Tripecac
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MIDI Performance Tips - How to make convincing drums, bass, etc.?
Are there tutorials (web sites, books, videos) for making realistic-sounding performances for drums, bass, etc. using soft synths?
tripecac.com Sonar Platinum + Komplete 9 Win7 SP1 64bit, Intel i7 950 3.07GHz, 12 GB RAM, M-Audio Delta44 (for Sonar), ASUS Xonar DX (for everything else), Nvidia GTX970, 2xSSD, 3xSATA
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uche_eke
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2011/05/12 07:09:56
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There was an article in March 2011's edition of Computer Music called "Keeping it Real": Program realistic strings, guitar, winds and brass. Find more stuff here: http://www.musicradar.com/computermusic From my own experience, using the CAL files "Random Time" and "Humanize" goes a long way in this respect. Also, learning how the instruments are played, orchestrated and their inherent limitations allows you to program more realistically (e.g. no drummers with three feet and four hands, or strings playing in ultra-stratospheric ranges!!). The instrument you use is also critical. The best results I've had have come from my recent purchase of NI Komplete 7 especially MM-Scarbee Bass (which is unbelievably realistic when you get to grips with it) and the Kontakt Sax and Brass for Kore 2/player. For Drums, XLN Audios Addictive Drums and Toontrack's ezDrummer plugins are excellently modeled. Some of Session Drummer 3's presets are not too bad either but don't have the depth of dynamic range for my liking (the free Ocean Way download that came with Sonar 8.5 is, however, a little closer to what I like). There are some very good presets in Dimension Pro for Acoustic bass, especially in the new expansion pack 3 (which is a free download for registered members from the cakewalk store) Hope this helps :)
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LANEY
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2011/05/12 08:16:56
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Computer music is great. Also their is a book CAKEWALK SYNTHESIZERS by Simon Cann has some great advice on the subject.
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Tripecac
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2011/05/12 14:18:19
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learning how the instruments are played, orchestrated and their inherent limitations This is exactly the sort of info I'm after. I'd love to see videos of someone playing a real instrument (e.g., bass) and then someone mimicking it via midi. Even just an audio equivalent would be cool. I notice you mentioned both Kontakt and Dimension Pro. Do you use both regularly? Is one better for certain instruments than the other?
post edited by Tripecac - 2011/05/12 14:33:28
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g_randybrown
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/15 20:55:05
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This is exactly the sort of info I'm after
Me too Uche...after reading your post I bought MM-Scarbee Bass ...then plopped it in to replace the DimPro bass I've always used (that is still out of tune after all these years but has a decent tone) and it immediately improved a couple of things I'm working on. Care to share any more wisdom?
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chuckebaby
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/15 22:05:01
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daveny5
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/15 22:05:02
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It helps if you have a MIDI keyboard that allows you to play the parts as you record them into Sonar. Just typing the notes into Piano Roll View or entering them in the staff view isn't going to sound realistic unless you add a lot of control information i.e., volume, expression, attack, modulation. aftertouch, etc. that give you the "eyebrows" on the notes, as Frank Zappa described it. It also helps if you know about the instrument you are trying to emulate so that you can simulate the playing technique, style, range, etc. that a real player would use. Its not easy. Just having a good sample isn't enough to make it sound real, but it helps.
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chuckebaby
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/15 22:07:12
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daveny5 It helps if you have a MIDI keyboard that allows you to play the parts as you record them into Sonar. Just typing the notes into Piano Roll View or entering them in the staff view isn't going to sound realistic unless you add a lot of control information i.e., volume, expression, attack, modulation. aftertouch, etc. that give you the "eyebrows" on the notes, as Frank Zappa described it. It also helps if you know about the instrument you are trying to emulate so that you can simulate the playing technique, style, range, etc. that a real player would use. Its not easy. Just having a good sample isn't enough to make it sound real, but it helps. ive done it both ways and I still think prv will allow you to make a midi drum line sound real as possible with not much effort at all http://www.youtube.com/watch?v=ruAnAPR6-hQ
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daveny5
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/15 22:19:31
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ive done it both ways and I still think prv will allow you to make a midi drum line sound real as possible with not much effort at all C'mon....maybe a basic rock and roll drum beat, but you can't do anything even close to the skills of a real drummer without using audio drum loops. You can't even do a convincing roll with MIDI.
Dave Computer: Intel i7, ASROCK H170M, 16GB/5TB+, Windows 10 Pro 64-bit, Sonar Platinum, TASCAM US-16x08, Cakewalk UM-3G MIDI I/F Instruments: SL-880 Keyboard controller, Korg 05R/W, Korg N1R, KORG Wavestation EX Axes: Fender Stratocaster, Line6 Variax 300, Ovation Acoustic, Takamine Nylon Acoustic, Behringer GX212 amp, Shure SM-58 mic, Rode NT1 condenser mic. Outboard: Mackie 1402-VLZ mixer, TC Helicon VoiceLive 2, Digitech Vocalist WS EX, PODXTLive, various stompboxes and stuff. Controllers: Korg nanoKONTROL, Wacom Bamboo Touchpad
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M_Glenn_M
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/15 22:34:20
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robert_e_bone
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 04:10:23
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I can add that for composing brass and woodwinds that it truly helps to keep the phrasing to a sort that mimics the breathing required to play particular parts. For example, the higher the register, the more breath required, in general terms, so if you have ever seen a sax player's head look like it was getting ready to explode, it was because they were trying to squeeze the last bit of breath in their body into completing a particular phrase. Mirroring the reality of needing to take breaths in laying down brass/woodwind parts is essential, in my opinion. I also think that constructing musical phrases into multiple sections makes them stand out more than if they are all just one endless stream of notes. I used to practice for hours on end playing massive numbers of notes when playing keyboards, and over the years I have drastically scaled back on that, coming to firmly believe that I could say much more through better CONTENT, as opposed to just numbers of notes played. Good luck with it all - a fine thread. Bob Bone
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Chregg
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 06:58:55
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get your velocities tweeked as well,not every hit will be the same
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synkrotron
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 07:45:40
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Chregg get your velocities tweeked as well,not every hit will be the same Indeed I will lay down a bar or two of MIDI drums, either using step sequencer, PRV or playing a keyboard, and then I'll do a bit of cut and paste, to flesh things out a bit, and I'll then keep revisiting every individual bar, adding grace notes here and there and changing each individual velocity by hand. It may sound a bit long winded, but it helps me create something that is almost believeable, although, having said that, for the style of music I produce, it doesn't matter that much. And I'd rather do that than use loops, but that's just me I'm a Midician afterall LOL
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Chregg
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 08:19:16
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"I'm a Midician afterall LOL " lol me as well, i like that one, thats ma new war cry, am a midician
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bitflipper
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 09:13:55
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How any instrument is played comes down to its particular capabilities and limitations, and the limitations of human appendages to manipulate it. These are usually non-intuitive to someone who hasn't actually played a particular instrument himself. IMO the best way to figure this stuff out is to closely watch people playing instruments that you don't play yourself. YouTube provides an inexhaustible supply of music videos, and while most are useless the sheer quantity of material on YouTube assures that plenty of helpful material can eventually be found. If you're the book-larnin' type, go to Amazon.com and search on "MIDI orchestration". Multiple titles can be found there. Be sure to scroll down to the "customers who bought this item also bought..." section where you can sometimes discover unexpected gems.
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Jim Roseberry
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 09:54:17
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C'mon....maybe a basic rock and roll drum beat, but you can't do anything even close to the skills of a real drummer without using audio drum loops. You can't even do a convincing roll with MIDI. If you have drumming skills, using a nice V-drum kit as a MIDI controller goes a LONG way toward making sequenced/MIDI drum tracks sound authentic. The mesh V-drum pads are extremely sensitive... and you can perform and effectively record rolls and other subtle nuances. I have heard some great drum sequences produced using just the PRV, but I just wouldn't have the patience for that...  A real drummer's clock/time isn't perfect, but it isn't random either. It has ebb and flow. The time is pushed/pulled in an "elastic" manner. Generally speaking, to program realistic MIDI parts, you have to be able to think like a bass player, guitar player, drummer, etc. If you have skills playing bass, guitar, drums, etc... sometimes it's just quicker/easier to record the real thing.
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konradh
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 11:48:10
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Just my opinion: What you play is more important than the humanizing of the timing. Although I am not necessarily the perfect example, I try to think about a human playing the instrument and how he or she would play it. This is extremely critical in guitars, violins, etc. For drums and bass, listening to records and paying attention to what is played is very helpful; but keep in mind that a very large percentage of records use MIDI bass and drums.  Rock and country are more likely to have real players than pop, but there is no guarantee. Older rock records can be a good source of licks and styles. Drum and bass VIs that have round robin samples—that is, playing the same note repeatedly will cycle through several similar but not identical samples—and VIs with mutliple velocity layers sound much more authentic. If you don't have that, you can still work around it with good playing. My biggest weakkness is bass lines. For some songs I write, I come up with bass parts I really like. For others, I can't seem to get an original motif.
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Beepster
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 11:56:51
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daveny... C'mon....maybe a basic rock and roll drum beat, but you can't do anything even close to the skills of a real drummer without using audio drum loops. You can't even do a convincing roll with MIDI. Meh. I've got a tune on the go with some very complex drum parts I programmed in PRV and am running through BFD. With the humanize and anti machine gun features in BFD and a bit of manual tweaking in the PRV it's sounding pretty darned real. It's a lot of work though. I also used to play drums too so that helps.
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Beepster
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 11:57:52
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Bah... stupid Firefox. Gotta reinstall Opera again.
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Cactus Music
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 11:58:17
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It all comes back to either actually being a musician and manipulating different tools given us by technology, Or not being a musician and trying to sound like one using the tools given to us by technology. Which one is going to sound better---real? Real drummer= 15- 45 minutes to lay down a great drum track. Nerd with computer- 3 days and it still sounds bad..... so so.. Not meaning to sound rude, but the best solution is to learn to play the instrument first.. then try and beat MIDI into submission.. :) But I guess there are those who enjoy the process and don't mind taking days to program a part.
post edited by Cactus Music - 2013/05/16 12:04:46
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Beepster
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 12:03:28
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Right. I have no problem doing MIDI bass and drums which I've played but if I creating a piano or orchestral piece it's a lot harder and kind of crummy. I'll get better at it though... I hope. ;-)
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Cactus Music
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 12:06:23
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That's why I avoid strings... I suck...
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Beepster
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 12:13:39
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I find it educational looking at/listening to the various string configurations in that DSF pack we got with X2. Just seeing the different voicings has given me some clues as to how a traditional composer might approach things.
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joden
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 14:21:35
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Big plus 1 here... Jim Roseberry ............................................Generally speaking, to program realistic MIDI parts, you have to be able to think like a bass player, guitar player, drummer, etc. If you have skills playing bass, guitar, drums, etc... sometimes it's just quicker/easier to record the real thing.
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joden
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 14:24:14
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FWIW, I tend to simply call on m8s to play parts if it is REALLY critical to the project...if not I am happy enough to play the parts myself...... but like Jim, I would have ZIP patience to go the step-edit PRV method... I'd give up after about 4 bars and go and do the gardening!
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konradh
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 14:26:05
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I disagree a little with some of this--but that's why there's chocolate and vanilla. If the virtual drums are real drum samples and you program good parts, there is no inherent reason it cannot sound as good as a drummer. The question, though, is whether you will think of parts that are as good as the drummer will. I think up better parts than some drummers and not as good parts as some drummers. I have not been happy with loops, either audio or MIDI. It seems they never have the exact feel I want, or they are too busy, or the dynamic range is too great, or they do not match the bass part I want, etc. For a recent song, I thought my drum part was too plain. I asked myself "How would Ringo play this?" I listened to "Ticket to Ride." My part ended up being nothing like "Ticket to Ride" but it broke me out of my block and caused me to do some things that I actually think Ringo would have done on the song. (For the song in question, Ringo was a good choice. That is not always the answer for every song.  )
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Beepster
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 14:30:23
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I agree about the loops and grooves, konradh. They are either too simplistic or busy in all the wrong ways. They can be alright starting points but I've just started programming my own. It's good practice anyway. BTW... there is a video on Groove3 about "thinking like a drummer". I didn't get around to it before my free month was up but it might be something to look at for those who are interested in that sort of thing.
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chuckebaby
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 14:50:31
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daveny5 ive done it both ways and I still think prv will allow you to make a midi drum line sound real as possible with not much effort at all
C'mon....maybe a basic rock and roll drum beat, but you can't do anything even close to the skills of a real drummer without using audio drum loops. You can't even do a convincing roll with MIDI. this comment shows your lack of use in the piano roll. you've never made a convincing roll in the piano roll? serious? though between this and your first comment im very confused. this is what you said "It helps if you have a MIDI keyboard that allows you to play the parts as you record them into Sonar." correct ? if you think you can bang out a better drum roll using your fingers on a keyboard VS. editing by hand in the piano roll, have at it. lol.
post edited by chuckebaby - 2013/05/16 14:58:13
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bandso
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 15:02:18
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I've tried midi drum pads, midi keyboards, and the prv. The best sounding drum parts the I myself can come up with (I'm a bassist not a drummer) is using the prv. Latency is generally the creativity killer. Although these may not be the most realistic sounding it's way better than anything I can bang out on a percussion tool. Varying the velocities in the prv, and using a drum synth that is velocity driven (changes the drum sample based on the volume) can make for some really convincing drums.
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chuckebaby
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Re:MIDI Performance Tips - How to make convincing drums, bass, etc.?
2013/05/16 15:04:10
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what makes midi triggered drums sound realistic is the flaws, the human feel,(some notes are louder than others) the tempo slightly drifts between 1/100's of the beat. I did 4 videos on this, from drum triggering to editing to using a keyboard to hand tap. the only thing better than a midi drum kit is a real kit. but some of us don't have this luxury, either our kids are sleeping in the other room or we just don't have a kit. this thread has gone array and a stray from the op original question. think about it. he wanted to know about tutorials on (making realistic-sounding performances for drums, bass, etc. using soft synths? ) myself and a couple other people have given the op useful resources, the rest sounds like an argument over digital vs audio.
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