Helpful ReplyMaking tempo changes with both MIDI and audio

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MondoArt
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2016/07/29 23:55:46 (permalink)

Making tempo changes with both MIDI and audio

Hi all
 
I have a session with both audio (vocals, guitar) and MIDI tracks (bass, drums, strings).  I recorded the tracks without a click, and now I'd like to go back and create a tempo map based on the guitar track, so I can quantize the MIDI tracks to it. Trouble is, when I go to modify the tempo, the MIDI tracks end up shifting relative to the audio. This makes sense, since the event start times are grid based and not time-based. Is there any way to work around this, so I can change tempos and have the MIDI events still in time with the audio events?
 
Hope the question makes sense, and there's a workaround. I realize that I could bounce the MIDI to audio, but then quantizing becomes a larger challenge through audiosnap.
 
Thanks!
 
Neel

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#1
noynekker
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Re: Making tempo changes with both MIDI and audio 2016/07/30 00:02:44 (permalink)
You're not showing which Sonar version you're using, but there's a relatively new feature available using the Melodyne ARA (Region FX), where you can drag a clip to the timeline, and the Sonar Tempo map adjusts to the tempo of that clip. Hopefully this will help, if you have access to that feature.

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brundlefly
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Re: Making tempo changes with both MIDI and audio 2016/07/30 02:12:53 (permalink)
User Set Measure/Beat At Now (Shift+M) to to tell SONAR where the beats are. It will automatically calculate and insert tempo changes to make the timeline beats hit those Now times, and the timeline will be shifted around both Audio and MIDI without altering the absolute playback timing of either (MIDI note starts and durations get recalculates to maintain absolute playback timing).
 
Here's and old post that details this approach:
 
     http://forum.cakewalk.com/FindPost/2922802

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brundlefly
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Re: Making tempo changes with both MIDI and audio 2016/07/30 02:15:51 (permalink)
noynekker
You're not showing which Sonar version you're using, but there's a relatively new feature available using the Melodyne ARA (Region FX), where you can drag a clip to the timeline, and the Sonar Tempo map adjusts to the tempo of that clip. Hopefully this will help, if you have access to that feature.



Be aware that the Melodyne drag-to-timeline function doesn't recalculate the MIDI event times and durations as Set Measure/Beat At Now does, so the MIDI will go out of sync with the audio.
post edited by brundlefly - 2016/07/30 02:37:51

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MondoArt
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Re: Making tempo changes with both MIDI and audio 2016/07/31 10:35:15 (permalink)
Thanks for the responses, everyone. I've tried various methods, and every time, the MIDI events end up out of sync from the audio.
 
I tried:
  • using Set Measure / Beat at Now method for each measure for the intro
  • using melodyne dag-to-ruler method
  • freezing the synth tracks, which worked until I thaw them, then the MIDI events are out of sync
So I'm convinced now that Sonar can't deal with this issue. Like I said, it does make sense, given how audio and MIDI events are inherently different.
 
My only recourse now is bouncing down all the synth tracks to audio and quantize using Audiosnap.

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Beepster
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Re: Making tempo changes with both MIDI and audio 2016/07/31 11:00:03 (permalink)
No, there really is a way to do this but I've only read about it looong ago so I don't know. I think it has something to do with the MIDI Clip Timebase or something VIA the Clip Inspector (Absolute?) and /or I think there is a Prefs/Timeline format option used for film that can be mucked with without incurring stretching.
 
What Brundlefly was saying may hook into some of that.
 
If it truly does turns out that this is impossible in Sonar and you convert the MIDI to audio you could still retreive the performance by reversing the conversion (Drag and Drop ARA Audio to MIDI conversion with Melodyne). The audio to MIDI clip won't be an exact duplicate of the original MIDI but if it's simple enough and you use a nice clear synth sound when you render to audio it'll be pretty close (so don't render/record the original MIDI through some fancy, super effected synth/sound... something clear and clean... you can use the new MIDI to go back to your original sound).
 
You are going have to go through the new MIDI file to do some clean up/correction of doubled notes, missed notes, improperly detected pitches, inaccurate velocities, etc but you can use the audio version as a reference.
 
Actually if you do TWO audio renders of your original MIDI, one with the original synth sound and all the effects and the second with the super clear sound for the MIDI conversion once you get the clear synth audio file turned into MIDI you can use the audio file with the intended synth and all the FX as you reference as you clean up the MIDI.
 
Basically load up the synth/effects you used originally on your new MIDI track that you just converted, mute the "clean synth" audio file (you don't need it anymore) and then, because your new active MIDI track has the same settings/sounds/effects as the audio file you created from the ORIGINAL MIDI track, as you clean up the MIDI notes on the new MIDI clip it should match up to the audio file.
 
 
Whew... sorry that was a stream of consciousness style attempt at problem solving. In the middle of stuff so hopefully that all makes sense.
 
Cheers and good luck. If you figure it out please update.
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MondoArt
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Re: Making tempo changes with both MIDI and audio 2016/08/04 19:32:56 (permalink)
OK, here my update, if anyone is wondering still about this.
 
The situation is that I left the default tempo and time sig for the session at 120 BPM and 4/4 time. The song is actually in 6/8 time and averages about 75 BPM. I recorded guitar and vocals without a click (obviously) and then added MIDI tracks for bass, drums, and strings. Timing was a little off here and there, so I needed to quantize the MIDI tracks using the guitar track as a tempo guide. When setting the initial tempo at 75 BPM, the MIDI ended up shifting significantly.
 
So after various methods tried (above), I figured the best solution was to bounce the MIDI down to audio and then use Audiosnap to quantize.
 
I used the guitar track to set Beat / Measure throughout the song. Tempo varied from 73 BPM to 79 BPM. Then, I used Audiosnap on all the bounced synth tracks, varying settings as needed for each clip. Quantized with about 85% strength and 85% window.
 
For comparison, here are links to the before (sketch 2) and after quantizing (sketch 3), if anyone is curious.
 
https://www.dropbox.com/s/1uk2e8nnmame9pr/The%20River%20-%20sketch%202.mp3?dl=0
https://www.dropbox.com/s/acxnj4n4tn3dszf/The%20River%20-%20sketch%203.mp3?dl=0
 
If anything, this is a good example of how great audiosnap is, if you know how to use it properly. It's a powerful tool, but has its quirks and can be tedious to enable the proper transients if the auto detection ends up funny (which is most of the time).
 
Neel
 
 

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bapu
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Re: Making tempo changes with both MIDI and audio 2016/08/04 20:02:12 (permalink)
Hey Mondo.....
 
Maybe the take away is to always record to a tempo from the get go?
 
 
 
OK OK I know, too robotic...... yadayadayada......
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chuckebaby
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Re: Making tempo changes with both MIDI and audio 2016/08/04 21:20:47 (permalink)
I've had a few situations like this and they are a PIA.
 
1- Record a midi click track to the song by hand using a keyboard
(you can do it by drawing midi notes in the PRV but it takes a year and a half.)
 
2- Go back and fine tune the click if needed
 
3- Then click on the midi click track and choose Process / "fit imrovisation".
 
The timeline grid will line up perfectly with your click track, which in theory will line up with your material.
Then simply erase your midi click track and use the metronome.
post edited by chuckebaby - 2016/08/04 21:47:58

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Re: Making tempo changes with both MIDI and audio 2016/08/05 03:18:00 (permalink)
MondoArt
The situation is that I left the default tempo and time sig for the session at 120 BPM and 4/4 time. The song is actually in 6/8 time and averages about 75 BPM.



Sorry I missed your original reply reply. You could have easily changed the time signature to 6/8 without affecting the playback of the MIDI or audio, and then used Set Measure/Beat without bouncing the MIDI. I do it all the time.
 
Nice work, either way. 
 
 

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azslow3
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Re: Making tempo changes with both MIDI and audio 2016/08/05 04:14:23 (permalink)
With this MFX (and supplied Examples presets) installed: http://www.azslow.com/index.php/topic,286.0.html
After correct tempo map applied to the project, extended MIDI clip to be a bit longer then shown audio, select it, right click "Process Effect"/"MIDI Effects"/"AZ Lua". Select "Example: Apply tempo map" preset, set BPM to original fixed tempo, press "Ok".
 
MIDI information will be EXACTLY where it was before new tempo map (relative to audio).
 
The only limitation: original tempo set in Sonar had to be constant. But that is usual case in such situations.

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Brando
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Re: Making tempo changes with both MIDI and audio 2016/08/05 10:37:13 (permalink)
i am surprised this MFX hasn't received more love here. Alexey has posted examples of LUA code on his website  - including for the Tempo Map example he refers to - follow the link above. I have only (so far) tried the tempo map example he refers to above. Works as advertised. However he has built AZ Lua to be a swiss army knife MFX where applications can be developed in LUA - or you can simply use the presets he's already developed. Amazing! Definitely worth a look.

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azslow3
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Re: Making tempo changes with both MIDI and audio 2016/08/05 12:00:11 (permalink)
Brando
 Amazing! Definitely worth a look.

Thanks!
 
I have tried to speak with my "marketing team" (using a mirror). Every time I see that some MFX can be helpful, I try to write an Example for AZ Lua. And they (I mean he, ok... me) can not sell it, even for free
 
But I have made some investment into that, for better videos about it (will not be ready before November). Yes, I develop free program, pay for hosting so my site can be free from annoying ads and even invest a bit into marketing

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Beepster
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Re: Making tempo changes with both MIDI and audio 2016/08/05 13:05:32 (permalink)
I saw this pop up again this morning and had an idea I had totally overlooked the first time that may or may not work (depending on the material).
 
So last year when SPlat was initally released (or soon thereafter) part of the new "MIDI Enhancements" was the ability to "Slip Stretch" MIDI clips like we can with audio. Essentially you can hover over the end (or start) of a MIDI clip, hold a binding (Alt IIRC... perhaps Ctrl) then "Slip Edit" it so that the data within "stretches" proportional.
 
In theory (to bring it down to a basic level with basic math) if you had a MIDI clip that was created at 200bpm then changed the project to 100bpm to record some audio the MIDI clip would double in length and play half as fast. To correct this you could use the MIDI Slip Stretching feature to slip edit the MIDI clip to be half the length, thus returning it to its original speed but now in sync with the new 100bpm audio (so every measure at 200bpm turns into a half measure at 100bpm).
 
So using that premise and just doing some relatively simple math in regards to what measure the MIDI clip should end at at the new tempo you can just slip stretch to the appropriate measure and line everything up. Individual notes (even on an improvised performance that isn't tight to a grid) should adjust length and position (not sure how it affects controller data or automation though).
 
Easy enough for going from one steady project tempo to another using the same time signature. If there are multiple tempo changes BUT each section is a steady tempo then you could just make splits in the MIDI clip at the points where those tempo changes occur and move/align/slip stretch each clip as needed.
 
Now for fluctuating tempos (like steady rises/falls or erratic tempo changes such as performances not recorded to ANY click) I'm not sure exactly how you'd go about it but with some elbow grease and brainsmartles I'm sure it could be done. For time sig changes though... that seems like it could get really out of hand very quickly and require much more work than it would be to just retrack the take.
 
Please note I have NOT tested the MIDI stretching option as of yet (I kind of almost forgot about it) and it sounds like you got what you needed already but I just wanted to toss this out there for the google searchers and to maybe pique the imaginations of other users.
 
@azlow... As always, cool tools. I'm gonna be in touch with you soon about our previous discussion once I'm a little less busy.
 
Cheeeers!
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MondoArt
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Re: Making tempo changes with both MIDI and audio 2016/08/05 15:44:03 (permalink)
OK, thanks for all the replies, guys. Couple of my thoughts here:
 
You could have easily changed the time signature to 6/8 without affecting the playback of the MIDI or audio, and then used Set Measure/Beat without bouncing the MIDI. I do it all the time.

 
My experience differed. Changing the time sig didn't shift anything, true. However, with Set Measure/Beat tempo changes, MIDI clips starting shifting drastically.
 
Azlow, interesting and I appreciate the work you put into plug-ins, maybe I'll try yours out, but I have to read your page again to really see what it's about.
 
"Slip Stretch" MIDI clips like we can with audio. Essentially you can hover over the end (or start) of a MIDI clip, hold a binding (Alt IIRC... perhaps Ctrl) then "Slip Edit" it so that the data within "stretches" proportional.

 
I actually did try this out, but the notes ended up with strange durations, didn't really work. Again, maybe because my recorded tempo vs. actual tempo was so drastically different.
 
Maybe the take away is to always record to a tempo from the get go?

 
I think for me, the take away's are two:
1) Set an approximate tempo and time signature even if not recording to a click.
2) Set Measure / Beat tempo mapping BEFORE recording any MIDI tracks. 
 
This works in my client context where I usually record the client's guitar and vocals first, then go back and add MIDI tracks.
 
The last takeaway really is that even if I think a song recorded in "free time" won't need any timing adjustments after recording additional tracks, it still might, and so planning for it is worth the effort, because it's a royal PIA to sort it out afterwards.
 
 

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bapu
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Re: Making tempo changes with both MIDI and audio 2016/08/05 15:54:53 (permalink)
chuckebaby
 
1- Record a midi click track to the song by hand using a keyboard
(you can do it by drawing midi notes in the PRV but it takes a year and a half.)
 

You're my new hero.
 
It took me six years.
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azslow3
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Re: Making tempo changes with both MIDI and audio 2016/08/05 16:09:39 (permalink)
Beepster
@azlow... As always, cool tools. I'm gonna be in touch with you soon about our previous discussion once I'm a little less busy.

That is why I have written "not before November" I am also busy next ~2 months.
 
MondoArt
Azslow, interesting and I appreciate the work you put into plug-ins, maybe I'll try yours out, but I have to read your page again to really see what it's about.

The page is long... But you need only the first post  or watch youtube video to install it (~20 mouse clicks, nothing unusual). Complete use instruction I have written in the previous post (in once sentence and following it takes the same time as reading it).
 
If that was not clear. If you have audio and MIDI which are in sync, after you apply correct tempo to the project AND process MIDI with my plug-in/preset, you again have audio and MIDI as it was before (so if you play the project there will be no difference between before and after tempo change). But you have everything in correct tempo, without any manual tuning. Since it works only ONCE, it is important to adjust automatically generated tempo map (if required) BEFORE aligning MIDI.

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chuckebaby
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Re: Making tempo changes with both MIDI and audio 2016/08/05 17:03:57 (permalink)
bapu
chuckebaby
 
1- Record a midi click track to the song by hand using a keyboard
(you can do it by drawing midi notes in the PRV but it takes a year and a half.)
 

You're my new hero.
 
It took me six years.


my mind is blown that my suggestion has been over looked
 
All he had to do was tap a click track to the guitar part.
choose the click track and select "Fit to improvisation"
no midi bounce down, no audio stretching. The timeline would have followed the guitar track.
the midi would have followed the project tempo automatically.
 

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brundlefly
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Re: Making tempo changes with both MIDI and audio 2016/08/05 19:03:08 (permalink)
MondoArt
 
brundleflyYou could have easily changed the time signature to 6/8 without affecting the playback of the MIDI or audio, and then used Set Measure/Beat without bouncing the MIDI. I do it all the time.

 
My experience differed. Changing the time sig didn't shift anything, true. However, with Set Measure/Beat tempo changes, MIDI clips starting shifting drastically.
 



I realize you're probably 'done' with this issue/topic now, but I'd be interested in seeing a demo project where this doesn't work. The only thing that should throw MIDI and audio out of sync would be deleting tempos entered by Set Measure/Beat or otherwise directly modifying tempos. So long as you only use Set Measure/Beat and Undo to reverse any changes, there's pretty much no way things get out of sync... unless maybe you had altered the default MBT Timebase of one or the other clip type...?

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TStorms
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Re: Making tempo changes with both MIDI and audio 2016/08/05 19:22:35 (permalink)
chuckebaby
bapu
chuckebaby
 
1- Record a midi click track to the song by hand using a keyboard
(you can do it by drawing midi notes in the PRV but it takes a year and a half.)
 

You're my new hero.
 
It took me six years.


my mind is blown that my suggestion has been over looked
 
All he had to do was tap a click track to the guitar part.
choose the click track and select "Fit to improvisation"
no midi bounce down, no audio stretching. The timeline would have followed the guitar track.
the midi would have followed the project tempo automatically.
 


FWIW, I think it's great suggestion, Chuck. Beats the hell out of the other suggestions. I'm going to try it on a project tonight!

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Re: Making tempo changes with both MIDI and audio 2016/08/05 19:28:49 (permalink) ☄ Helpfulby mettelus 2016/08/05 20:05:09
chuckebaby
bapu
chuckebaby
 
1- Record a midi click track to the song by hand using a keyboard
(you can do it by drawing midi notes in the PRV but it takes a year and a half.)
 

You're my new hero.
 
It took me six years.


my mind is blown that my suggestion has been over looked
 
All he had to do was tap a click track to the guitar part.
choose the click track and select "Fit to improvisation"
no midi bounce down, no audio stretching. The timeline would have followed the guitar track.
the midi would have followed the project tempo automatically.

 
You need to be careful with Fit Improv when there's audio in the project. Any clips that don't start at 1:01:000 need to have their Timebase changed to Absolute in Clip Properties before executing Fit Improv.
 
Incidentally. I always think the record-a-MIDI-click-track approach is inherently problematic. If the existing tracks aren't already tight as a drum, it's not likely the click track will be much better. It might let you get the timeline roughly aligned to the original MIDI/Audio if it's way off as in the OP's case, but it probably won't be an ideal quantizing reference because the click is going to drag when the performance is rushing, and vice versa.

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