You can do it several ways.
Here's the 2 ways I do it depending on what I need.
1. The WHOLE TRACK edit... this is generally when I'm working with a raw vocal that needs lots of melodyning. I work the entire track and save it often as I work. When I finish I do a BOUNCE TO TRACK which processed the entire track at one time and automatically creates a new totally processed track. I can mute the original while I determine if the new bounce track is appropriate or not.
This way I still have the original with ME in it and I have the new ready to roll track. I will Archive the original and hide it and work with the bounced track. If I find "missed fixes" in the new track I simply delete the entire new track that was bounced, and go back to the original track with ME, to that specific note, fix it and bounce to track again.
2. Small fixes in a track. Sometimes after I have been working with the bounced track or perhaps some other track, I will hear something that bothers me and I know it needs to be fixed. so..... I set my time line marker right before it and run melodyne on a very small section of the track. I make the changes and fixes in Editor and listen carefully to be sure I got it right. I save the project with a click.
On a small clip and fix like this I will simple highlight the track and select PROCESS AUDIO > APPLY FX. This is a destructive edit since I can undo it only until I shut down the project. But often, I am 100% moving forward with the fix anyway so I don't worry about having to undo it.
Neither of those methods require an export from the project and an import back in.... they are both quick and easy inside the box and project.
#1 preserves the original track in archive form..... #2 does not.
hope this was helpful.
post edited by Guitarhacker - 2012/02/22 07:34:25