol_Jonesey
Right click the control and choose "revert to..."
 
The limitation with this is that no control retains a "history" of moves so this functionality is mothing like an Undo feature.
 
 
2016/12/07 16:15:26
brundlefly
Also, check out the Mix Recall module. Save the current scene frequently and reload it if something goes awry.
2016/12/07 16:39:26
rogeriodec
Perfect! Thank you both!
2016/12/07 16:40:56
mikedocy
The "Revert to" usually works for me.
This topic comes up from time to time.
I wish there was a setting to disable the mouse wheel from changing volume and pan in console view.
I only want the mouse wheel to scroll the screen in console view.
 
2016/12/07 16:51:09
rogeriodec
mikedocy
 
I wish there was a setting to disable the mouse wheel from changing volume and pan in console view.
I only want the mouse wheel to scroll the screen in console view.
 

 
Interesting ... this can be done with some script using Autohotkey.
2016/12/07 17:27:19
rogeriodec
mikedocy
I wish there was a setting to disable the mouse wheel from changing volume and pan in console view.
I only want the mouse wheel to scroll the screen in console view.
 



Try this Autohotkey script:
 
SetTitleMatchMode RegEx
#IfWinActive, ahk_exe i)SONAR.*exe
WheelDown::
 ControlGetFocus, x, A
 If InStr(x, "CMixerInspectorView")
  Return
 Send {WheelDown}
Return

WheelUp::
 ControlGetFocus, x, A
 If InStr(x, "CMixerInspectorView")
  Return
 Send {WheelUp}
Return

 
2016/12/07 18:33:48
chuckebaby
you can also use the "Set snap" option on each track.
Once you are in a spot where you like the fader for example, Right click it and choose Set Snap value.
now if you move it by accident, all you need to do is double click the fader and its new snap position will be what you have set it at (Instead of being 0db or Unity like it was previously. that's the default)
2016/12/07 18:55:40
Anderton
chuckebaby
you can also use the "Set snap" option on each track.
Once you are in a spot where you like the fader for example, Right click it and choose Set Snap value.
now if you move it by accident, all you need to do is double click the fader and its new snap position will be what you have set it at (Instead of being 0db or Unity like it was previously. that's the default)



This is one of my favorite features, particularly because you can have independent snap-tos depending on whether you're using the Console view, Track view, or Inspector. As soon as I have a reference mix where I want it, I save a snap to = current for all faders.
 
These days, as soon as I open a project I also save a Mix Recall scene. They take up little space and you never know when you might want to get back to square 1.
2016/12/07 22:07:51
gswitz
Love that one Craig. Nice habit of new mix scene on open. To tell the truth I never remember the state of all my scenes unless I'm actively using them. I'm going to try the set snap to for all... this is another feature I once knew about and just forgot. I think largely because I often start creating automation envelopes after which snap doesn't matter so much.

On the RME it snaps to zero if at minus inf and vice versa. I always liked that toggle.
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