Making patterns for BFD2

Author
stevenpanter
Max Output Level: -84 dBFS
  • Total Posts : 311
  • Joined: 2004/02/15 04:47:52
  • Location: Westcliff-On-Sea, Essex, UK
  • Status: offline
2013/01/22 08:05:41 (permalink)

Making patterns for BFD2

There's a very interesting thread on this forum at the moment about mixing in BFD vs mixing in Sonar. I wanted to ask the same question regarding making patterns. Do you prefer to use BFDs own pattern editor or Sonar's tools?

Steven Panter - Musician, Composer, Producer. 
Sonar Platinum Producer Edition (and all previous Sonar versions back to 3), Kontakt 11, Z3TA+ 2, BFD2, FM8, Vocaloid and others

PC: Custom-built i7-6080, 16Gb RAM, 3 * 1TB SSD, Windows 10 64-bit
 
Korg  Kronos, Minilogue, M3 Module, Triton Extreme
Roland RD700-GX, Jupiter 80, XV-5080, Fantom XR, V-Synth XT, VariOS

A
collection of guitars, basses, and amps.
#1

14 Replies Related Threads

    Beepster
    Max Output Level: 0 dBFS
    • Total Posts : 18001
    • Joined: 2012/05/11 19:11:24
    • Status: offline
    Re:Making patterns for BFD2 2013/01/22 08:18:46 (permalink)
    I think the internal editor is for use in standalone mode only. I've used it. It's a pain in the butt. You're better off with the PRV or Step Sequncer in Sonar.

    JMO
    #2
    Karyn
    Ma-Ma
    • Total Posts : 9200
    • Joined: 2009/01/30 08:03:10
    • Location: Lincoln, England.
    • Status: offline
    Re:Making patterns for BFD2 2013/01/22 08:19:35 (permalink)
    I hate the pattern editor in BFD2 with a passion.   I spent days trying to come to terms with it when I first got BFD2 and it made itself quite clear from day 1 that we weren't going to get along.

    I always use PRV and drum maps.

    Mekashi Futo
    Get 10% off all Waves plugins.
    Current DAW.  i7-950, Gigabyte EX58-UD5, 12Gb RAM, 1Tb SSD, 2x2Tb HDD, nVidia GTX 260, Antec 1000W psu, Win7 64bit, Studio 192, Digimax FS, KRK RP8G2, Sonar Platinum

    #3
    Beepster
    Max Output Level: 0 dBFS
    • Total Posts : 18001
    • Joined: 2012/05/11 19:11:24
    • Status: offline
    Re:Making patterns for BFD2 2013/01/22 08:20:53 (permalink)
    You know what... nevermind. I think with BFD2 you can actually export the MIDI file which can then be loaded into Sonar. With Eco you can't. It's still a pain in the butt to use though.
    #4
    Karyn
    Ma-Ma
    • Total Posts : 9200
    • Joined: 2009/01/30 08:03:10
    • Location: Lincoln, England.
    • Status: offline
    Re:Making patterns for BFD2 2013/01/22 08:25:27 (permalink)
    But why would you go through all the heartache of creating patterns in BFD2 just to import them into Sonah where it's dead easy to create them in the first place?

    Mekashi Futo
    Get 10% off all Waves plugins.
    Current DAW.  i7-950, Gigabyte EX58-UD5, 12Gb RAM, 1Tb SSD, 2x2Tb HDD, nVidia GTX 260, Antec 1000W psu, Win7 64bit, Studio 192, Digimax FS, KRK RP8G2, Sonar Platinum

    #5
    Bristol_Jonesey
    Max Output Level: 0 dBFS
    • Total Posts : 16775
    • Joined: 2007/10/08 15:41:17
    • Location: Bristol, UK
    • Status: offline
    Re:Making patterns for BFD2 2013/01/22 08:29:34 (permalink)
    I avoid the Pattern Editor like the plague.

    I do sometimes audition a few of their inbuilt patterns and drag any useful sounding ones from the Palette into Sonar, then clear the palette.

    Just like Karyn - it's PRV & Drum Maps all the way.

    CbB, Platinum, 64 bit throughout
    Custom built i7 3930, 32Gb RAM, 2 x 1Tb Internal HDD, 1 x 1TB system SSD (Win 7), 1 x 500Gb system SSD (Win 10), 2 x 1Tb External HDD's, Dual boot Win 7 & Win 10 64 Bit, Saffire Pro 26, ISA One, Adam P11A,
    #6
    Beepster
    Max Output Level: 0 dBFS
    • Total Posts : 18001
    • Joined: 2012/05/11 19:11:24
    • Status: offline
    Re:Making patterns for BFD2 2013/01/22 08:30:56 (permalink)
    @Karyn... Howdy. When I first bought BFD I was still trying to learn how to use Sonar (just getting the hang of the PRV now) and I wanted to slap together a quick beat so I used the BFD sequencer. After wrestling with it for an evening I got something slick together then went to save it as a MIDI file. It would only let me do a stereo mixdown. BLERN! I couldn't seem to figure out how to get it to save the project either so if I wanted to go back and work on something I wouldn't be able to. For such a great program that aspect of it is pretty darned crummy.
    #7
    Beepster
    Max Output Level: 0 dBFS
    • Total Posts : 18001
    • Joined: 2012/05/11 19:11:24
    • Status: offline
    Re:Making patterns for BFD2 2013/01/22 08:32:36 (permalink)
    One thing I got to figure out is how to drag the BFD patterns into Sonar. There are some cool grooves in there I'd like to mess around with. I figured they'd show up in the Sonar Browser but I have yet to find them. Haven't looked very hard though.
    #8
    Bristol_Jonesey
    Max Output Level: 0 dBFS
    • Total Posts : 16775
    • Joined: 2007/10/08 15:41:17
    • Location: Bristol, UK
    • Status: offline
    Re:Making patterns for BFD2 2013/01/22 08:36:30 (permalink)
    Beep - if you've got any pattern loaded in BFD's palette, just click it & drag into a Midi track in Sonar - preferably the one connected to BFD

    CbB, Platinum, 64 bit throughout
    Custom built i7 3930, 32Gb RAM, 2 x 1Tb Internal HDD, 1 x 1TB system SSD (Win 7), 1 x 500Gb system SSD (Win 10), 2 x 1Tb External HDD's, Dual boot Win 7 & Win 10 64 Bit, Saffire Pro 26, ISA One, Adam P11A,
    #9
    Beepster
    Max Output Level: 0 dBFS
    • Total Posts : 18001
    • Joined: 2012/05/11 19:11:24
    • Status: offline
    Re:Making patterns for BFD2 2013/01/22 08:50:39 (permalink)
    Good to know, Jonesey. I'll try it out later. I seem to recall attempting that and it not working but I was till pretty overwhelmed with everything so I probably just screwed it up. Thanks.

    Currently I'm putting together manually inputted drum track with the PRV just to get my programming skills moving more smoothly. What I'd like to do eventually though to save time is use the included BFD grooves and edit them as need be. I like the way they are categorized. It's a lot easier to find what I'm looking for compared to the whackadoodle Sonar groove files. BFD = Choose genre, find beat, select a variation. Sonar = Poke around for hours and hope that MAYBE you can find 3 beats that KIND of work well together. lol
    #10
    Bristol_Jonesey
    Max Output Level: 0 dBFS
    • Total Posts : 16775
    • Joined: 2007/10/08 15:41:17
    • Location: Bristol, UK
    • Status: offline
    Re:Making patterns for BFD2 2013/01/22 09:48:22 (permalink)
    That's kind of how I'm doing my drums nowadays - find something close in BFD & start editing the patterns.

    It's a lot quicker than completely "rolling your own", but even then, some sections of a song will still need to be created from scratch.

    CbB, Platinum, 64 bit throughout
    Custom built i7 3930, 32Gb RAM, 2 x 1Tb Internal HDD, 1 x 1TB system SSD (Win 7), 1 x 500Gb system SSD (Win 10), 2 x 1Tb External HDD's, Dual boot Win 7 & Win 10 64 Bit, Saffire Pro 26, ISA One, Adam P11A,
    #11
    Funkybot
    Max Output Level: -75 dBFS
    • Total Posts : 796
    • Joined: 2003/11/06 16:32:13
    • Status: offline
    Re:Making patterns for BFD2 2013/01/22 19:16:11 (permalink)
    This might be some hardcore BFD2 geekery on my part, but here's some food for thought:

    1. Get a basic drum part together in Sonar
    2. Use the Sonar PRV for writing most, if not all, of your drum parts and editing velocities  
    3. Export the track as a MIDI file in Sonar (and mute the MIDI clip on the track)
    4. Import the MIDI file in BFD2's groove player
    5. Copy that groove to the Drum Track (be sure to set BFD2 to play the Drum Track)

    Now why did I just do this? BFD2's internal timing is much higher than the 960PPQ that Sonar/MIDI can offer. So internally, there's a lot of room for subtle variation on timing once you get the track in BFD2. There's another reason which I'll get to...

    6. Now use BFD2's groove controls to edit the timing, humanization, weight, and compression of the MIDI track until your performance is right

    Again, the added resolution offered by BFD2 along with the quick access to the groove knobs make humanizing drum parts a breeze. Now that our drum track sounds human...

    7. Set all your volume faders in BFD2 to 0 and pans to center (turn off any effects you're not 100% sure about either)
    8. Arm all channels in the BFD2 mixer that you intend on using for your drum mix
    9. Export to audio directly from BFD2's mixer
    10. Archive the BFD2 track (and hide it from the Track View and PRV to avoid clutter)
    11. Import your new audio tracks from the BFD2 export as new tracks in Sonar

    Now, why did I just do all this? A few reasons: first, I want to have my drum tracks printed to audio unmixed. This way, 10 years from now, if I need to recall a mix, I have the audio even if BFD2 is no longer compatible with whatever future DAW or plugin format I'm using. Plus, if I'm working with or for other people, then they can take the drums as audio to get the track remixed if needed (I'll also provide the MIDI). I find it's generally a good practice to give them everything anyway.

    In addition to that: BFD2 does some internal velocity randomization with Anti-Machine Gun mode (AMG) on. So if you were to do the bouncing in Sonar, kick layer 29 might get triggered on bounce one (Kick In), but layer 30 might get triggered on the second bounce (Kick Out), and by the time you get to the overheads, maybe kick layer 28 will get triggered. If this were to happen, you'd get some weird flamming on the drums and potential phase issues. This drives me nuts about Sonar! Why can't it do just one bounce for all outputs?  

    Also, while I love the BFD2 mixer and the effects are superb, I prefer to mix the drums in Sonar. I might use keep the CompChannel (1176) effect on a kick or snare as needed, but most times, I'll use VST plugins on the audio for the drum mix. Plugins include Slate's VTM into VCC, then either a UAD 1176 Collection comp on snare or kick, some EQ (usually DMGaudio), a Valhalla verb on Snare and/or OH's, along with a Cytomic The Glue on the drum buss and a buss EQ for some air.   

    Last reason to do this: it takes a lot of pressure off your hard drive. Why? Because every time you start riding the ride in BFD2 you're triggering multiple samples as one ride is still fading out while another comes in, then factor in all the other drums and the other mics and that's a lot of stress on a hard drive. You might be streaming more channels of audio at a given time than you realize. If you don't have a dedicated BFD2 drive, you could start choking up. So I bounce out of BFD2. 

    Ultimately this leaves me with about 12 audio tracks I can mix in Sonar like I can mix like drums I recorded myself, sound human, and can recall years from now with no issues because I mixed them down to audio. Do I do this all the time? No. Only on the rare occasions when I finish one of my own songs, or mix/record for someone else. But when I do, it's worth the extra effort IMO.

    Sorry for the giant post.


    Intel i7 4790k, ASUS Z97-A mobo, 16GB Kingston DDR3 RAM, Windows 10 x64,  UAD2 Duo, RME Fireface 800, Sonar X1/X2 Producer
    #12
    DigitalBoston
    Max Output Level: -88 dBFS
    • Total Posts : 110
    • Joined: 2013/01/17 07:06:02
    • Status: offline
    Re:Making patterns for BFD2 2013/01/22 19:35:28 (permalink)
     nice chain your runnin im trying it now on my SSD i know??
    #13
    Bristol_Jonesey
    Max Output Level: 0 dBFS
    • Total Posts : 16775
    • Joined: 2007/10/08 15:41:17
    • Location: Bristol, UK
    • Status: offline
    Re:Making patterns for BFD2 2013/01/23 03:52:35 (permalink)
    Great stuff Funkybot!

    I'm going to have to try this out and I have an ideal candidate in the song I'm currently working on.

    CbB, Platinum, 64 bit throughout
    Custom built i7 3930, 32Gb RAM, 2 x 1Tb Internal HDD, 1 x 1TB system SSD (Win 7), 1 x 500Gb system SSD (Win 10), 2 x 1Tb External HDD's, Dual boot Win 7 & Win 10 64 Bit, Saffire Pro 26, ISA One, Adam P11A,
    #14
    twaddle
    Max Output Level: -55.5 dBFS
    • Total Posts : 1967
    • Joined: 2004/07/28 15:46:48
    • Location: Bristol UK
    • Status: offline
    Re:Making patterns for BFD2 2013/01/23 05:49:35 (permalink)
    Good post funky
    That's some triple X geekery there but useful stuff. 

    I was about to post with regard to the first part of your post, (until I read yours) and the humanizing features that can be taken advantage of and yet I've not actually done it yet my self. 
    I feel like some kind of Luddite as I still roll my own the slow laborious way in sonar's prv though overall I'm, "quite" happy with the results but I should definitely try the first part of your process and see 
    what gaping holes are revealed in my own programming.

    Steve



    soundcloud  SoundClick  Myspace
    Gigabyte GA-X58A-UD3R, 
    Intel i7 930, 3.40Ghz, 
    12GB Corsair DDR3 
    1TB WD  SATA 6Gb X 2 
    Emu- 0404 PCIe 
    Sonar X1d Expanded
    BFD3 + BFD2 + BFD Eco
    Dual boot windows 7, 32 & 64bit
    #15
    Jump to:
    © 2025 APG vNext Commercial Version 5.1