I just watched a few more videos on these, and realized the kit is light-based which was not what I initially assumed. In videos with real drummers, the precision with which they are hitting the "invisible drum head" is impressive; e.g., if you watch the stick head, they are incredibly consistent with the rebound location. That aspect alone makes real drummers have a distinct advantage, although the software seems to only be concerned with X/Y location, and the Z (vertical speed) being the velocity of the note. There are limitations to the kit (which for me personally could be done after the fact, but they have workarounds for people gigging with them - made me think the drummer can now bolt after the singer at gigs

).
Aerodrums is definitely an offshoot of the gaming community, but highly innovative.
This video of Luke Holland at NAMM 2014 actually shows him using VR glasses, but I never saw those used in other videos I came across - not that those are required/desired, but I found it interesting. The best review/talk through of the program that I have seen so far is
this one where he says the technique is not as paramount as one would think. In fact, he mentions that when he is practicing with sticks, he has been using the preferred Aerodrum technique anyway; and younger players with non-preferred technique had no issues with them.
From my perspective, a real kit doesn't get enough use to be warranted (plus it needs to be dusted!), and getting MIDI data for drums from body motion would be highly preferred over a MIDI keyboard.
I would be interested in how these are setup in SONAR. Their site only mentions Addictive Drums to tap into, but is the MIDI itself visible to SONAR?