STinGA
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Melodyne and bounce to clip
In the past when using V-Vocal it was recommended to apply corrections with a bounce to free up resources and remove V-Vocal from potential problems whilst running in real time.
Is it still necessary to bounce down Meoldyne corrections or should it be left running in real time?
Thanks
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Sanderxpander
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Re: Melodyne and bounce to clip
2013/10/01 03:33:35
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The same principle applies. "Necessary" depends entirely on your resources and the complexity of your project. Bouncing will always save CPU power. Obviously, it's more convenient not to bounce. Look at your meters and decide?
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Skyline_UK
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Re: Melodyne and bounce to clip
2013/10/01 03:47:34
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I always bounce because I usually want to do other things to the bounced track, e.g. apply FX like reverb, copy and paste a section or phrase, apply envelope(s), etc., so I believe it's good housekeeping. It's a correction tool after all, not an effect. I always keep the original track in case much later I want to go back and change something I'd done in the Melodyned track, and a good trick is to sometimes use the original track as a 'doubled' vocal down in the mix.
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STinGA
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Re: Melodyne and bounce to clip
2013/10/01 03:50:57
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Ok,
As my machine does seem to be a bit resource light, I will continue as for V-Vocal .
Thanks for the replies.
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Vlar
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Re: Melodyne and bounce to clip
2014/05/08 11:40:06
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It seems like you would want to go ahead and bounce to clip if you are happy with the correction. You could keep a copy of the original track if you thought you might ever need the uncorrected version again.
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Kalle Rantaaho
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Re: Melodyne and bounce to clip
2014/05/08 15:11:21
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When Melodyne is in question, to me it's not been a resource question, but I've had really big problems with projects including an active Melodyne. Since those I've never closed a project without bouncing Melodyne first. There were cases I could hardly open a project in safe mode.
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CJaysMusic
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Re: Melodyne and bounce to clip
2014/05/08 15:14:35
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s it still necessary to bounce down Meoldyne corrections or should it be left running in real time? I never knew it was necessary. I have not bounced down melodyne and left it in real time when exporting. It acted just fine. I have been using melodyne for over 5 years Cj
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joakes
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Re: Melodyne and bounce to clip
2014/05/08 17:25:55
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FWIW my way of doing things is to clone a vocal take, as a back up, then divide the offending parts into small regions, as per v-vocal of past.
After correcting two or three small regions i bounce them as clips together saving after each bounce. Eventually i have a correçted track.
Works for me, each to his own.
Cheers, Jerry
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yoursong
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Re: Melodyne and bounce to clip
2014/05/08 21:33:12
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Aside from better performance, I thought bouncing was necessary in both V Vocal and Melodyne, in order to fully render the changes, so the result is the highest possible quality. If not bounced, I thought I was only listening to a lower quality preview to be used in editing until ready to bounce.
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Anderton
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Re: Melodyne and bounce to clip
2014/05/09 10:06:28
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There are some things you can't do with clips if the editor is open...IIRC you can't split clips, for example. For me, optimum workflow is to copy the track, render the process, and mute+hide the original when done. That way it's always available if I need it.
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CJaysMusic
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Re: Melodyne and bounce to clip
2014/05/09 11:27:35
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I thought bouncing was necessary in both V Vocal and Melodyne, in order to fully render the changes, so the result is the highest possible quality. If not bounced, I thought I was only listening to a lower quality preview to be used in editing until ready to bounce. It will be rendered when you export the project and melodyne will use the algorithm you choose. If you select the higher quality setting, then it will export with that setting. Nothing is lost if you do not bounce first, unless you have it set up that way. CJ
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MorganT
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Re: Melodyne and bounce to clip
2014/05/09 15:16:10
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I used Melodyne on multiple vocal clips in a project that was vocal-heavy. I began getting quite a bit of clicking/popping during playback, even with my buffer set to max stability,until I bounced several to clips. I'm sure it depends on how much the rest of your project is using resources as well.
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