Chevy
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Making bass line more punchy Sonar X3 Studio
Hi guys, I recorded a full song with the bass line "legato" (smooth, lots of sustain between notes) but realize now that it would fit the song much better and less muddy if I had it done "staccato" (punchy). Can't seem to make the alteration with what I have or know at this point. I would like a rather dramatic change. Any way to change the bass with a plug in or something, rather than a whole re-record ?
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Cactus Music
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/06 18:51:37
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☄ Helpfulby mettelus 2018/03/06 18:57:52
Don't laugh at this idea until you try it. I have now converted almost all my songs over to MIDI bass using the Drag and drop Melodyn trick. I can get the part precisely the way I want it using Midi editing. Bass is one of the trickiest instruments to dial in so it's consistent from song to song. Midi solves this issue for me on my backing tracks as well as many of my recordings where I use a lot of Acoustic bass. Just give it a try you have nothing to loose. Insert a new midi track Drag and drop the bass track to the midi track and melodyn will convert the audio to midi. There are hundreds of choices for bass VST's I use the SI Bass and some Dim pro Acoustics. With the SI bastweek it a bit. It can sound pretty close with the right treatment.
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mettelus
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/06 19:01:03
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+1 to the above. One caveat with SI bass, I think that is off by an octave from the MIDI you will get from a drag and drop so you may need to transpose it if you use that.
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bluzdog
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/06 20:06:12
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You could use a gate side chained with the drums buss and set or automate the attack, release and threshold to fit. Rocky
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Chevy
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/07 17:48:11
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Gee... that's a great idea with the midi conversion... thanks ! Will take a lot of work, but may just do the trick. Only problem is the sonic difference and feel between the original bass lines, which will be kept as played by the bass player, and the midi lines. Not sure how a CD would sound (as far as getting a consistent sound when mastering) when just one or two tracks are midi and the rest are real. I did try a gate, but the result was terrible... perhaps just my ignorance.
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Cactus Music
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/07 18:15:57
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The thing about the midi conversion is the best of both worlds. Normally midi is entered from a keyboard controller or manually drawn. This will not come across the same as the way you would play it on a real bass. I can lay down a bass track and convert it and edit into exactly what I wanted in way less time than it normally takes me to fuss with the bass tone, then the actual performance has to be perfect. With this method you play it as best you can and don't have to worry about tone, string buzz or small mistakes. So it takes what could have been an hour or more down to a few minutes. The editing if you are handy with the PVR is where you can polish the track to perfection and for me the end result is a better overall track than what I could have accomplished in that time period. The sound, tone etc of bass in a rock mix is a matter of personal choice and of course there's no substitute for the real deal. But if the real bass is not satisfactory you would have to re record it properly. To me there's no turd polish. A good recording starts at the top of the chain, not the bottom. VST instruments are samples of the real thing and there is no difference audio wise in a mix. It's all in how you manipulate them.
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Chevy
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/07 19:46:21
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OK, I gave it a try... I dragged the Region FX melodyne'd clip to a midi track (SI-Bass) but it doesn't play right or sound right... the simple bass line (open E) - G# - B - C# only plays the last 2 notes, B- C#, and even in the midi window I can't get the first 2 notes to sound at all... ? I tried to drag it to Rapture LE but it won't produce any audio at all... something I just don't know about. Any ideas?
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Cactus Music
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/07 20:00:37
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You missed the comment above by Mettelus. You need to process/transpose +12 The down side of this whole idea is if your not adept at midi editing you will have a whole new world to learn which might be daunting at first. Some of us it's second nature as we been at it since Cakewalk was only midi. So the results will depend on your midi editing chops.
post edited by Cactus Music - 2018/03/07 20:30:38
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chuckebaby
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/07 20:50:32
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Some great ideas on this thread. I also Dupe Bass tracks with Synth bass as well. The one thing that Melodyne fails to do well is velocity changes. I do a lot of hand muting with bass and sometimes an occasion fast attacking notes. Melodyne has no clue when it comes to those two things. Some hand work is necessary. IE- Fine tuning. This is a good example of doubling a Fender P-Bass with a Midi Synth bass. Listen to the intro- https://soundcloud.com/charlie-roy/seven P-Bass Is direct/clean. Synth Bass has saturation/dirty. Probably not your cup of tea but that's how I do it.
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marled
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/07 21:19:49
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Cactus Music The thing about the midi conversion is the best of both worlds. Normally midi is entered from a keyboard controller or manually drawn.
What a great idea to use Melodyne, Cactus! I was always entering the MIDI manually (okay I have my own program for that) when it took me too long to learn to play the bass line perfectly. By the way I like to use the Scarbee Rickenbacker bass VST!
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mettelus
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/07 21:49:24
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The MIDI approach also allows you to use all of your audio FX on the output (same as if it were a live bass, but allows you to change your mind later on), so do not feel constrained by the samples or VSTi you use. Running an amp sim on the output is a convenient way to get an FX chain on the tail end (often best if you use a clean sample set feeding it). Although using MIDI at first may be a bit awkward, bass is one of the "timing masters" in a tune and will allow you to insert tempo changes readily as you build a song up (tempo maps will automatically adjust the MIDI).
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Chevy
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/07 21:57:37
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chuckebaby Some great ideas on this thread. I also Dupe Bass tracks with Synth bass as well. The one thing that Melodyne fails to do well is velocity changes. I do a lot of hand muting with bass and sometimes an occasion fast attacking notes. Melodyne has no clue when it comes to those two things. Some hand work is necessary. IE- Fine tuning. This is a good example of doubling a Fender P-Bass with a Midi Synth bass. Listen to the intro- https://soundcloud.com/charlie-roy/seven P-Bass Is direct/clean. Synth Bass has saturation/dirty. Probably not your cup of tea but that's how I do it.
Wow! Talk about punchy!!! Great for that style, but not for my country tune...
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Chevy
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/07 22:02:47
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Cactus Music You missed the comment above by Mettelus. You need to process/transpose +12 The down side of this whole idea is if your not adept at midi editing you will have a whole new world to learn which might be daunting at first. Some of us it's second nature as we been at it since Cakewalk was only midi. So the results will depend on your midi editing chops.
OK, John, did it successfully. Thanks! I can see the benefits... just grouped a whole lot of midi notes and shortened them however I want... very cool. The sustain on the bass line was what was ruining (muddying) the track. Not sure of the quality of tones coming from SI- Bass yet, will take some fudging. But it seems you pretty much have to go thru it note by note, as the timing seems to have changed as well... don't want to quantize or change note lengths to sterility... lots of time and patience required here.
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Cactus Music
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/07 22:14:49
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There are thousands of bass VST possibilities out there. I'm sure there are many better than SI Bass but I found the Jazz Bass patch and I added more compression sounds not bad for how I use it. If you have the time trying other bass VST's might be worth it as once you find the one you do like your more or less set for life. I find many of the bass sounds are what I call a tuned fart. Not even close. And another important trick to try while your in midi world is take the kick drum audio track and use drum replacer to convert it to midi. You can drag that track to it's own midi track too. Then undo the regional effect on the audio track and leave it as audio. I end up using the Midi kick track 90% of the time. Now you can use that midi drum track to tighten up timing of the bass notes. Open the Kick midi track then while holding CTRL open the Bass midi track. Now you can see both midi tracks and line things up. I'm finding the combination of using some midi tracks that were from the live session and converted really sparks up a song.
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Kamikaze
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/08 00:55:52
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Chevy
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/08 18:57:25
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Transient designer didn't work... I like how the amplesound free P-Bass sounds... I transposed it +12 but it's not right, and I can't seem to find how to get it in the right pitch.... ? I record in Eb... wonder if that is a problem? The pitch shift worked for the SI- Bass.
post edited by Chevy - 2018/03/08 19:39:55
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Cactus Music
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/08 19:59:56
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You can see what any given note pitch by observing the piano keys as you hold the mouse over the note. So a PVR trick: Make sure snap to grid is on so the notes don't drift out of time. Highlight all the notes ( CTRL A or drag the mouse down the keyboard ) Now you can drag all the notes to the desired pitch.
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Chevy
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/09 17:48:15
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I think I get that part of it... But why doesn't Ample Lite work the same way that SI - Bass does? I do the exact +12 transposition, and it doesn't work. (and why do you have to transpose it anyways?) I can see that when I pull the Melodyne'd bass audio clip into the Ample track, it does the conversion to midi, and the first and lowest midi note is Eb3. Exact same as with the SI - Bass synth. Then I try to transpose, and it does shift it to Eb2 on both Ample and SI. Hover over the midi note and it shows Eb2. But it won't sound the Eb2 on the Ample, as the keyboard display for the Ample shows that EB2 won't sound due to keyboard mapping. But the next 2 notes are wrong as well, in pitch. ????? wtf? It sounds great, but seems it won't work. Dunno.
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Cactus Music
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/09 18:51:43
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I see they have demos so I'm downloading right now. 2.3 GB wow. Glad I'm using someone elses bandwidth :) It is a mystery why Some VST's do not use GM standard pitch. And it seems to be a Bass thing as well. I use a lot of Dim Pro Acoustic Bass and it also needs the +12. All my old midi files I made myself have to be transposed. Anyhow I will test this myself later and post. Showing 1 HR to download.
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bluzdog
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/09 19:06:16
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Chevy
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/09 19:06:21
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Cactus Music I see they have demos so I'm downloading right now. 2.3 GB wow. Glad I'm using someone elses bandwidth :) It is a mystery why Some VST's do not use GM standard pitch. And it seems to be a Bass thing as well. I use a lot of Dim Pro Acoustic Bass and it also needs the +12. All my old midi files I made myself have to be transposed. Anyhow I will test this myself later and post. Showing 1 HR to download.
Thanks much, John... one other thing I've noticed is that the timing of the original bass line and the midi version are not the same for some reason, and it is audible when you mix the two tracks. I've gone as far as quantizing the Melodyne track to 1/8 notes, just to be sure notes are on the mark, then pulled the clip into SI - Bass for the midi version, and they are slightly out of time, so this is lots of trouble that I guess is beyond me at this point. Dunno.
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marled
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/09 19:26:54
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For the ample basses and guitars the MIDI notes have to be shifted 50ms ahead to have correct timing. That's what they say in their manual: After pick strokes string, it takes around 50ms to get the string really vibrating. Ample Guitar preserves the moment of the stroke, otherwise it will sound like piano. Additionally you have to put the START time to 0 ms for play back (default is 35 ms). If you do both things, then the timing should be absolutly correct.
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marled
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/09 19:45:21
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Chevy But why doesn't Ample Lite work the same way that SI - Bass does? I do the exact +12 transposition, and it doesn't work. (and why do you have to transpose it anyways?)
The reason for that is very old. Guitar and bass notes are usually written one octave to high. They wanted to use the standard violin clef for guitar scores to avoid the necessity to have always 2 clefs (guitar notes would be in the bass and the violin clef). And so some guitar and bass VST provider use the writing pitch (one octave to high) and others use the real sound pitch, i.e. the chaos is perfect. (By the way it is the same thing with male vocals!)
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Cactus Music
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/09 20:46:54
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Well I just tried it and it plays in the same range as SI Bass for me,, No problem..Are you sure your selecting all the notes before you transposed? It's the only reason I could see your issue happening. Use CTRL A to select all. And you can always drag the notes up to where you want them. One other thing is some VST's don't like 88.2 Sample rate. I'm using 44.1. Anyhow thanks for pointing this out. I've downloaded the full version demo, the Lite version and the Upright Bass. Can't really hear any difference between the full and the freebie. I guess the freebie is missing a bunch of features but so what, sounds good. I really will use this one. A little twangier than SI. The Upright bass doesn't sound as good as the Dim Pro patch I use. Good stuff though. Might keep an eye out for a sale. I just love freebies that sound good :) I'm in Electric piano heaven with my free copy of Addictive Keys and the Mark one freebie from Focusrite.
post edited by Cactus Music - 2018/03/10 00:15:47
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Chevy
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/10 22:48:00
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Cactus Music Well I just tried it and it plays in the same range as SI Bass for me,, No problem..Are you sure your selecting all the notes before you transposed? It's the only reason I could see your issue happening. Use CTRL A to select all. One other thing is some VST's don't like 88.2 Sample rate. I'm using 44.1. OK, tried it (on Ample Bass ) again, and it "does" work... sorta. The lowest note Eb3 that I need for my stuff doesn't work.... if you look at the Ample keyboard, that Eb key isn't mapped for notes, it's mapped for doing nothing, it seems. So E is as low as it will go. If you're in Eb, you're out of luck it seems. If I could access keyboard mapping I guess I could fix that; or in the edit screen, I could perhaps retune the guitar down to 415 pitch from 440? Dunno. Too bad, this thing sounds good to my ears!
post edited by Chevy - 2018/03/11 16:59:06
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Chevy
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/10 22:50:07
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marled For the ample basses and guitars the MIDI notes have to be shifted 50ms ahead to have correct timing. That's what they say in their manual: After pick strokes string, it takes around 50ms to get the string really vibrating. Ample Guitar preserves the moment of the stroke, otherwise it will sound like piano. Additionally you have to put the START time to 0 ms for play back (default is 35 ms). If you do both things, then the timing should be absolutly correct. OK, this helped... thanks. I still can't use it due to the muted lowest Eb problem, but came close.
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Phoen1xPJ
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/10 23:39:48
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Yours With a Song, Phoen1x Wayfarer Station Micro Studio including:*new* Cakewalk by BandLabIntel Core i5 quad core 3.10 GHzASUStek P8B75-M mobo32 GB Mushkin Blackline RAMNVidia GeForce 210 1 GB vid card(2) 1 TB HD & (1) 500 GB HD*new* Win 10 Pro 64 bitEcho Layla 24 PCI audio interface (faster than USB!)Tascam US-224 control surface (with jog/shuttle wheel, impossible to find elsewhere)MIDIMan 2X2 MIDI interface...not bleeding edge but vintage rockin' http://verticalalignment.rocks/
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scook
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/10 23:45:12
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SI-Bass uses sfz files to map notes to samples (like all the sfz engine synths). While there is no way to alter the programs, it is possible to alter the sfz files loaded by the programs. The default location for the sfz files used by SI-Bass is "C:\Program Files\Cakewalk\Studio Instruments\SI-Bass Guitar\Multisamples" or "C:\Program Files (x86)\Cakewalk\Studio Instruments\SI-Bass Guitar\Multisamples" Here is an image of the top of "picked bass.sfz." The lokey key value is the one that needs to be altered. Sfz files are text files and may be edited in notepad or any text editor. The trick is figuring out which sfz to alter. While the program files are binaries, when opened in notepad program files will display the sfz file name (just don't save the file or make a copy of the programs just in case). IIRC, the SI instruments only work with the file name and ignore the path using the default path above. The programs are located in "C:\ProgramData\Cakewalk\Studio Instruments\SI-Bass Guitar\Programs" good luck
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scook
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/11 01:41:09
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There are only 10 SI-Bass sfz files. Rather than mess with reading the prog files. edit all 10 of the sfz files and change the lokey to zero for the lowest pitch sample in each file. This will extend programs all they way to the lowest note possible. Don't expect the synth to sound good that low but it will solve the low end range problem and should be acceptable for the range mentioned in this thread. Make copies of the original files, just in case.
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Chevy
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Re: Making bass line more punchy Sonar X3 Studio
2018/03/11 16:53:35
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scook There are only 10 SI-Bass sfz files. Rather than mess with reading the prog files. edit all 10 of the sfz files and change the lokey to zero for the lowest pitch sample in each file. This will extend programs all they way to the lowest note possible. Don't expect the synth to sound good that low but it will solve the low end range problem and should be acceptable for the range mentioned in this thread. Make copies of the original files, just in case.
Thanks, Scook... I wan't totally clear I guess on my recent posts.... i can get SI-Bass to work down to Eb, that is fine. The problem was trying to get the nice-sounding Ample Bass Lite to do the same.
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