jimkleban
Understanding SOUND is also important... one of the many things that took me awhile to get my head around was you really can't add something that isn't there in the first place (with EQ) but you can take out some of which is there.
So true! Especially the part about you can't add what isn't there. You can subtract everything else to make it look like there is more energy in a specific band, but that's it! (Exciters can, in fact add, but that's a different topic<G>!)
jimklebanSo, how you record the track is as important as how you mix the track.
That is the place to start! I was really fortunate that one of my mentors emphasized (over and over and over) the importance of microphone selection and placement. These two words were always used together, the microphone you selected affected the placement, or if you had limited place to position the microphone that would affect selection. Two sides of the same coin.
Which make sense, but the thing that made his recordings remarkable was that he used selection and placement as the first stages of equalization and dynamics control. He would not reach for a knob until he had the microphone exactly where it needed to be. That lesson still sticks with me on those occasions when I am fortunate enough to record live players!
The analog to that would be selection of synthesizers or sample libraries, and even specific patches. You don't have as much control (the developer made most of the decisions for you already), and it does get expensive, but that's what we have to work with when we turn to virtual instruments.
jimklebanAnd the other important thing about compression is how the attack and release work together and then how each unit has different characteristics.
Read the manuals, or look at the front panels!
The Urei 1176, for example, has a fixed threshold, you determine the relationship between your signal and the threshold by adjusting the input level. Pretty cool really! First, it means you can use that input stage to color the sound, second, when one designs a compressor there are all sorts of trade-offs to be made (e.g. feed forward or feed back, variable gain or attenuation, and so on.) Choosing a fixed threshold left Mr. Putnam free to address some of the artifacts from earlier designs with different solutions. So the 1176 behaves quite differently than the dBX 160 because Mr. Putnam and Mr. Blackmer had very different approaches to the problem.
When I use an 1176 I first "calibrate" it - habit I suppose, but I set it up for unity gain with some small degree of gain reduction, then I know what's going to happen when I spin various knobs or push buttons. I can, for example, increase the input level and decrease the output level to maintain unity gain through the device, but by doing so I'm also changing where the input signal crosses the threshold.
It isn't as easy to do that with the dBX 160, so my approach to that is to set the threshold to the maximum and set levels accordingly, then start to apply gain reduction by way of the variable threshold.
That's where I suggest folks start, set the attack and release fast so the level changes are really audible and play with the threshold. Then start to play with attack and release times. Which is an entire topic in and of itself!
Last thought for now - equalizers also have quirks! The Valley People Maxi-Q placed the filters in parallel, while most other parametric equalizers place them in series. So they operate differently, believe it or not! One of my favorites, the Maag EQ4, has a band that exceeds the audible spectrum by a couple of octaves, it tends to sound really smooth. There are lots of little tricks like that!
Time spent with an experienced engineer is still the best teacher, but there are some reputable courses out there. When asked I recommend Dave Moulton's Golden Ears.