konradh
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Making the Kick Push Instead of Hit
This may be hard to explain, but maybe you will know what I mean. Sometimes the kick sounds like it hits too hard. I am looking for a subtle change to make it push instead of hit: like the difference in shoving someone very quickly instead of stricking him with your fist. This is not the same as the top end EQ (2K-3K) that gives you the beater slap. This is about the general presence of the kick drum. I want it not to hit as explosively. This also has the side benefit of getting it sonically off the bass guitar without making it out of time. In other words—same EQ but less attack. If it were a synthesizer I would change the attack setting very slightly. I thgouht about a very fast attack and very fast release compressor, but am not sure that is quick enough to take the edge off without making it mushy. Maybe like a looser head....? I hope this makes sense. Thoughts?
Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
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cryophonik
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Re:Making the Kick Push Instead of Hit
2012/11/02 23:03:20
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Sounds like a perfect job for the TS64 (Transient Shaper) to dial down some of the attack, and maybe bring out more of the body of the kick.
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swamptooth
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Re:Making the Kick Push Instead of Hit
2012/11/02 23:08:14
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yes. ts64 is quite good there. my advice... take several kick drum samples, place them in a track with the ts64 on it (with automation if necessary) then bounce down to a track with a gate and then copy the resulting clips to an audio sample subdirectory. easy way to build one-shots.
Arvid H. PetersonSonar X3E Prod / X2A / X1PE | Cubase 9.5.1 | Reason 9.5 | Sibelius7 | Pure DataNative-Instruments Komplete 10 Ultimate and a smattering of other pluginsHome-brewed VSTs Toshiba Satellite S855-S5378 (16GB RAM, modified with 2x 750GB HDDs, Windows 8.1 x64) Samson Graphite 49, M-Audio Oxygen 49, Korg nanoPAD2, Webcam motion tracking programs M-Audio Fast Track UltraMember, ASCAP
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scook
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Re:Making the Kick Push Instead of Hit
2012/11/02 23:16:15
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or the PX-64 Percussion Strip.
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michael japan
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Re:Making the Kick Push Instead of Hit
2012/11/02 23:43:42
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konradh This may be hard to explain, but maybe you will know what I mean. Sometimes the kick sounds like it hits too hard. I am looking for a subtle change to make it push instead of hit: like the difference in shoving someone very quickly instead of stricking him with your fist. This is not the same as the top end EQ (2K-3K) that gives you the beater slap. This is about the general presence of the kick drum. I want it not to hit as explosively. This also has the side benefit of getting it sonically off the bass guitar without making it out of time. In other words—same EQ but less attack. If it were a synthesizer I would change the attack setting very slightly. I thgouht about a very fast attack and very fast release compressor, but am not sure that is quick enough to take the edge off without making it mushy. Maybe like a looser head....? I hope this makes sense. Thoughts? I like "pushing" kicks as well. I normally start with an SSL Dave Pensado preset and tweak it. But if you only have the Sonitus plugs, I would normal cut lower mids-say125-300 and then boost between 63 and 100. This gives a morevround pillowy sound.
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swamptooth
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Re:Making the Kick Push Instead of Hit
2012/11/03 00:14:55
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the percussion strip adds a lot of overhead with all of the fx that are in the chain. the other thing i would recommend is setting up a .sfz file with an amplitude eg curve with a slow fade in and a little drop in the high band of eq or maybe a lpf to cut some of the harmonics in the kick sample. check out the specs for sfzs here: http://www.cakewalk.com/DevXchange/article.aspx?aid=108 maybe setting up a group with a seq_length and seq_position mapping to avoid the "machine gun effect".
Arvid H. PetersonSonar X3E Prod / X2A / X1PE | Cubase 9.5.1 | Reason 9.5 | Sibelius7 | Pure DataNative-Instruments Komplete 10 Ultimate and a smattering of other pluginsHome-brewed VSTs Toshiba Satellite S855-S5378 (16GB RAM, modified with 2x 750GB HDDs, Windows 8.1 x64) Samson Graphite 49, M-Audio Oxygen 49, Korg nanoPAD2, Webcam motion tracking programs M-Audio Fast Track UltraMember, ASCAP
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mattplaysguitar
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Re:Making the Kick Push Instead of Hit
2012/11/03 01:28:44
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Is this coming from a real drum kit you recorded, or samples? If it's a real kit, I'd go back to the source (if you can) and record it closer to how you want it to sound. Choosing a very dark mic, maybe adding more pillows etc. Covering the front skin with a pillow inside the drum (not so that it's touching, just line of sight here) then mic behind that will cut out lots of high frequency content and make it more mellow. Mic inside kick, mic outside. Experiment. If it's samples, choose a better sample! Get as close as you can with the raw recording, then tweak as required. More often than not, you'll get a better result if you get the record/sample as close to the finish product that you want than if you use 5 layers of tweaked plugs to moult a sound into something it's not. Even if you think the result you have now is pretty good, wait till you see what you can get with a headstart recording! Sometimes just because something sounds good, doesn't mean it couldn't sound even better. If you have never heard better, you might not even know it exists and think what you have is perfect. Aside from that, some good stuff already posted up there.
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Linear Phase
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Re:Making the Kick Push Instead of Hit
2012/11/03 01:51:59
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imho, transient shapers work best when, "the better sample," has been chosen. I am always shaping my drums with shapers.. ( tongue twister ) and I find that I go right for the, "best," samples on my hard disk... btw, + 1 to the Perc 64.. Now there is just, "a fantastic piece of software." Best drum channel on the market.. And its free for Sonar users!! wow...
too many lasers... Sonar = audio editing ninja of a music software!
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swamptooth
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Re:Making the Kick Push Instead of Hit
2012/11/03 02:38:04
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there are some good kick samples in the x2 additional content. theyre all normalized though as far as i can tell though fwiw...
Arvid H. PetersonSonar X3E Prod / X2A / X1PE | Cubase 9.5.1 | Reason 9.5 | Sibelius7 | Pure DataNative-Instruments Komplete 10 Ultimate and a smattering of other pluginsHome-brewed VSTs Toshiba Satellite S855-S5378 (16GB RAM, modified with 2x 750GB HDDs, Windows 8.1 x64) Samson Graphite 49, M-Audio Oxygen 49, Korg nanoPAD2, Webcam motion tracking programs M-Audio Fast Track UltraMember, ASCAP
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FastBikerBoy
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Re:Making the Kick Push Instead of Hit
2012/11/03 03:54:44
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I agree that sounds like an ideal job for the TS-64 or PX64. One advantage the TS-64 may have over the PX64 is the threshold control on the TS-64 will allow you to filter what is processed and what isn't based on volume level. That may or may not make a difference. Oh and the TS-64 uses Linear Phase processing. Other than that the transient shaper in the PX64 will do much the same as the TS-64.
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Bristol_Jonesey
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Re:Making the Kick Push Instead of Hit
2012/11/03 05:22:59
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Vsti's like BFD2 have a dynamics control on every kit piece which I use for general contour shaping, then do the rest inside Sonar You can also use a compressor to shape the attack - the Sonitus is perfect for this sort of job - just play around with the attack, threshold & ratio
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konradh
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Re:Making the Kick Push Instead of Hit
2012/11/03 10:01:05
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Thanks, guys. I will try your suggestions. I learn something great on this forum every day thank to my buddies here. (The kick in question was Session Drummer 3. I have several add-on packs for it but cannot always find the perfect kick.) Here is the project in question with one warning: this is not CD-ready by any means--just a working mix for the purposes of arranging. I have EQed the kick a bit but it still hits too hard in some common listening environments, like car stereos. I have tried dropping the level, but that doesn't sound right: it needs the four-on-the-floor bottom. There are 65 tracks on this song and you will see that the mix could be complicated. When it gets to the first chorus and beyond you will see what I mean. Yours truly, The Mighty Konrad, is the writter and performer here with some female back-up vocals from Behka. http://soundcloud.com/bill-hartmann/bambicide-test-mix
Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
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swamptooth
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Re:Making the Kick Push Instead of Hit
2012/11/04 01:15:26
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love the lyrics bill. nice little rhythm going on there. :D
Arvid H. PetersonSonar X3E Prod / X2A / X1PE | Cubase 9.5.1 | Reason 9.5 | Sibelius7 | Pure DataNative-Instruments Komplete 10 Ultimate and a smattering of other pluginsHome-brewed VSTs Toshiba Satellite S855-S5378 (16GB RAM, modified with 2x 750GB HDDs, Windows 8.1 x64) Samson Graphite 49, M-Audio Oxygen 49, Korg nanoPAD2, Webcam motion tracking programs M-Audio Fast Track UltraMember, ASCAP
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Tom Riggs
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Re:Making the Kick Push Instead of Hit
2012/11/04 03:46:55
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Queue the bull whips. Very Ghost riders-esque!
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bobguitkillerleft
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Re:Making the Kick Push Instead of Hit
2012/11/04 08:40:23
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Maybe a kick beater made of deer?
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Kalle Rantaaho
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Re:Making the Kick Push Instead of Hit
2012/11/04 10:36:06
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I don't know how in details you're using the drum VST/MIDI beats, but in search for less "hitting" kick some have found help in lowering velocity and increasing volume. This way the sample used is more tame.
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slumbermachine
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Re:Making the Kick Push Instead of Hit
2012/11/04 17:47:37
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You need to slow the attack (raise it), and probably extend the decay. Use the tools already mentioned, OR... Why not sidechain? That should fit it nicely with your bass guitar. Do the following: 1. Add a new stereo bus 2. In the prochannel for the new bus add in the compressor (not the main one, you need to switch to the second one PC4K, by right clicking and replacing it). 3. Turn on side-chain on the prochannel compressor. Basic starting settings as follow: 4:1, ~.4 attack ~.3 release, 30 threshold, +6 output. 4. Now clone your bassline or kick track (experiment with what works best) 5. On the cloned track set the output to the bus compressor sidechain input 6. Now on your original kick or bassline track (or both, seriously experiment here) set the output to your new stereo bus. That will give a nice pumping feel and fit the two instruments together perfectly rhythmically. You can change the amount of effect by messing with the HPF and cloned channel volume/eq settings. Almost every modern song has some sidechaining going on, especially dance music which goes overly crazy with it.
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stickman393
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Re:Making the Kick Push Instead of Hit
2012/11/04 19:27:26
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apply a very short reverb, and back off the dry until you get the push you're looking for.
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konradh
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Re:Making the Kick Push Instead of Hit
2012/11/04 22:08:08
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Thanks for the comments and for the suggestions, guys!
Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
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Adji
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Re:Making the Kick Push Instead of Hit
2012/11/05 12:18:43
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I second the transient shaping idea. Set it so it applies a quick fade in on each hit, you'll have to mess with timing but you can essentially remove the sound of the beater hitting the drum and just be left with the subsequent 'boom.'
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konradh
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Re:Making the Kick Push Instead of Hit
2012/11/05 13:39:26
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Thanks for all the great help here. I definitely don't want the kick to get mushy: just smooth the leading edge a bit: turn it into a bread knife instead of a switch blade.
Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
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Jim Roseberry
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Re:Making the Kick Push Instead of Hit
2012/11/05 14:14:02
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The "punch" of the kick drum is going to be ~150Hz. The "tone" of the kick down around 50-100Hz. Try the Transient Shaper... and/or cutting a bit at 150Hz.
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mikedocy
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Re:Making the Kick Push Instead of Hit
2012/11/05 20:27:56
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The Sonitus gate works perfectly for what you are asking with the benefit of having low CPU use: Simply slide the "Attack" time up somewhere from 10 to 30 mS. Set the depth to "infinite" and the "thresh" so it triggers reliably, "hold" at 20 to 100 and "release" at 50 to 100. It will take the edge off without changing the EQ.
post edited by mikedocy - 2012/11/05 22:40:54
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vintagevibe
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Re:Making the Kick Push Instead of Hit
2012/11/05 22:10:00
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Jim Roseberry The "punch" of the kick drum is going to be ~150Hz. The "tone" of the kick down around 50-100Hz. Try the Transient Shaper... and/or cutting a bit at 150Hz. The problem with the Transient Shaper in my experience is that it adds latency whereas the Percussion Strip does not.
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Jim Roseberry
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Re:Making the Kick Push Instead of Hit
2012/11/06 09:59:22
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The problem with the Transient Shaper in my experience is that it adds latency whereas the Percussion Strip does not. I'm assuming the OP is talking about working at "mixdown" (not in the midst of tracking). Since the latent plugin is compensated for... it shouldn't affect anything. Similar to using UAD plugins at mix...
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konradh
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Re:Making the Kick Push Instead of Hit
2012/11/06 13:42:26
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Correct--I was talking about at mix time; still good information and options, though. Thanks. PS Wasn't OP Ron Howard's character on The Andy Griffith Show?
Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
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