• SONAR
  • Alternatives to Soundforge? (p.4)
2016/10/12 19:05:41
outland144k
Pragi
Here a post from the vegas hp :
 
From a news letter received and it seems the software guys are still in Madison. Pro 14 due in september.
 
VEGAS Pro is entering into a brand new era!

Since the acquisition of VEGAS Pro and other tools from Sony Creative Software, our entire development team in Madison, Wisconsin is working tirelessly to take video editing with VEGAS Pro to the next level.
This means that at the end of September 2016, you can look forward to the most advanced version of VEGAS Pro yet!
Here’s a sneak peek of some of the highlights and new features in the upcoming version:
» HEVC/H.265 support
» 4K Smart Upscaling
» Native ProRes support
» and much more!
Stay tuned for more updates and get ready for the all new VEGAS Pro 14.
Sincerely,
Klaus Schmidt
CEO MAGIX Software GmbH


Sound Forge 11 is also advertised on the Magix site (as is ACID and CD Architect.) Why not email them and see what's up on their end?

2016/10/12 22:23:44
outland144k
space_cowboy
Hi
I am a long time user of Soundforge to work on samples, fix misc stuff in audio takes, master...
 
Soundforge was sold by Sony to Magic corp.  I bought an amp sim from them ages ago and they never updated the software.  While I do not know it to be the case, I assume that they are going to "milk" soundforge and not reinvest in it.  
 
What else is out there?  Wavelab is way more than I need.  And I was a Cubase user for a while (VST 5.1-Cubase 3) and got to hate the company for a lack of support.  
 
I have tons of files from Soundforge, tho I think i have mostly rendered them to stereo audio tracks (at work and cannot look right now).  
 
Thanks


 
This is a link to a FAQ regarding the acquisition of Sony Creative products by Magix. It may be helpful....
2016/10/12 23:13:10
Cactus Music
digimidi
Soundforge comes in a cut down version called Studio which I believe is up to version 10. It sells for less than a $100 and works quite well, but is not 64-bit at last look. Wavelab has Elements which is approximately, again, at $100. I am unable to determine if it is 64-bit or not. I also don't know how much the Steinberg dongle is...



 
Wave Lab Elements 7 is 64bit ( and 32). You don't need to buy the dongle. I used it for a couple of years with the E licencer software. The difference is when you upgrade your computer you have to un authorise the old system first.
I didn't do this and they where very nice about it and sent a new code anyways. But that led me to buying a dongle because I also have Cubase 5 LE.  
 
Greg- I hope you keep bugging them about improving Sonars Wave Editing. :) 
2016/10/14 13:44:52
vanceen
I don't use Sound Forge as much as I used to, but I still find it more convenient and sometimes just more capable than SONAR for some important tasks.
 
Just a couple, for example:
 
-Batch processing, e.g converting a dozen 24/96 files to 16/44.1 and saving them in a new folder, all at one go.
-Statistics function, giving you all the loudness stats for the whole file, and specifying the time of the loudest peak, etc.
 
If there are ways of doing the former just as easily in SONAR, or a way of doing the latter at all, I don't know about it.
 
It sounds like the Sonic Foundry people will still be involved. That's good.
2016/10/14 23:29:38
Cactus Music
Well you hit the nail on the head. A Wave editor will tell you the stats before you do things like normalize. 
The most important tool I use in mastering is Wave Labs Global Analyser. It tells me at a glance the RMS level of the song both right and left channels. This is not only important for producing a CD but I also need my backing tracks to all be the same level.  Peak level is useless. 
2016/10/15 03:46:28
dede
FWIW
 
I started using SF in the end of the twentieth century, when we where young (SF and I)
SF+Architect were the Red Book mastering tools for me.
Then I attended a mastering session with a guy using Samplitude, and I got Samplitude Mastering, as stripped down version of the main Samplitude just for Mastering/Red Book.
Amazing stuff, MUCH BETTER THAN SF in any way.
I put SF and particularly Architect into a retirement.
 
Magix support proved to be very good, but they dropped support for that cheap mastering version very early this century asking me to upgrade to the main "V" series DAW, I didn't.
Samplitude Master is still running on my actual PC, support gone but still rolling (went from an original install on W98 to W7 no problems ever)
 
As Chuck I wondered why bother with SF at all, having so many similar features inside Sonar, but I still call it (from inside Sonar "Utilities") to so some tasks that are very easy to do there and Sonar loads the touched file in a ver smooth integration, love it.
And can't see actual versions being unusable on any future Win sys, albeit dropped eventually by Magix (it is not the case yet).
I still have SF 4 in one computer....
 
Why changing to other sofware really?
 
2016/10/15 10:41:31
polyphonix
FWIW I have used Sound Forge since SF7 and still use SF9 ... it has always worked well for the applications I need along with Splat ... I have used it since the Sonar 3 days ... ;-)
2016/10/15 17:31:24
wst3
I started with Sound  Forge back in the mid 1990s, v3 maybe? Somewhere along the way I became annoyed with their upgrade pricing and switched to Wavelab. When the SF upgrades finally were straightened out I  upgraded. For a long time I used both SF and Wavelab - for basic audio editing nothing is quicker (for me) than  SF (except maybe a razor blade, but undo is a pain!). For sound design I ended up using Wavelab because the workflow lent itself more to experimenting, even if it wasn't quite as fast as SF.

At this point I am still using SF9 and Wavelab 7. I wanted to update SF, but so far I'm not convinced that's a good investment, so  I sit on the sidelines and wait...
 
Not sure what to do about Wavelab!
2016/10/15 17:46:03
pharohoknaughty
Anderton
Don't write off Magix. I've seen firsthand what's involved when one company buys another. The Roland/Gibson transition was unusually seamless, which in retrospect I think had a lot to do with both Roland and Henry Juszkiewicz wanting it to happen properly. However in many ways this was not the norm, and such transitions usually take longer to unfold and are more complex.
 
I was an expert witness for Magix once in a patent suit, they are a major force over in Europe and I suspect part of the Sony purchase was to establish more of a foothold over here. Magix has done well with their own video software but IMHO it's not quite up to the level of Vegas. So regardless of whether they develop Vegas independently or fold it into one of their programs, I suspect use Vegas users will be able to carry on with an evolving program. Now, if only they'd do lifetime updates...
 
As to Acid, I know of at least one other bid for it but it was rejected, so it seems Magix wants it...maybe to integrate more fully into video, I don't know. I have no idea what the plans are for Sound Forge. However...
 
I'm pretty much with Chuckebaby on this one. If you team up iZotope RX (and possibly Ozone) with SONAR, there's not much you can't do. More and more, I'm mastering in SONAR, and I keep pestering Cakewalk about how they could make SONAR a true mastering platform with what I think is not a lot of effort...we'll see what happens.


 
Please tell me what is missing in Sonar for mastering, when you have the time. Is it just the plug-ins, or is there something more fundamental?
 
I know I am odd man out, but I have always mastered in the DAW. I bought Sound Forge 20 years ago but found that the keystrokes were different than Cakewalk, so why should I learn them.
 
Back then I needed glitch removal software, but over the years it seems like the bakers at Cakewalk made it so that pops and glitches are more or less gone along with the dinosaurs.
 
I have a bunch of after market mastering plug-ins I use, but I imagine I could get by with just the stock Platinum VSTs.
 
I create very few CDs anymore, but if I needed to make a CD I think I could find CD creation software somewhere on my computer. Like in Media Monkey if nothing else.
 
 
 
 
 
2016/10/16 00:35:43
Cactus Music
Please tell me what is missing in Sonar for mastering, when you have the time. Is it just the plug-ins, or is there something more fundamental?
 
As I just stated in my last post,, there is no global analyser in Sonar.  This is huge. 
I guess you can buy a plug in that does this. Not sure where. 
And if you've never edited a wave file in an editor your missing the point too. 
All editing is done with out letting go of the mouse. It is soooo easy to run through a 3 minute song and manually fix just about anything. 
Wave lab uses most of Sonars plug ins too.  Wave labs plug ins show on Sonars list. 
 
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