Little update:
As I stated, the way Colin explained
is working well. For most of my use cases, it does what is to be done. The missing feature is the pitch correction at a cent-level. It does not sound important, BUT: The result differentiates like using a nice preamp vs. a cheapo-interface.
Melodyne analyzes the actual tuning very well. This allows me to fix detunes which I always have, because I am using a modular synth. Used "normally", this detune is nice. If a lot of tracks are mixed together, bad tuning s...ks.
I tried to record a track a couple of times (16 times - to be exact, which took me a hole week of my DAW-time...), than layer it and put the tracks into different areas of the stereo field. The result is a massive sound! If the tracks are detuned just a little bit, it gets noisy. But after fixing that with Melodyne, it is no problem any more: The timbre of the tracks are different, the formants of these tracks are intact.
Next step is the pitch shifting. I tried all the different algorithms, but even Radius-Mix is not as good for this job as Melodyne (OK, the difference is verrrrry small).
The "magic" wall where the plug-in is stopping seems to be one hour. Longer tracks let the system hang, but an hour is OK. Using Radius Mix, the speed is not really better - but stable even at two-hour-clips. Dave spoke about shorter clips, that is why I tried it. He is right...
I am sure that my use-case is not what the developers of Melodyne thought about and this is, why I can't expect issue-free processing of such long clips/tracks.
Thanks again for all the helpful comments and ideas...