Okay... Here goes... I'm hoping pictures are going to help because I am finding it difficult to put into words, not helped by the fact that I created this piece back in March, as the submission deadline for the ambientonline compilation was in May.
The following pictures are best viewed by right clicking on the image and selecting "Open image in new tab."
This first picture shows the Console View:-
As you can see there are five audio tracks and eight busses (including the Master buss). At the start of the piece all audio track faders are set to -inf, as are three of the effects busses. As you will see next, the fader and send levels are automated.
This is the Track View and I have expanded the automation lanes enough to, hopefully, see what is going on:-
As you can now see, the volume faders are, for the most part, left at -inf and one track is at -inf for the duration of the piece. Each audio track also has a number of send level automation.
Here are the Buss Automations:-
Again, more fader automation and I also automate a setting within Guitar Rig. The buss fader automations are there to tame levels where I felt they were overpowering the mix.
Here is the Absynth Patch page:-
Quite a strange patch this, and it is "played" via a rather low C1 note, for the duration of the piece. So a lot of weirdness and some pulsing stuff.
Here is the Hive page:-
Hive is played with a C3 note for the duration of the piece and provides a distorted bass sound.
Here is the Modular V3 page:-
This provides the bell like sound.
Here is the ARP 2600 V3 page:-
The patch used here provides the arpeggiated section and is played with a single C3 note for the duration of the piece.
Here is the Twin 2 page:-
Twin 2 is played with a C3 note for the duration of the piece and provides another bass drone with a touch of white noise.
The delay and reverb effects are not particularly interested. I like large cathedral like spaces and for delay I always use a stereo ping pong effect to impart extra width to the mix. In fact, you will notice that none of the audio tracks or busses are panned at all. All stereo imagery is provided within each synth and/or effect.
(I think I have hit the limit of how much blather I can place into a thread, so I am going to have to create a Part 2)