Helpful ReplyMelodyne 4

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Leizer
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2016/10/01 10:37:20 (permalink)

Melodyne 4

I'm stuck in the new Melodyne 4 Studio and feel really stupid. It must be a simple solution to this:
 
I'm trying to use multiple files in Melodyne 4 and so far I opened a separate Melodyne in each effect bin of my 6 audio tracks. Now that I am ready with syncing all files to each other, the 6 Melodynes is really CPU heavy. How do I render the change into the audio file and remove Melodyne from effect bin? Or have I done it the wrong way? I tried to mark every track and created them as Region FX but I couldn't open more than one track at the time that way.
 
Can you help?

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#1
Sacalait
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Re: Melodyne 4 2016/10/01 11:11:38 (permalink)
You can apply audio effects.  I'd be careful because that will also apply any eq or other effect from the Pro Channel.  It's how I used to do it before using the region effects feature.

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chuckebaby
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Re: Melodyne 4 2016/10/01 12:40:05 (permalink)
I also use Region FX. if you bounce what is in your bins, just remember, like sacaliat said. be careful.
its destructive.

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#3
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Re: Melodyne 4 2016/10/01 12:44:59 (permalink)
Use Region FX then once you have finish editing right click on the tracks and Render Region FX.

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Re: Melodyne 4 2016/10/01 13:09:15 (permalink) ☄ Helpfulby stevesweat 2016/10/02 11:13:10
Effects just interfere with Melodyne, so add them afterwards (rendering that is). All my issues with Melodyne have been from not rendering as soon as I'm done with a clip or track. Now I'm in that habit and life is good! LOL
 
post edited by pentimentosound - 2016/10/01 13:30:32
#5
Leizer
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Re: Melodyne 4 2016/10/01 18:11:31 (permalink)
Thanks everybody!
 
I will try applying audio effects tomorrow. I haven't begun mixing yet so no EQ or other effects should interfere.

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Leee
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Re: Melodyne 4 2016/10/01 20:00:45 (permalink)
Sort of a dumb question:  When you speak of rendering a track with Melodyne applied to it (either the whole track or a region effect) is that the same as "freezing" the track?

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#7
pentimentosound
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Re: Melodyne 4 2016/10/01 20:37:17 (permalink) ☄ Helpfulby telecharge 2016/10/01 21:36:56
There are no dumb questions, really, just impatient people. LOL
No    Freezing turns midi data into an audio track. It's temporary not like bouncing it down to audio. See this
https://www.cakewalk.com/Documentation?product=SONAR%20X2&language=3&help=Mixing.23.html
 
When you use Melodyne you have to create a Region Effects version of it, whether it's a clip or whole track. When you get done editing (and certainly before closing the project) in Melodyne, you have to Render the Region Effects "back" into "regular clip-ness" (LOL I like to amuse myself). So, freezing and rendering a Region Effect are not really similar at all.
 
When I started editing tracks in Melodyne (without watching any videos... duh), I would close the project leaving my Melodyne Regions "open" (ie not rendering them) and that caused problems. Now I've learned my lesson and render each clip before even moving on to the next one, or closing the project.
 
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Gregkonji
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Re: Melodyne 4 2016/10/02 01:29:15 (permalink)
Having to render the regions before closing the project to avoid issues is a bug if I've ever heard of one. Melodyne adds artifacts to my tracks that I sometimes don't hear till I listen a day later with fresh ears. Fresh ears also allows me to judge if the correction is acceptable or not. Sometimes the original sounds better than the corrected version. Having to render before closing kills this going back option.

Was this an issue with previous versions of Melodyne? I don't recall having issues with open fx regions with Melodyne editor 2. I never rendered my regions before.

I certainly do now that I've upgraded to studio 4. My old projects with open regions have bizarre things going on.
#9
pentimentosound
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Re: Melodyne 4 2016/10/02 09:50:50 (permalink) ☄ Helpfulby joel77 2016/10/02 10:18:06
I always make a copy and Melodyne that.
post edited by pentimentosound - 2016/10/02 10:12:11
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stevesweat
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Re: Melodyne 4 2016/10/02 10:57:30 (permalink)
 
Gregkonji
Having to render the regions before closing the project to avoid issues is a bug if I've ever heard of one. Melodyne adds artifacts to my tracks that I sometimes don't hear till I listen a day later with fresh ears. Fresh ears also allows me to judge if the correction is acceptable or not. Sometimes the original sounds better than the corrected version. Having to render before closing kills this going back option.

Was this an issue with previous versions of Melodyne? I don't recall having issues with open fx regions with Melodyne editor 2. I never rendered my regions before.

I certainly do now that I've upgraded to studio 4. My old projects with open regions have bizarre things going on.


Just clone the track first. 

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pwalpwal
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Re: Melodyne 4 2016/10/02 11:05:24 (permalink)
it does seem that melodyne is super-sensitive to, well, everything else

just a sec

#12
mettelus
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Re: Melodyne 4 2016/10/02 11:47:44 (permalink)
Celemony really needs pressure from customers to let them use any version they have purchased. That whole M4 thing came across as a way to shoe horn customers into the same bin for potential piracy issues than dedication to product for me. They also did not make that one-way decision clear to many (even offering a "free" M4 Essential upgrade on behalf of Cakewalk), and then promptly went dark.

Still a sore spot for me as I am reminded of this "free upgrade" each time I launch Editor 2, sorry.

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#13
pwalpwal
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Re: Melodyne 4 2016/10/02 11:49:27 (permalink)
it's prolly so they only have to support 1 version (4.x) not so uncommon these days

just a sec

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mettelus
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Re: Melodyne 4 2016/10/02 11:59:40 (permalink)
Just to be clear, I didn't say support previous versions, I said use them.

Support for M4 compared to M2 is significantly less from my brief experience with M4 as it is, but the issue is to allow users to have a "fallback to steady state" option.

At least Cakewalk realized the need for a rollback option. Folks who make their bread and butter from their DAW have no recourse when software updates shut them down otherwise.

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Leizer
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Re: Melodyne 4 2016/10/02 16:36:29 (permalink)
Succeded with the apply audio effects, except for some minor artifacts that I can take out with the volume envelope. Thanks again!

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soens
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Re: Melodyne 4 2016/10/02 17:12:11 (permalink)
It's good practice with any clip manipulation to finalize it before moving on. This reduces cpu load which can result in strange behaviors and unexplained anomalies.
post edited by soens - 2016/10/08 16:46:38
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BombayCharlie
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Re: Melodyne 4 2016/10/02 17:40:47 (permalink)
HI, I'm having trouble getting sonar to find Melodyne 4 as a plug in. I re-scan and point directly to the folder where it was installed and it still can't find it. 
 
Can anyone help me straighten this out?
 
 

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#18
soens
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Re: Melodyne 4 2016/10/02 17:57:48 (permalink)
32 or 64 bit or both? Make sure you're pointing to the right directory.
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Re: Melodyne 4 2016/10/02 18:01:39 (permalink) ☄ Helpfulby stevesweat 2016/10/03 09:07:36
Gregkonji
Having to render the regions before closing the project to avoid issues is a bug if I've ever heard of one. Melodyne adds artifacts to my tracks that I sometimes don't hear till I listen a day later with fresh ears. Fresh ears also allows me to judge if the correction is acceptable or not. Sometimes the original sounds better than the corrected version. Having to render before closing kills this going back option.

Was this an issue with previous versions of Melodyne? I don't recall having issues with open fx regions with Melodyne editor 2. I never rendered my regions before.

I certainly do now that I've upgraded to studio 4. My old projects with open regions have bizarre things going on.

this is something I've never understood. if your using Melodyne, its because your trying to fix something.
so what do you have to lose by rendering really ? the fresh ears thing is also subjective.
your either fixing something that needed fixing to begin with, so there is no loss.
 
only once or twice since using Melodyne in my projects (which is well over 200) have I thought, I better make a back up/clone just in case I want to revert to this track that was messed up to begin with.
see the logic ?
I also never use Melodyne on a whole track. only portions that need fixing. so to each his own, we use this FX in different ways. I find when you use Melodyne on a whole track, your some what defeating the purpose of a natural sound, unless your using on something other than vocals. (like an out of tune guitar track) which even then, I rather redo/re record the whole track then try to fix a whole track.
 

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#20
soens
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Re: Melodyne 4 2016/10/02 18:19:08 (permalink)
Altering a small one instrument or voice clip will render much better results than altering the entire stereo mix of a 5 minute song. For that I would use an app intended for such.
 
BTW, It's not always about "fixing" something. Sometimes you're just after a different effect.
post edited by soens - 2016/10/08 16:45:55
#21
Gregkonji
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Re: Melodyne 4 2016/10/03 01:56:53 (permalink)
I actually make full backups of my projects before using Melodyne and I'm very aware I can clone the track before creating the fx region. This doesn't solve my issue of making small tweaks after listening with fresh ears. I don't want to have to start from scratch. I've over corrected a note or two before where it doesn't sound natural in context and it's nice to be able to back off on the correction (I'm talking errors that 90% of the population wouldn't even hear anyway).

So if I'm working on an fx region and my sonar crashes after an hour of fixing a track, I should just accept anomalies on that region when I re-open Sonar? So it's not enough that I save every 5 minutes but I should render my clips that often as well?

I actually don't even use Melodyne much anymore. The algorithms were more transparent back with 2 than they are now in 4. Just google "Melodyne 4 disappointment". I'm not alone with this opinion. I keep hoping Celemony will fix studio 4 to the quality I enjoyed previously.
#22
insanity
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Re: Melodyne 4 2016/12/11 10:19:07 (permalink)
Hi,
In platinum, how does one enable Create Region FX on a clip?  Right-clicking a clip, Region FX>Melodyne>Create Region FX is not enabled nor any other Melodyne menu item.
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dwardzala
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Re: Melodyne 4 2016/12/11 11:45:54 (permalink)
Is Melodyne in your VST scan path?

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#24
insanity
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Re: Melodyne 4 2016/12/11 13:23:42 (permalink)
I'll check.
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insanity
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Re: Melodyne 4 2016/12/11 16:26:15 (permalink)
Scan path looks good.  Only way I can use the tool is to play it in with transfer.
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Sanderxpander
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Re: Melodyne 4 2016/12/11 16:46:12 (permalink)
Try reinstalling Melodyne and make sure the VST3 version gets installed.
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Re: Melodyne 4 2016/12/11 22:14:17 (permalink)
OK, thanks for the advice.
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Re: Melodyne 4 2016/12/12 06:00:05 (permalink)
Scan location for Melodyne VST3

Program Files\Common Files\VST3\ Celemony\melodyne.VST3

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#29
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Re: Melodyne 4 2016/12/12 06:58:41 (permalink)
Yep, that's the current location.  Thinking of reinstalling at above suggestion and see if that resolves, then rescan.
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