• Software
  • What I miss so far in Studio One. (p.4)
2017/12/06 20:38:53
danevaz
Ran into some problems trying to get S1 to send Bank/Patch changes to my external KORG Triton keyboard.

Set up an instrument track to get its MIDI input from my Korg Triton via my MOTU FastLane USB MIDI interface. No problem - can use the KORG keyboard as a dumb MIDI input device OK.

But am also trying to get the S1 instrument track to send patch changes to the KORG Triton. Set up 3 automation tracks - Bank Select MSB, Bank Select LSB, and Program Change.

The KORG needs a value of "00" for MSB for regular patches, "00 thru 03" for LSB (4 bank changes) and "0-127" for individual program/patch changes. It also needs an MSB value of "121" for GM patches.

Well...

The program change automation track works as expected. I can click on the automation line to set up a break point and enter a program/patch value - even up to "127". Each time I click a new break point the automation line changes in a stair step manner, moving up or down from one patch to the next. Program/patch changes are successfully sent to the TRITON. Cool!

But...

Trying to change the LSB automation line is giving me a hard time. When I enter an LSB value of "2", and watch the MIDI Monitor - S1 is sending an LSB value of "3" to the TRITON. If I enter an LSB value of "3" - S1 sends an LSB value of "4" to the Triton. LSB values of "0" and "1" get sent correctly. So I can't automate (or send) program changes to patches from Bank "2". I'm guessing this is a legitimate "bug."

In addition, I can't seem to get the LSB breakpoints set up in a stair step manner on the automation line. When I click a new LSB breakpoint and raise or lower its value (e.g from "1" to "2") the automation line rises or descends in a continuous angle - and while playing back a MIDI sequence, the Tracks display shows the LSB increasing from "1" to "1.1" to "1.2" etc. until it reaches the next breakpoint and changes to "2". That doesn't look correct to me. Possibly user error?

An finally, for the MSB, sending "00" works fine. But when I want to access sounds in the TRITON's GM bank, I have to send an MSB of "121". Unfortunately, the max value for an MSB in S1 is "100." I have to enter a value of "95" which somehow gets converted and sent as "121" so I can access the GM bank. To access the TRITON's GM drum bank (LSB of "120") I have to get S1 to send an MSB value of "94.5") - that's really awkward and unintuitive - but, it works. I thought I had read in a review that this issue had been addressed.

And...

There doesn't seem to be any way to get a fader in the mix window corresponding to this (external MIDI module) instrument track?

All of the above seems to make working with MIDI sequences playing through an external MIDI keyboard/ sound module a bit cumbersome in S1.

Other than that, really liking what I'm seeing in S1 3.5.4. But I still use my external TRITON as a MIDI sound module and would like to be able to access all of its banks, and patches.

Any help, tips regarding these matters would be greatly appreciated.

Thanks,
Danny V.
2017/12/06 20:50:38
jpetersen
For me, the following are missing (perhaps Jeff can set me straight):
 
Drum Replacer - heavy user (I have to rebuild drum tracks often) - can DR be moved to S1 somehow?
 
Cannot use my 32-bit plugs (unless I open the 32-bit version. But then I cannot use my 64-bit ones)
 
Multiple projects open next to each other not possible - cannot find a way to start a second S1, either.
In Sonar I have projects containing just sampled notes, phrases, chords, loops, middle-8's played by me.
I drag chord sequences, breaks or single differently articulated notes from these into a song.
2017/12/06 21:28:37
Tom B
jpetersen
For me, the following are missing (perhaps Jeff can set me straight):
 
Drum Replacer - heavy user (I have to rebuild drum tracks often) - can DR be moved to S1 somehow?



I use SONAR's Drum Replacer feature too.  In a different thread, I asked about Studio One's equivalent. Here's a helpful reply:  http://forum.cakewalk.com/FindPost/3693384   I haven't tried the suggested steps yet in Studio One.  Good question about whether Drum Replacer could be moved to S1. 
 
I've found many really nice features in Studio One too.  I probably should list these in a different post. 
2017/12/06 23:31:44
gbowling
Jeff Evans
For example everyone is screaming about track templates but there is also a workaround for that too in Studio One which allows you to store a very complex output routing from a virtual instrument as a preset and then you can load it.  e.g. multiple outs from a drum instrument coming to multiple mixer channels.  Then well into a production you can create a track and open this preset and viola your drum machine suddenly appears with all its routings.  This is common one.



Not everyone uses a drum machine!! For us real drummers, who do studio work,  we're always doing drum work on a song that's already created. I need to add 14 new tracks, probably put them in a folder to keep them organized, assign them to the proper inputs for my interface, add gates/compression/etc. to most if not all the tracks. Just for a starting point to record drums.
 
It's not a show stopper, I just have to add them one at a time and set the inputs and add the FX whereas I used to be able to just pull in the track template. 
 
As for Drum Replacer, I  never really used DR that much, it's basically the same as using addictive trigger on a track. Except AT has all the presets, drums, and controls of AD2.  AT is $149 and if you wait for sale you can get it for less.  Before I got AT and before DR, I also used to do this with audiosnap, you could copy audiosnap transients to midi, then use the to trigger your drums. I don't think you can copy bend markers to midi, but not sure. Something else to look in to. 
 
I also want to add that I wouldn't go back to sonar for anything! S1P is so much better even with a few things that aren't as good. The way we write songs, the arranger track is far superior to anything sonar had. The bend marker detection is much more accurate than transients in sonar and multitrack drum editing with the bend tools is also much easier and you don't have to bounce clips to get better quality. The ability to split and route FX on each channel is better than anything sonar had and I like adding console emulation in one place via the "Mix FX" on the bus instead of having to do it on every track.  I find the instruments in S1P to be better than sonar and the selection of loops is just as good if not better. Melodyne seems to work better and my CPU usage  is lower!
 
gabo
2017/12/06 23:36:52
mettelus
A quick comment for folks finding gaps to their current SONAR workflows in S1. In addition to asking for current work arounds (both here and on their forum), there is also a Studio One 3 Feature Request section which may already have items you are thinking of, and you can also add your own. A track template feature request has been there for a while; so when you have a moment, search through, up vote, and add to the list.
2017/12/07 01:11:03
dcumpian
jpetersen
For me, the following are missing (perhaps Jeff can set me straight):
 
Drum Replacer - heavy user (I have to rebuild drum tracks often) - can DR be moved to S1 somehow?
 
Cannot use my 32-bit plugs (unless I open the 32-bit version. But then I cannot use my 64-bit ones)
 
Multiple projects open next to each other not possible - cannot find a way to start a second S1, either.
In Sonar I have projects containing just sampled notes, phrases, chords, loops, middle-8's played by me.
I drag chord sequences, breaks or single differently articulated notes from these into a song.




You could probably use Melodyne to convert audio to midi and go from there. Wouldn't be as slick though, I'll agree.
 
For 32bit plugs, get JBridge. It's $18 and works great with Studio One.
 
Regards,
Dan
2017/12/07 04:29:24
tenfoot
jpetersen
 
 
Multiple projects open next to each other not possible - cannot find a way to start a second S1, either.
In Sonar I have projects containing just sampled notes, phrases, chords, loops, middle-8's played by me.
I drag chord sequences, breaks or single differently articulated notes from these into a song.




I use a similar approach for control messages and lighting cues. It is unfortunate not to be able to have multiple songs open side by side, though as you probably know you can switch between songs.
 
You can also copy data from other songs without opening them. In studio one's browser, click on the files tab, then choose studio one. Right click on any song and choose show package contents. All of the tracks, as well as synth and fx used show up in the resulting folders and can be dragged into your project.
2017/12/07 05:18:07
mkerl
 
gbowling
.  I find the instruments in S1P to be better than sonar and the selection of loops is just as good if not better. 
 



Interesting!! I was just trying the S1 Demo and wouldt prefer the stuff from Cakewalk. Hmmm. Seems, I shouldt have a closer look . . .
2017/12/07 06:17:28
Jeff Evans
gbowling
 
Not everyone uses a drum machine!! For us real drummers, who do studio work,  we're always doing drum work on a song that's already created. I need to add 14 new tracks, probably put them in a folder to keep them organized, assign them to the proper inputs for my interface, add gates/compression/etc. to most if not all the tracks. Just for a starting point to record drums.
 
It's not a show stopper, I just have to add them one at a time and set the inputs and add the FX whereas I used to be able to just pull in the track template. 

 
You can add a group of tracks at once e.g. 8. And if the inputs all increment e.g. starting at Input 1 and going up one at a time to Input 8 you can also select that in the new track options window and it will do it in an instant.  if your inputs are all over the place then you will have to manually set them. And yes add FX and FX chains. Although chains can be stored and easily dragged in. If you need an EQ say on all 8 tracks you can select all 8 tracks and drop a single EQ onto any one and 8 of them will be installed.  Then you only need the preset settings for each track and each EQ can be set to that preset. Same with compressors.
 
 
 
2017/12/07 07:06:38
Jeff Evans
danevaz
 

There doesn't seem to be any way to get a fader in the mix window corresponding to this (external MIDI module) instrument track?

 
I have got 10 external midi devices and in this regard Studio One handles that with total ease. There is no fader in the mix window at all for external devices.  For me personally this does not matter as I have got all those instruments going to a 16 channel synth mixer.  They are assuming that is how you do it.  So I set the mix on the external mixer (while composing) and when it is time I transfer each synth part one by one over to audio tracks (all at the ref level and then reset the mix with the audio faders) and then of course once you have done that then the channel fader does appear again.
 
I agree it is a little weird in that regard and for those with one or two synths it makes it harder.  Maybe in time they will implement it.  Even in Sonar (producer 8.5) when I had a much bigger hardware setup I never used that fader anyway, it was always set to unity and I did the same thing then, setting the synth mix on the synth mixer. 
 
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