Arizona
Anderton
Closer to home, the different curves on the QuadCurve can make a huge difference. If you know how to use the functionality, you'll get a better sound...but that doesn't mean anyone will know how you got that sound.
@Anderton,
I think you're saying that there are two useful but independent attributes:
1) The sound quality of the processor
2) The functionality and user interface that make it easy to use the processor effectively
I think you're implying that the QuadCurve's sound quality is up to industry standards, but the functionality and user interface are what makes the QuadCurve exceptional.
Is that what you mean?
Yes, but of course with the caveat of exceptional
for me. The reason why is I've learned what all the curves do, so I know which one to call up for a given application. The QuadCurve is already in the ProChannel...a couple clicks, done.
But really, this whole discussion of what's "better" or "best" does not lend itself to generalizations very well. If a track needs a 1.7 dB lift with a fairly wide bandwidth at 3.5 kHz, I defy anyone to tell the difference between just about any plug-in EQ made since 2005. However reverbs have
very different sonic signatures because a) reverb is hellishly difficult to do, and b) different designers have different ideas of what sounds "good." For example Breverb does an excellent job of imitating old-school algorithmic reverbs and some people covet that sound. Softube's TSAR-1 is a much more transparent reverb that almost sounds synthetic, which I love for some applications. Which one is better? Depends on how you want to use them.
I also think it's important to distinguish between what sounds "better" and what sounds "different." Again using reverb as an example, the early 12-bit hardware digital reverbs sounded grainy and coarse. To me just about any modern reverb
sounds better. But is modern reverb A "better" or "different" than modern reverb B?
I agree with pwalpwal that if you've been around the block and have a lot of plug-ins, most if not all of the plug-ins in SONAR would be redundant. With a few exceptions they're clearly designed to give what's essential, not what's esoteric. However I don't agree that "long in the tooth" is an
inherent problem. In the original post, I found it humorous that someone would say a synth is "outdated" when the standard of comparison many use to judge the quality of a virtual instrument is how close it can come to a 1972 Minimoog

.
For example consider the Sonitus Delay. Despite having accumulated over 2,000 plug-ins over the years, I don't have anything that can do what the Sonitus does. But I also don't have anything that can do what the PSP Audioware 608 Multidelay can do, either. Similarly, I did an exact model of a Vox Clyde McCoy wah using the Sonitus Wah. Nothing else has come close other than models in amp sims.
I truly think plug-ins have very little do with the emotional impact of a piece of music on the listener, and here I agree with sanderxpander on the importance of the interface. If you can dial in the sound you want in seconds and maintain your creative flow, your music will have more emotional impact than if you spend time dialing in a "perfect" sound but lose your creative impulse in the process.
Because a lot of my projects have hard and unforgiving deadlines, I use SONAR's plug-ins much more than any others because they're fast, have excellent sound quality, and I know how to get the sounds I want. FWIW no client has ever said "Y'know, it sounds like you're using bundled plug-ins. You really should be using more expensive third-party stuff."