dmbaer
The control room is not for everybody, so it makes little sense to force that option on users who don't need it
... especially considering it appears to be rather involved. I spent 3 hours today doing a fairly simple mix of holiday program I tracked on 4 channels over the weekend. That is the best way to learn for me -- just dive into a project where the stakes aren't too high.
One thing I discovered is that if you have an effects bus (such as reverb), it is impossible to hear only the effect. If you solo the effect track, it will in turn solo any tracks that send to the effects track. One user (I am not kidding) said the best solution was to temporarily make all the sends pre-fader and then cut the faders on the raw tracks. Yeah, I guess that would work, but come on ...
There is one other way, which is to use the "listen" function. But that is only available with the control room enabled, and I just wasn't ready to tackle all the routing required to set up the control room.
I thought that was all pretty stupid -- and can't believe it works this way. But there you go. I'll eventually do the control room thing.
On the other hand, Cubase has a concept called "Cycle markers" which essentially are markers that have a range (start time to end time). In my case, the program had 12 tunes. It is simple to add 12 cycle markers to delineate exactly where I want the exports to start and end for each song. This is very similar to the way Audacity works. This was always a hassle for me in SONAR. Exporting in general I thought was SONAR's most absurd area, but the old-timers really liked it and didn't want any changes. With Cubase cycle markers I can set the bounds for each song and never have to change them. I can set the end a few seconds long to catch effects tails. During export, I can export all the cycle markers or select them individually. It works great -- much better than SONAR.
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Here's another head scratcher, as in "WTF was Steinberg thinking?"
They don't do cross-fades automatically. In every DAW I have used, if clips overlap, the DAW automatically sets up a cross-fade -- because that's what a person would want to do 99% of the time.
With Cubase, the first clip overlays and silences the second clip!? I guess there are some non-default settings where you can get an automatic cross-fade, but only for a very short fade duration, not for the general case. If you want to do a normal crossfade, you must select all the clips involved, then type "X". That adds crossfades at all the overlay points.
Not the end of the world, but it really makes you wonder how they could be so insular and oblivious to something so obvious.