Dude Ivey
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Mastering Levels
Could someone please explain to me why it's so hard to get a master as loud as commercial masters? I realize they got more money but levels are levels right? I was trying to get a song as loud as a commercial track. I imported the song Nightmare by Avenged Sevenfold and check the RMS Levels and then i worked on mine and got it really close and even higher at times. Play them both and the commercial release sounds twice as loud. I know the levels are close enough to where both tracks should be close in volume. What am i missing? I mastered it with Ozone 5.
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CJaysMusic
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Re:Mastering Levels
2013/02/20 17:06:11
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Could someone please explain to me why it's so hard to get a master as loud as commercial masters? Because your not mastering it correctly. Don't shoot the messenger as you ask a complex question and got the truth. No 2 songs are the same and you do different things to each song, so there is not do this or do that for this question. Your mix may be lacking also. If you mixed it without the proper EQ'ing of the tracks, then you may not be able to get it loud in the mastering stage Just Read up and study the art of mastering. Also look into getting a tuned room with a great signal chain and do not record and master in the same room. There are books wiht thousands of pages written on htis CJ
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brconflict
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Re:Mastering Levels
2013/02/20 17:26:22
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This is something I've studied for years. I've managed to attain those levels and with some authority. I have produced masters slightly hotter than the latest Rush and Foo Fighters recordings, and still get compliments on how powerful my masters are. And I did this ALL with plug-ins!! I'll give you a good hint: Perceived Loudness is not the same thing as Energy. A better explanation is this: If you are unable to get the volume as loud as they can, there's obviously an important reason. To get something quite that loud requires compression and limiting. Mashing a mix into oblivion is easy. Keeping it dynamic, punchy and musical....now THAT's the mystery! If you can't get there with simple compression and limiting (in that order), you need to evaluate and research what frequencies or instruments are "killing" the compressor or limiter. Many times, I find low frequencies in guitar and kick drum as culprits. Sometimes, just a rhythm guitar or kick drum recorded with a large-diaphragm condenser will produce frequencies well below what you'd care about hearing in a final mix, Use some low-cut filters to help here. The next thing I figured out is, what plug-ins I could use to get a little more out of the mix in terms of volume and punch. I found a few plug-ins that help more than others, then researched and discovered exact attack and release settings that will allow maximum punch without the pumping effect being noticed too much. Mastering Engineers are good at these things for a reason. They know how to do it, how not to do it, and when to stop doing it. Plus, some places, such as Grundman Mastering have specially built equipment that can only be gotten by using their services.
Brian Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
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bapu
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Re:Mastering Levels
2013/02/20 17:31:55
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CJaysMusic There are books wiht thousands of pages written on htis CJ hwat's wiht htis speeling JC?
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scook
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Re:Mastering Levels
2013/02/20 17:36:47
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Bub
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Re:Mastering Levels
2013/02/20 17:39:02
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Dude Ivey Could someone please explain to me why it's so hard to get a master as loud as commercial masters? I realize they got more money but levels are levels right? I was trying to get a song as loud as a commercial track. I imported the song Nightmare by Avenged Sevenfold and check the RMS Levels and then i worked on mine and got it really close and even higher at times. Play them both and the commercial release sounds twice as loud. I know the levels are close enough to where both tracks should be close in volume. What am i missing? I mastered it with Ozone 5. One trick is to keep your track peaks (or is it peeks? <-- Cj, can you clarify spelling for me?) level. The more 'level' each track is, the louder you can push your Limiter without clipping it. No matter what material you are mastering, you are only going to get so loud before it distorts or you start to hear artifacts of your Limiter, and what mainly causes that are the decibel spikes. If it's loudness you are going for, try putting Limiters on every Track to even out the levels, keep an eye on how much the Limiter is limiting ... for example, if it says -8db, then raise your Limiter Output by +8. That's a rough guide, but you get the idea. HTH. Bub
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
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brconflict
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Re:Mastering Levels
2013/02/20 18:02:50
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There's lots of great materials and recommendations out there, and each piece of advice can help. Here's one I learned from Bob Ludwig. One trick to get a little more punch in the low end is to take an EQ, drop it in somewhere in the chain (I do this after compression if the mix already has some good punch), and with a VERY tight Q, boost around 60Hz to about 5-10db. The kick drum frequency doesn't change much (if at all), so if the Q is tight enough, the bass guitar shouldn't be affected by it much. Play around with that. I've also found from Greg Calbi (I believe) who said that in your mastering chain, not to simply use one compressor or limiter, but maybe add a few with settings which are minimal, and with them all doing just a little bit instead of one doing a lot, you might get better results. Bub made a similar point above. Little bits at a time is sometimes better than taking one Limiter or compressor and infusing LOTS of gain. I have a fairly simple chain, with some good (but expensive) plug-ins, but I do have about 1 or 2 Linear-Phase EQs, one really good multi-band compressor, one really good wide-band compressor, a tape sim, and a multi-band limiter. With these tools, I can get my masters to about -5db perceived level without much sweat. If I can't get at least -6db, I need to revisit the mix.
Brian Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
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Dude Ivey
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Re:Mastering Levels
2013/02/20 20:38:10
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I made two different masters of the song i refered to in the original post. The first one the percieved level about -9 and the second around -6. I blasted both in my truck on my way home from work. The first one actually sounded pretty good. The second one was obviously a Little louder but not near as good sound quality except the kick drum. The kick sounds good in both masters. The vocals sucked in the louder one, i noticed that immediately. They sounded pushed too far. So ill be back to the mix and tweak some more. But at least the first mix had some pretty good sound quality. Loud is not the most important thing to me. I just wanna get better at making a good sounding mix and a good sounding master thats loud too! @Brian, id be interested in the brands of plugs in your mastering chain if u dont mind. Thanks for everyones input. I,ve got two books on mixing and mastering that i been reading, i guess we'll all get there one day.
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sharke
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Re:Mastering Levels
2013/02/20 20:54:03
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Another way to get more punch in the low end is to put an instance of TP Basslane (free) on the master bus. It centers all frequencies below a limit that you set and really helps to tighten the bottom end. I find that it's default setting (300Hz) to be very effective. I use it on every track now, I'm addicted to it!
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Bristol_Jonesey
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Re:Mastering Levels
2013/02/21 04:13:48
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brconflict I've also found from Greg Calbi (I believe) who said that in your mastering chain, not to simply use one compressor or limiter, but maybe add a few with settings which are minimal, and with them all doing just a little bit instead of one doing a lot, you might get better results. Bub made a similar point above. Little bits at a time is sometimes better than taking one Limiter or compressor and infusing LOTS of gain. I find it similar to painting - you get much better results form applying several thin coats than you do with a single thick coat
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wmb
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Re:Mastering Levels
2013/02/21 04:58:16
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Sometimes mastering your own mixes makes you too sensitive to really crushing things like an ME might. I stopped attending mastering sessions because all I heard was the difference between my mixes and the masters. This condition lasts for awhile once the project is done. By the time I've mixed everything I'm so close to the material that mastering is just too mind bending. The clients do much better than me. It takes me months before I can listen and really enjoy the mastered versions. Hearing it on the radio a few times helps too. The extra layer of limiting seems to do an excellent job of making me forget what it ever sounded like.
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robert_e_bone
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Re:Mastering Levels
2013/02/21 05:47:37
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There are several good frequency spectrum charts available, which would give you an idea of where different instruments can compete for the same frequencies, which causes a muddy sound. Thinning out these competing frequencies really gives you a lot more space, which keeps things sounding clearer when louder. Less leads to more - particularly with the low end. It takes a lot of time and a lot of learning to get good at it. Hang in there and learn from the forum, videos, web, anything you can get your hands on. Bob Bone
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Loptec
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Re:Mastering Levels
2013/02/21 07:14:56
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Bristol_Jonesey brconflict I've also found from Greg Calbi (I believe) who said that in your mastering chain, not to simply use one compressor or limiter, but maybe add a few with settings which are minimal, and with them all doing just a little bit instead of one doing a lot, you might get better results. Bub made a similar point above. Little bits at a time is sometimes better than taking one Limiter or compressor and infusing LOTS of gain. I find it similar to painting - you get much better results form applying several thin coats than you do with a single thick coat Be careful to compare anything that has to do with sound with anything that has do to with visual art on this forum, even if it's just metaphorical.. I did that once and "metaphorically" got shot in the head by a few members, who refused to see the cognitive connections you can make between the two and just focused on the technical differences.
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moffdnb
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Re:Mastering Levels
2013/02/21 09:03:47
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Interesting read. How do you measure "Perceived level" ?
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Bub
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Re:Mastering Levels
2013/02/21 09:32:12
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moffdnb Interesting read. How do you measure "Perceived level" ? It's that whole Dynamic Range thing, or lack there of.
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
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brconflict
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Re:Mastering Levels
2013/02/21 09:55:20
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Bub moffdnb Interesting read. How do you measure "Perceived level" ? It's that whole Dynamic Range thing, or lack there of. Using an old, tried and true analog meter or Dorrough is good, but IMO a Peak-Level digital meter that most DAW's have isn't going to tell you much. Wavelab has a good one that I use, which appears right next to the Peak-Level meter. It can tell you a lot, but your ears will be the ultimate judge. Care must be taken, though that your master isn't dramatically fatiguing when listening to 3-4 tracks at a time. Your listeners shouldn't reach for the volume knob to turn it down more often than up. Anyone can make a loud recording. Not just anyone can make that loud recording sound "good".
Brian Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
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Bristol_Jonesey
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Re:Mastering Levels
2013/02/21 10:19:26
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I like the one by Bluecat. It measures Peak, RMS, is K-system compliant Lovely plugin, shame it's not free
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moffdnb
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Re:Mastering Levels
2013/02/21 10:21:53
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A Mackie 1202 Master meter ok for this? I rarely look at its meters as I work ITB and only use for monitoring. I try and get around -8db RMS in Digital domain but besides my Ears, any advise what to look for in analog?
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Danny Danzi
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Re:Mastering Levels
2013/02/21 10:28:22
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Dude Ivey Could someone please explain to me why it's so hard to get a master as loud as commercial masters? I realize they got more money but levels are levels right? I was trying to get a song as loud as a commercial track. I imported the song Nightmare by Avenged Sevenfold and check the RMS Levels and then i worked on mine and got it really close and even higher at times. Play them both and the commercial release sounds twice as loud. I know the levels are close enough to where both tracks should be close in volume. What am i missing? I mastered it with Ozone 5. Here's what you're missing: 1. A song has to be recorded properly. "Any recording" is not going to end up loud unless you know how to record the right sounds from the start. 2. A song has to be mixed properly. If you haven't compressed and eq'd in all the right areas as well as panned properly, you get a big ball of goo when you try to make it loud. 3. The pre-mastering procedure is the most important, but is meaningless if 1 & 2 above are not considered. Manually leveling the audio as well as adjusting "rogue peaks" are essential. Remember, the loudest peak in your song is your cap on loudness regardless of how hard you hit a limiter. Example: Your mix rides at about -6 dB peak as an average. However, you have a few spikes that go to -2dB which sends your final output level to -2 dB. You throw a limiter on or whatever else you do in Ozone and you are capped at your loudest peak no matter how loud you make things. Add in bad instrument recording choices as well as bad mixing practices and you fall way short of your mark. 4. Skipping number 3 above is not an option. You lose, period. Using Ozone and programs like it will not get you what you're looking for. If that were the case, the pro's would be using it. Ozone's limitations are it relies too much on processing to get loudness. Processing is NOT the key to making something loud and clear. The more you rely on a limiter or a compressor for loudness, the more you lose the battle. 5. If you choose the correct instrumentation, mix correctly while controlling peaks in the mix stage as well as using proper compression and eq-ing, you are on the road to a nice, loud master. Do a good pre-mastering session to control the levels and peaks, and you are even closer to a great final outcome. 6. The actual master at this stage of the game (if you've done 1-5 the right way) shouldn't involve loads of surgery. A nice eq curve, gentle compression to keep any little peaks and valleys in check due to the eq curve you've created, maybe a light multi-band limiter to police things to keep them a little tighter and then a good limiter to finalize things. You don't just use "any limiter". There are differences. Some dirty up a sound (Boost 11) and don't really push the volume envelope correctly, some handle transients differently based on the bit, sample rate and style of the material (Waves L1+ is better for 16/44, Waves L2 is better for 24/44/48/96 and above good for rock, metal, dirty rap) and some like the PSP Xenon rule the roost for just about everything and are fully controllable in how they enhance your audio. The key at the mastering stage is to know WHAT effects will be needed for a particular song as well as the style the song is in. You don't just rack up effects and go...you select the right effects for the job. In some situations, a UAD Precision Multi-band compressor is what I need on a song instead of a Waves API 2500 Compressor. There are times where a Manley Mastering EQ is not the right choice for a song, so I'll bring in 3 Roger Nichols eq's and create all the bands I need for each eq area. One for lows and low mids, one for mids and high mids, one for highs. There are times where the PSP Xenon limiter may be a bit too clean for a piece of music, so I'll use a Waves L2. There are times the mix may start to lose a little stereo field due to how it was mixed and how my processors are working with it. So we may need to widen the field slightly. An eq that you used to do your high passing and low passing on your last song may not be the eq you use on the song you are currently working on. Each effect has a strength and weakness. Know when to use them and when to use something else. I'm just giving you basic ideas here, but this area is much too vast to talk about in depth without posting a 6 page novel. To be honest, you'll never get what the big boys are getting unless you do all of the above because that's what they are doing. No one imports a song into a program and just lets it fly. There are several variables that need to take place in order to get loud, clear final results. Concentrate on a clear mix that sounds good...if you want to make it loud, turn up the volume. At the end of the day, a properly recorded, mixed and mastered song will obliterate a super loud pro master when you turn up the volume. When you listen to "Nightmare", you'll notice that when you crank it up, it eventually caps off and replaces volume with distortion. You're maxxed out at like 5 on your volume level. Take a lower mastered file that's done right....it will sound lower at first, but once you crank it up, it will go up and up and up without any distortion. Me personally? I've got no problems making things as loud as commercial releases. I hate doing it for clients, but if that's what they want, my challenge is to make it loud but as clear and clean as possible without getting a Metallica St. Anger sound. But I'd rather listen to something that will go up and up without giving me distortion. You'll blow your speakers before my stuff will distort. The super loud master, may blow your speakers at a lower volume due to distortion as well as DC offsets being present. Just about all those super loud masters have DC offsets that can definitely wreak a little havoc depending on just how bad they may be. Anyway, do what you feel is best...but trust me, the above info is how you get what you're looking for. You can always send it out to a mastering guy if need be. The extra set of ears makes it worth it's weight in gold price wise. That's why guys like me are here....so you don't need to worry about mastering. :) -Danny
My Site Fractal Audio Endorsed Artist & Beta Tester
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brconflict
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Re:Mastering Levels
2013/02/21 10:53:04
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Point-being, is that the OP wanted to know why his masters don't compete with some Professional Masters. I used to ask that question, and even after years of working on my methods and such, I will STILL occasionally ask the same question again. Then I will go pick apart the one I want to know more about until I have a few ideas. Today's Maxi-Masters in the midst of the volume wars are not attained without years of research and a lot of trial and error. The guys who succeed at making those masters have been doing it for years, and they still learn new techniques all the time. I don't personally think that Mastering is a truly subtle job anymore. There are some "tricks" to the trade that many never hear about or know, and you may never know them. There's equipment in some cases that make the difference, and we can't afford those units. There's ears out there that are seasoned perfectly for the best job, and we won't get those on our own. Bottom line is, learn all you can about it, but master your mixing skills first. If then you feel Mastering is an area you wish to be involved in, you'll be able to decide that later. Best of luck!!
Brian Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
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moffdnb
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Re:Mastering Levels
2013/02/21 10:59:30
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AT
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Re:Mastering Levels
2013/02/21 11:00:02
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Mastering made easy - use the volume knob in your truck. I've heard more songs ruined by bad mastering than I care to hear again, esp. in home mastering. Why anyone would want to match many commercial releases to the .1 dB is beyond me, other than as an academic exercise. Most mastering engineers in the past have gone through the gamut - learning tracking, learning mixing and then graduating to mastering w/ a fine ear and knowledge of what needs to be corrected - and what doesn't. The first lesson was like the Hippocratic Oath - "first do no harm." Originally, mastering was the process to prepare a tape (usually) for mass production on LPs, which didn't have the bass or dynamic range of tape. That is where all that cool and expensive hardware came in - Pultecs and Fairchilds. Tape was ususally recorded hot, not just for the sound but to overcome the noise inherent in tape. It is different in the digital world, where bass can be as loud and low as you like, and noise is not an issue really. Rather than taking advantage of larger dynamics, many modern productions squeeze the very breath out of songs. When I comp my old LPs or CDs, volume is all over the place between them. Since these are for my personal use, I quickly and roughly adjust the volume between them, and leave the fine tuning for the vol. knob. Gee, I even use it when the washer in the other room kicks in to the spin cycle, or the car hits a more knobby stretch of road, or the kid next to me at the light is blowing his subwoofers on a flat-line CD in his car. But if you want to go academic, you just take common mixing procedures and go anal w/ them to produce a hot mix. Go in and vol envelope all the main elements (hell, if they were paying me by the hour I'd go into the backing ear candy, too!). They sound level, now, pretty much? Good. Now but a compressor on every track. An opto L2A2 emulation on many things, but percusive and lead on an 1176. On lead vocals, both. Now route your tracks to buses. On the buses put another comp - probably an SSL emualtion. As well as your master. That is an easy way to serialize your comps, using less compression but more compressors. Yes, it does usually sound smoother, more natural than hitting the all button on an 1176. Your mix still not hot enough? Follow the comp with a limiter and crank up the output on the comp, squeezing the bejebbers out of dynamics so every sound is an on/off affair. Still not loud enough but still hitting the red at points? Open Sound Forge or another editor and start looking at your tracks. On vocals, drums, acoustic guitars you'll find spikes. 1, 2 even 3 dBs louder than the majority of the sound. Use the pencil editor to bring these down towards the rest of the level. Oh, suddenly you have a few more dbs to play w/ on several tracks. Cool. Raise the bus or track comp output. Just be careful that you haven't muffled your punch, which was what those spikes were. Now you have a mix track that sits at -3dB or higher. Surely you can squeeze a few dBs in mastering easy, right. First, open it in your editor. Any more spikes where the bass, kick and guitar all hit the downbeat. Be ruthless - prune those spikes, too. Now comes the fun part of mastering. You throw another compressor (and EQ, tho that is another subject - you probably have eqs on tracks and buses to high pass bass wasted bas energy in the triangle, vox, etc.). Put a limiter on the master so you can really slam those levels w/o going over. It is best if you go buy some really expensive hardware. Yes, I know software is almost there - but commercial CDs usually go through pricey analog. The fine hairs you get in analog saturation live there. Close is -.1 dB - you want exact. Even w/ the +$1000 a channel mastering compressor (and that is low end in this game) you'll still want digital compression before, or use SF to render it before mixing it out through hardware. One can't be too careful there there might be any air left in your song. While you are buying hardware, invest $5000-10,000 in some "pro" speakers, kick everybody out of the biggest, non-square room in the house and spend several thousand dollars treating it. I know my wife would understand, tho I would have to find a completely new home not to master in, but live. Now you can hear all these little tweaks you are making - once you gone through the above processes a couple hundred times and your ears can hear them. Don't worry, it will get faster once you get the hang of it. Those are some of the tricks the pros use. But be warned, most of the effort above will be wasted on people who don't have trained ears, who are listening on ear buds etc. The . whatever dB differential between home mastering and pro mastering is mostly hype. That little difference can be heard, sublimely. Studies have shown people like the louder version of anything (well, maybe not jackhammers or wrecks at night outside your window - I'm talking about music). But there ain't that much difference. You shouldn't try to not make your music competitive, but 1 dB isn't going to be a deal breaker. If you like your song, you'll probably turn it up anyway. A good song (after all, you will be listening to it many, many times), well recorded and mixed on typical home recording systems, and home mastered to w/in a dB or so of a commercial recording, will sound fine. Once you get your basic techniques down. Until then, don't worry about the last few dBs. You are more likely to do harm than any good. You can use most of the techniques above - but not on every track of every song. Unless you want to. But I prefer to leave a little breathing room the music I do. It sounds better than cranking every step to 11. Back in the day, I could seldom get my analog stuff to sound harsh. Digitial, easy as pie. You can feel tracks straining against the limits of sound. And vocals easily become harsh, the T's sound like Derek Jacoby in "I Claudius" and the S's sound like the singer is speaking Slitheren. That bugs me a whole lot more than reaching for the volume control. @
https://soundcloud.com/a-pleasure-dome http://www.bnoir-film.com/ there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head. 24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
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redbarchetta
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Re:Mastering Levels
2013/02/21 11:18:22
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Bub If it's loudness you are going for, try putting Limiters on every Track to even out the levels, keep an eye on how much the Limiter is limiting ... for example, if it says -8db, then raise your Limiter Output by +8. That's a rough guide, but you get the idea. HTH. Bub Which if I understand correctly would have a huge impact on the dynamic of the music right?
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AT
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Re:Mastering Levels
2013/02/21 11:44:47
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redbarchetta Bub If it's loudness you are going for, try putting Limiters on every Track to even out the levels, keep an eye on how much the Limiter is limiting ... for example, if it says -8db, then raise your Limiter Output by +8. That's a rough guide, but you get the idea. HTH. Bub Which if I understand correctly would have a huge impact on the dynamic of the music right? Yes.
https://soundcloud.com/a-pleasure-dome http://www.bnoir-film.com/ there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head. 24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
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Bub
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Re:Mastering Levels
2013/02/21 11:55:37
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redbarchetta Bub If it's loudness you are going for, try putting Limiters on every Track to even out the levels, keep an eye on how much the Limiter is limiting ... for example, if it says -8db, then raise your Limiter Output by +8. That's a rough guide, but you get the idea. HTH. Bub Which if I understand correctly would have a huge impact on the dynamic of the music right? What AT said, "Yes". :) The thing with the 'loudness wars' is though, it seems Dynamic Range is out the window. In order to get everything as loud as possible, everything has to be pretty much even so it can all be raised evenly and there is very little range. I use Limiters a lot on Bass guitar. It's not unusual for me to have 5 or 6 limiters on my Bass tracks. I do everything in the box, and I use Guitar Rig 4 extensively. In other words, I don't use hardware compressors, an amp, and mic the cabinet. My Bass FX Bin's look like this: Limiter Limiter Guitar Rig 4 Limiter Limiter Limiter .... I use subtle limiting in each instance of the Limiter. The effects of the Limit I use is more apparent on Vocals, so I do those manually with Gain Envelopes.
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
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bandso
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Re:Mastering Levels
2013/02/21 12:04:13
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What is this mythical "Dynamic Range" thing that is being tossed around this thread??!?!?? Is it available as a plugin? Freeware would be great! lol
Bandlab Platinum and every other toy I can get my hands on...and yes I'm way in debt over this obsession...
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CJaysMusic
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Re:Mastering Levels
2013/02/21 12:19:08
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Limiter Limiter Guitar Rig 4 Limiter Limiter Limiter Shouldn't there be like 6 compressors in that chain also?
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bapu
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Re:Mastering Levels
2013/02/21 12:41:51
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CJaysMusic Limiter Limiter Guitar Rig 4 Limiter Limiter Limiter Shouldn't there be like 6 compressors in that chain also? Who got a hold of CJ's login? Not one misspelled werd. 
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Bub
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Re:Mastering Levels
2013/02/21 13:13:40
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CJaysMusic Limiter Limiter Guitar Rig 4 Limiter Limiter Limiter Shouldn't there be like 6 compressors in that chain also? Well, I guess it depends on if you want to compress or limit the track.
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
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brconflict
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Re:Mastering Levels
2013/02/21 13:33:58
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I've personally had good luck with the P-36 Space Modulator. It's not hard to imagine using weird techniques. Just ask any pro photographer how he gets the results he does in stunning photos. He might tell you he does something totally radical just for a little extra edge.
Brian Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
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