Milamber
Max Output Level: -88 dBFS
- Total Posts : 148
- Joined: 2008/10/08 10:21:48
- Location: Dallas
- Status: offline
Melodyne Weirdness
I have Melodyne Essential installed and have a couple questions: The first question I have is why can't I save the edits I make while in the editor? I go into the editor, make a couple changes, save my project, close down and when I re-open the project none of my edits have been saved. The second question is why do I keep getting a Melodyne Licenser screen every time I try to "Open Editor"? After I close a project and then try to go back in and re-make my edits (i.e. Open Editor) the Melodyne Licenser screen opens and all of the little blobs are greyed out and uneditable. The licenser says that I have a license and that it is activated but it also has four options on the screen. I assume that my license is good and dont want to do anything with the four options so I close the licenser. Then I try to go to the editor and do some changes but everything is greyed out and uneditable.
Intel Core i7 CPU 920 @ 2.67 GHz, 2672 Mhz, 4 Cores, 8 Logical 6.00 GB Physical Memory Windows 7 x64 SONAR X3e 64-bit RME Fireface 800
|
Milamber
Max Output Level: -88 dBFS
- Total Posts : 148
- Joined: 2008/10/08 10:21:48
- Location: Dallas
- Status: offline
Re: Melodyne Weirdness
2013/10/18 18:01:37
(permalink)
Ok, I have question two figured out. Basically I had to re-enter my license key and re-register and now I can edit again. The bigger question now is why cant I save my edits when I save the project that I am working on. All my edits are just gone after I save and close my project ( and here I thought save was going to be simple). Perhaps all edits must be bounced to a clip inorder to capture the change between sessions??
Intel Core i7 CPU 920 @ 2.67 GHz, 2672 Mhz, 4 Cores, 8 Logical 6.00 GB Physical Memory Windows 7 x64 SONAR X3e 64-bit RME Fireface 800
|
pharohoknaughty
Max Output Level: -66 dBFS
- Total Posts : 1226
- Joined: 2004/07/08 17:29:16
- Location: Buenos Aires, Argentina
- Status: offline
Re: Melodyne Weirdness
2013/10/19 01:17:17
(permalink)
I had the same problem and it was discussed in a forum thread last week or so. It was caused by the "upgrade offer" from the third party vendor, tied into a licensing key check. It took a couple hours out of my life, trying to read the documentation and watch training videos to see what was wrong. If this happens to you, you need to find the extra window that is open and re-register the software. Cakewalk seems to be "licensing" more and more, for instance Melodyne and Addictive. This is just fine, except the other vendors have all kinds of paranoia about security that turns into annoying problems for us Sonar users. Not to mention the very annoying upgrade "offers" Celemony keeps popping into my life. I frankly do not like Melodyne, its just too complicated. I suppose that the nature of what it does is complicated, and that is the reason for it's lack of approachability. But the fact is that for me it is going on the back burner because I don't feel like watching the training videos over and over just to do what I have been doing in V-Vocal and Autotune for the last 10 years. Plus the tone of the Celemony training videos is so condescending that I really loose my enthusiasm.
|
Milamber
Max Output Level: -88 dBFS
- Total Posts : 148
- Joined: 2008/10/08 10:21:48
- Location: Dallas
- Status: offline
Re: Melodyne Weirdness
2013/10/19 12:46:59
(permalink)
pharoh, Thanks for the reply. That explains the registration weirdness. Have you or anyone else experience the inability to save edits when you save the project. The only way I can make my edits stick is to bounce to clip. Any thoughts on that part of this program?
Intel Core i7 CPU 920 @ 2.67 GHz, 2672 Mhz, 4 Cores, 8 Logical 6.00 GB Physical Memory Windows 7 x64 SONAR X3e 64-bit RME Fireface 800
|
Milamber
Max Output Level: -88 dBFS
- Total Posts : 148
- Joined: 2008/10/08 10:21:48
- Location: Dallas
- Status: offline
Re: Melodyne Weirdness
2013/10/19 16:59:52
(permalink)
Can someone please try this for me? Go to the link below and find the tip on "Make your vocals thicker" and do the tutorial, then save your project and close Sonar X3. Final step re-open Sonar and the project you just closed. Now see if the edits that you made with Sonar had been saved. For the life of me I am unable to figure out why the edits will not save on my machine and I have to believe that it is something that I am doing wrong. The URL is: http://blog.cakewalk.com/...y/products/sonar/tips/and the tip is: Make your vocals thicker Thanks, -Ken
Intel Core i7 CPU 920 @ 2.67 GHz, 2672 Mhz, 4 Cores, 8 Logical 6.00 GB Physical Memory Windows 7 x64 SONAR X3e 64-bit RME Fireface 800
|
bvideo
Max Output Level: -58 dBFS
- Total Posts : 1707
- Joined: 2006/09/02 22:20:02
- Status: offline
Re: Melodyne Weirdness
2013/10/19 17:09:56
(permalink)
|
Milamber
Max Output Level: -88 dBFS
- Total Posts : 148
- Joined: 2008/10/08 10:21:48
- Location: Dallas
- Status: offline
Re: Melodyne Weirdness
2013/10/19 17:17:15
(permalink)
Thanks bvideo!!! Ok, thats good in a bad way. Now I am wondering if this issue is still a problem with the Melodyne Editor version of the product. Can anyone verify this same set of steps or something similar within the Editor version. That would be the clencher as to if I upgrade or not. Thanks, -Ken
Intel Core i7 CPU 920 @ 2.67 GHz, 2672 Mhz, 4 Cores, 8 Logical 6.00 GB Physical Memory Windows 7 x64 SONAR X3e 64-bit RME Fireface 800
|
Milamber
Max Output Level: -88 dBFS
- Total Posts : 148
- Joined: 2008/10/08 10:21:48
- Location: Dallas
- Status: offline
Re: Melodyne Weirdness
2013/10/19 18:59:05
(permalink)
Well I just ran the Melodyne Editor version test and this is also a defect in that version. I would suggest holding off on the upgrade to anyone that is experiencing save issues within SONAR X3b. Definitely not a fun experience chasing down this defect. Lost about an hours worth of edits. The only work around I can think of is to bounce to clip when you are done with your edits.
Intel Core i7 CPU 920 @ 2.67 GHz, 2672 Mhz, 4 Cores, 8 Logical 6.00 GB Physical Memory Windows 7 x64 SONAR X3e 64-bit RME Fireface 800
|
Noel Borthwick [Cakewalk]
Cakewalk Staff
- Total Posts : 6475
- Joined: 2003/11/03 17:22:50
- Location: Boston, MA, USA
- Status: offline
Re: Melodyne Weirdness
2013/10/19 20:36:38
(permalink)
If its not saving your edits after simply saving and reloading the project, this is most likely not a SONAR problem but a Melodyne registration issue. This behavior is similar to what happens when Melodyne is running in demo mode. I suggest contacting Celemony tech support and they can walk you through resolving it. You could also try uninstalling Melodyne and reinstalling making sure that you are installing the VST3 version or doing a repair install with the Melodyne installer.
|
bvideo
Max Output Level: -58 dBFS
- Total Posts : 1707
- Joined: 2006/09/02 22:20:02
- Status: offline
Re: Melodyne Weirdness
2013/10/19 21:49:07
(permalink)
The issue is not simply saving the edits of a simple application of Melodyne. The settings of the cloned RFX are lost. For me, this happened with the registered Melodyne essential. See the scenario of CWBRN-20020 (Submitted to Development). Cloning is part of the Vocal Thickening Tip. By the way, a perfectly fine workaround is just not clone a track with Melodyne. Or delete it from the clone and reapply it. Especially if your aim is to change the editing anyway. Edit: WOW --- here on a Saturday night! Thanks, Noel!
|
Noel Borthwick [Cakewalk]
Cakewalk Staff
- Total Posts : 6475
- Joined: 2003/11/03 17:22:50
- Location: Boston, MA, USA
- Status: offline
Re: Melodyne Weirdness
2013/10/19 23:34:53
(permalink)
I posted that on the train back to Boston from AES :) That's a different issue from what the OP is talking about. The clone issue is some missing code in SONAR to handle the ARA region clone.
|
mettelus
Max Output Level: -22 dBFS
- Total Posts : 5321
- Joined: 2005/08/05 03:19:25
- Location: Maryland, USA
- Status: offline
Re: Melodyne Weirdness
2013/10/20 06:03:00
(permalink)
I experienced this as well and the "fear" of it repeating made me default to a work-around that is not particularly "fun" and removes the ability to see the rest of the project :( I opened the audio from the track I wanted in stand-alone mode and could work with it just fine, save it, and pull it back into SONAR. This also had the advantage that Melodyne is not even in the SONAR project at that point, but undermines its effectiveness as a plug-in. The "once bitten, twice shy" scenario... I need to test OP again myself to be sure if it is repetitive.
ASUS ROG Maximus X Hero (Wi-Fi AC), i7-8700k, 16GB RAM, GTX-1070Ti, Win 10 Pro, Saffire PRO 24 DSP, A-300 PRO, plus numerous gadgets and gizmos that make or manipulate sound in some way.
|
bvideo
Max Output Level: -58 dBFS
- Total Posts : 1707
- Joined: 2006/09/02 22:20:02
- Status: offline
Re: Melodyne Weirdness
2013/10/20 10:44:45
(permalink)
Thanks for your update, Noel. I get it now; my reference was not to the OP, but post #5. And I thought your post #9 was referring to all reports in the thread, not just post #1.
|
Milamber
Max Output Level: -88 dBFS
- Total Posts : 148
- Joined: 2008/10/08 10:21:48
- Location: Dallas
- Status: offline
Re: Melodyne Weirdness
2013/10/20 15:43:17
(permalink)
mettelus, There does not appear to be a fix to my OP. I believe that Melodyne Studio supports multi track editing but it comes at a somewhat hefty price and I am unsure as to if it integrates well with SONAR. Anyway, I am thinking that as long as there is some workaround that is tolerable I will continue on with the essential version but avoid the editor upgrade price for now.
Intel Core i7 CPU 920 @ 2.67 GHz, 2672 Mhz, 4 Cores, 8 Logical 6.00 GB Physical Memory Windows 7 x64 SONAR X3e 64-bit RME Fireface 800
|
brian brock
Max Output Level: -85 dBFS
- Total Posts : 297
- Joined: 2007/02/16 18:00:18
- Status: offline
Re: Melodyne Weirdness
2013/12/10 01:41:21
(permalink)
Noel Borthwick [Cakewalk] That's a different issue from what the OP is talking about. The clone issue is some missing code in SONAR to handle the ARA region clone.
The clone issue is unresolved in X3c
|
clk4suport
Max Output Level: -90 dBFS
- Total Posts : 7
- Joined: 2013/11/21 05:50:09
- Status: offline
Re: Melodyne Weirdness
2013/12/10 05:04:44
(permalink)
Hi there, I will try to fetch some info about you.
|
Westside Steve
Max Output Level: -75 dBFS
- Total Posts : 794
- Joined: 2007/04/08 03:57:43
- Location: Norton Ohio
- Status: offline
Re: Melodyne Weirdness
2013/12/10 11:53:31
(permalink)
For what its worth I always bounce Melodyne edited tracks to another track. WSS
|
DjiDoe
Max Output Level: -87 dBFS
- Total Posts : 155
- Joined: 2005/03/06 09:29:35
- Location: Quebec City
- Status: offline
Re: Melodyne Weirdness
2013/12/12 13:58:38
(permalink)
I have the problem where I keep getting the Melodyne Licenser screen opens and all of the little blobs are greyed out and uneditable. I contacted Melodyne they were very helpful but my problem is still there. Occasionnaly that is working good but 9/10 the problem remains. It's extremely bad when you buy a product and cannot use it because of the anti-piracy systems...
|