• SONAR
  • Is there a simple way to make a MIDI track not seem so mechanical? (p.3)
2017/04/13 21:13:23
soens
Forward=early. Back=late.
 
 
 
right?!
2017/04/13 21:39:47
jsg
For MIDI programming to result in music that has intention, gesture, phrasing, dynamics an expression you can play the music in live or you can program.  If you program:
 
1.  Think like a player, meaning strong and weak beats.  Make some notes long, some shorter, some notes louder, some softer, some with fast attacks, some with slower attacks.  It all depends upon the phrase and the timbre you're working with.  Think in terms of natural phrasing, with very slight pauses, cadences, high and low melodic points and interesting harmonic rhythm. 
 
2. Use a lot of program/articulation changes, the more the better.
 
3.  Sometimes you might have to move an entire track forward or backward by a given number of ticks, to get a groove.  I find with softsynths and strings for example, the crisp attacks of softsynth timbres require me to move the entire softsynth track 15-25 ticks late.  This creates a groove that doesn't exist if I don't do that.  Here's an example: www.jerrygerber.com/mp3/Raga.mp3
 
4.  The quality of composition enters into the equation.  Sometimes a computer performance sounds mechanical not only because of MIDI performance issues, but because of poor voice-leading, unbalanced harmonies, wrong tempi, etc.  Some music requires a lot of tempo changes, use them, even very small changes.
 
5.  If a note sounds too early, move it later by a few ticks.  If it sounds late, move it earlier by a few ticks.
 
Jerry
www.jerrygerber.com
2017/04/14 01:39:32
cpkoch
Unfortunately I am not an instrumentalist of any sort  so it remains impossible for me to record stuff from scratch as many have suggested in answer to my query.  Nevertheless, I certainly want to thank all of you for your wonderful suggestions.  I had no idea that my query would attract so much great attention!  Thanks!!
2017/04/14 01:50:14
bitflipper
cpkoch
Unfortunately I am not an instrumentalist of any sort  so it remains impossible for me to record stuff from scratch as many have suggested in answer to my query.  Nevertheless, I certainly want to thank all of you for your wonderful suggestions.  I had no idea that my query would attract so much great attention!  Thanks!!


Don't let that stop you! Do you at least have a MIDI keyboard controller? You might be surprised at what you can do with two fingers and some practice. My granddaughter can play Jingle Bells with no training beyond Grandpa's encouragement. With input quantization turned on (at < 100%), I could probably record her playing a decent rendition. If you don't have a keyboard, they start as little as fifty bucks.
 
Can you sing? Audio-to-MIDI conversion can let you sing any part, convert it to MIDI and drive any instrument with it.
2017/04/14 02:46:49
cpkoch
gustabo
Frank's Midi Plug-Ins - the humanize one.
http://www.midi-plugins.de/
 


How does one install MIDI Plugin into SONAR Platinum.  It seems to want to install into CUBASE.
 
2017/04/14 08:03:37
Glyn Barnes
On feature in Sonar is Groove quantise. Rather than quantise to the grid it will use a pre defined groove or anything in your clipboard. This is more effective than pure random humanization.
2017/04/14 09:55:00
gustabo
cpkoch
gustabo
Frank's Midi Plug-Ins - the humanize one.
http://www.midi-plugins.de/
 


How does one install MIDI Plugin into SONAR Platinum.  It seems to want to install into CUBASE.
 


Don't check "Install VST Midi Plugins (supported by Cubase)"
2017/04/14 11:29:42
Mwah
Glyn Barnes
On feature in Sonar is Groove quantise. Rather than quantise to the grid it will use a pre defined groove or anything in your clipboard. This is more effective than pure random humanization.

I’m more than a bit surprised that it took so many answers before anybody mentioned Groove Quantise. As Graig mentioned, just adding random variations to a midi track (as many of these ”humanise” functions do) doesn’t make it sound like a musician actually played the thing. No player worth their salt makes random variations – all the variations in the timing and volume have a purpose.
2017/04/14 12:41:00
Wookiee
Great suggestions given above, one CAL script I find quite useful is the Vary Velocity Cal.
Just gives some subtle variations in the velocity values can make a small but noticeable difference.
2017/04/14 14:11:37
chuckebaby
I have found a few pops, the wife complaining about money, the kids arguing.. helps me humanize my tracks on a totally different level
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