• SONAR
  • Best way to convert or quantize real drum tracks (p.2)
2016/11/15 17:23:24
gbowling
I had high hopes for melodyne and for some things it does work quite well. However, when things don't go well it doesn't really have the tools to get multiple tracks sorted out. It's also hard to keep multiple tracks in phase with melodyne. 
 
Audiosnap gives you a lot more control over what you want to do with multitracked drums. And you can move the data across all the tracks simultaneously so keeping them in phase is easy. 
 
As a drummer, I also agree with the comment on miking, playing good parts, etc. The better your recording and playing is, the less you have to do. Although I've never seen a drum recording that couldn't be improved with layering Addictive Drums or other good samples. 
 
gabo
2016/11/16 02:09:59
maltastudio
Recording now a days is about correcting bad performing musicians, Drum replacer , melodyne ect ect.
The worst part of it is that you don`t even tell them about it cause nobody does.
If you do tell them you`re out of business.
I am not talking about maybe 3 to 5 kicks in a 3 min song,cause in that case I would just correct them with my ears,but a whole song keeps going in and out off timing.
How sad.
Peace
2016/11/16 02:37:54
Rob[at]Sound-Rehab
gbowling
As a drummer, I also agree with the comment on miking, playing good parts, etc. The better your recording and playing is, the less you have to do. Although I've never seen a drum recording that couldn't be improved with layering Addictive Drums or other good samples. 



very true. but layering is a different animal. using drum replacer, converting snare hits to MIDI, ... that's all highly valuable.
 
just don't get your hopes up that editing (or worse quantizing) can fix a poor performance. many tried that (myself included) and while you can get a long way for e.g. DI'ed bass signal and reamping, for multi-mic drum recordings it turns into an editing nightmare where you will always hear it in the end.
 
2016/11/16 02:58:07
Rob[at]Sound-Rehab
maltastudio
Recording now a days is about correcting bad performing musicians, Drum replacer , melodyne ect ect.
The worst part of it is that you don`t even tell them about it cause nobody does.
If you do tell them you`re out of business.
I am not talking about maybe 3 to 5 kicks in a 3 min song,cause in that case I would just correct them with my ears,but a whole song keeps going in and out off timing.
How sad.
Peace




that's generally a sad thing today - relying way too much on computer technology and assuming upfront that it will fix things in the mix ...
 
of course, I'm also guilty of heavily melodying vocal performances so I did not have to upset the "artist". yet these are (hopefully were) the mixes I hide deeply in the archives
 
meanwhile I started to think differently and give a lot of honest feedback. I also ask people to come back later once we did listen together to the first takes. but really I rather work on the performance over a couple of tracking session and do a lot less editing on the final takes, than track quickly and spend hours editing (fixing poor performances is the most boring part of the entire game IMHO). practise gets you so much further than melodyne & co and most musicians are very thankful for quality feedback. I have been surprised many times that even people who were performing live for a decade rarely ever got honest feedback ... and usually they do appreciate that a lot.
 
 
2016/11/16 09:15:10
gbowling
Rob[atSound-Rehab]
practise gets you so much further than melodyne & co and most musicians are very thankful for quality feedback.



here here.. Not only that but it's a lot more fun!! I practice drums about 2+ hours at least 3-4 times per week. Been doing that for almost 40 years now! It's a lot more fun to play than it is to fiddle with the computer and the results are more rewarding too!
 
gabo
2016/11/16 15:53:12
chuckebaby
drum replacer works great for something's.
however it uses SFZ files like the ones that come stock with Sonar + DR from Chocolate audio.
they are multi layered samples. so if one wants to use their own samples they need to create an SFZ file, though I haven't tried this yet. I know you can drop a regular Wave file in to DR I believe but if you want true velocity scaling, you need SFZ files.
2016/11/16 16:21:56
HighAndDry
Thank you gbowling!!!
2016/11/16 16:21:59
HighAndDry
Thank you gbowling!!!
2016/11/16 16:24:19
HighAndDry
And thanks to everyone for your replies.  Yes.  a real drummer is the way to go for sure.  But right now my band doesn't have one.  Or a real good room to record drums in.   but generally speaking yes.  a real drummer playing with the band.  I prefer to track as a band too if possible, but it just isn't.  Peace
 
2016/11/16 16:40:29
gbowling
HighAndDry
Thank you gbowling!!!



You are more than welcome. I've spent many hours doing this and others on here helped me get it all worked out. So I'm just passing it forward. 
 
gabo
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