Helpful ReplyMelodyne issue with Kingston? Very weird behaviour

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MacFurse
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2015/12/10 02:18:04 (permalink)

Melodyne issue with Kingston? Very weird behaviour

Hi everyone.
 
Updated Kingston yesterday and back into my current project, only Melodyne Editor is now not working properly. It seems hit and miss. Open current project, (has AD2 tracks, most instruments done, no synths except drums, still in recording stage and currently doing vocals). Been working on it the last two weeks without any real issues. Decided to do some more vocal takes today to try for a different melody, and then re-pitch for the vocalist to learn the new notes better, using Melodyne, and..
 
Suddenly being asked to activate Melodyne for this PC. It's been working fine for a couple of years now.
 
Save project. Get out, open again. all good with registration, except I can no longer hear any changes to the notes in Melodyne Editor. Useless really, as I can only guess where to drag the note. Nothing I can find will give me audio. Shut down the project again, re-open, wants to activate again. Shut down, open a past project, asks for activation. Shut down, reopen, all good again? Try to edit with Melodyne, working fine, hearing audio. Close, reopen current project, asks for activation, close and reopen, it's OK again, except, I cannot get any audio whilst editing the notes for the life of me.
 
Been at this now for hours and getting nowhere. Does anyone have any idea what to look for or try? Should  I reinstall Meloydne?
 
It worked fine yesterday before the latest update to Kingston. My PC is fully up to date with hardware and software, running Win10.
 
Thanks. Dave.

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KWILD
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Re: Melodyne issue with Kingston? Very weird behaviour 2015/12/10 04:58:57 (permalink)
I got a lot (and different problems) with Melodyne and latest Kingston update (and update 1) crash like hell!
Im trying to investigate further but thats really a shame,i can't barely work!!

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MacFurse
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Re: Melodyne issue with Kingston? Very weird behaviour 2015/12/10 05:32:48 (permalink)
Well, Ive got around the problem, but this is not good.
 
Melodyne has been problematic for me since Splat. My workaround since has been to only Melodyne short clips at any one time, and bounce them to the clip when done, before moving onto to any other work. Otherwise I suffer multiple crashes. Fine. I can live with that.
 
This time, I had left one very short Melodyne'd clip in my bass track. Thought I had bounced the entire track to clip, but missed a bit at the end. About 2 bars. Once I bounced it to clip, Melodyne starting working again properly. I found this by deleting each track until a change occurred, and then looked at length into the track to determine the above.
 
Another afternoon lost in fault finding  

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KWILD
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Re: Melodyne issue with Kingston? Very weird behaviour 2015/12/10 05:54:14 (permalink)
The problem of strange crashes or other crazy behaviors like empty clips when you render melodyne region fxs,impossibility to duplicate with CTRL+drag a clip with melodyne region fx,and already mentioned suddenly crashes,seems more prominent when you work with complex projects with a lot of VST/VSTi's coming from older versions of Sonar (X3,X2 or older) and modified with Sonar Platinum.
Anyway yesterday i got a Melodyne crash even with a fresh new project with barely 4 tracks a bunch of vsts and no vsti's!!
Seems the bakers need to investigate more about melodyne integration with sonar!
 
 
 
 

Mobile Suit E.R.A.
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My SOUNDCLOUD :
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Save the children (tribute to Gil Scott Heron) released on BEATPORT :
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#4
wolfstudios53
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Re: Melodyne issue with Kingston? Very weird behaviour 2015/12/10 07:56:14 (permalink)
I have had many problems with Melodyne Editor until I started running SPlat with administrative startup, even though I am the administrator of my machine. 

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KWILD
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Re: Melodyne issue with Kingston? Very weird behaviour 2015/12/10 08:00:42 (permalink)
Im with administrative startup too,so that's not the behaviour...

Mobile Suit E.R.A.
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Save the children (tribute to Gil Scott Heron) released on BEATPORT :
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Bristol_Jonesey
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Re: Melodyne issue with Kingston? Very weird behaviour 2015/12/10 08:24:59 (permalink)
I'm sure you guys already know this but simply having administrative users rights is NOT the same as specifically right clicking the program .exe and choosing "Run As Administrator"

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KWILD
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Re: Melodyne issue with Kingston? Very weird behaviour 2015/12/10 08:45:42 (permalink)
yes,im talking (and im sure wolfstudios53 too) about running Sonar checking the option "run as administrator".

Mobile Suit E.R.A.
 _____________________________ 
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Save the children (tribute to Gil Scott Heron) released on BEATPORT :
https://pro.beatport.com/track/save-the-children-original-mix/6334649
  
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Bristol_Jonesey
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Re: Melodyne issue with Kingston? Very weird behaviour 2015/12/10 09:03:28 (permalink)
Good stuff.

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streckfus
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Re: Melodyne issue with Kingston? Very weird behaviour 2015/12/10 14:51:26 (permalink)
Yep, I too had a history of Melodyne issues with Sonar until I got rid of some VST2 .dll files, and up until recently I was okay, then a couple of days ago I used Melodyne in a project started from scratch within Splat and I got crashes when creating RegionFX and/or opening a project with active Melodyne instances.  <Sigh>
 
Ultimately it seems to work better when adding Melodyne as a plugin effect and capturing the vocal in real time, then doing the necessary work, then bouncing to a new clip and completely deleting everything Melodyne related before saving.  (Which typically means recording a track using the comping feature, then bouncing that comp to a new track, using Melodyne on that, THEN bouncing THAT to a new track.)
 
Ultimately I can live with it because Melodyne Editor is such an awesome and useful tool, and although tedious and annoying, thus far these issues haven't killed any projects, but man.  It would be great if this persistent issue (at least for some of us...I know some people haven't experienced any of these issues at all) was finally put to rest.
 
I'm still on JP and haven't bumped up to Kingston yet, so given the history of issues I've experienced from X3 through to JP, I wouldn't think there's anything Kingston-specific causing the problems the OP is facing.

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TStorms
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Re: Melodyne issue with Kingston? Very weird behaviour 2015/12/10 16:11:58 (permalink)
I've had some recent issues with Melodyne changing the volume of and adding some geef (use your imagination - it doesn't sound good, does it?) to the processed clip. Fortunately, everyone I record has a perfectly in tune voice so I don't need Melodyne - I just use it to throw in a few pitchy notes once in a while so people don't get jealous of the flawless vocals - and because it's free with SPLAT.
 
I haven't had the time to experiment with any solutions but Ed the Bapu gave me some pointers (always make a copy of the track and set it to 0dB before Melodyning) that I expect to try.
 
Maybe Celemony and Cakewalk will get together and work this stuff out if we stop saying "ain't no big deal". It is a big deal when you're actually trying to get something done. 

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stevec
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Re: Melodyne issue with Kingston? Very weird behaviour 2015/12/11 10:00:41 (permalink)
Weird...  I've been using Melodyne pretty heavily for the last three days in Kingston and have probably processed 15-20 clips on multiple tracks/lanes without issue.  Granted, I always render the results after each clip is done (a carry over from using VVocal).   The project has about 14 audio tracks, CA-X amp sims on 7 of those tracks, Kontakt, multi-out AD2, a few Aux Tracks (one with GR5), and PC plugins scattered all around.  
 
This is on Win7 running on a Q9300 w/ 8GB RAM and a Focosrite 18i6 using ASIO.   I see most sigs include Win7 so I wonder what is so different.   FWIW, I typically have an active internet connection via a USB adapter but rarely have a browser open.
 

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tenfoot
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Re: Melodyne issue with Kingston? Very weird behaviour 2015/12/11 14:36:59 (permalink)
TStorms
 
 
Maybe Celemony and Cakewalk will get together and work this stuff out if we stop saying "ain't no big deal". It is a big deal when you're actually trying to get something done. 


 Sorry guys - my experience is similar to Steves -  running melodyne editor under Kingston platinum on Win 7. I use it often and it is rock solid. Probably time to do some of our own System trouble shooting rather than waiting or a fix from Cakewalk  as it would seem the problem is not universal with Sonar.



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KWILD
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Re: Melodyne issue with Kingston? Very weird behaviour 2015/12/11 15:08:36 (permalink)
tenfoot
TStorms
 
 
Maybe Celemony and Cakewalk will get together and work this stuff out if we stop saying "ain't no big deal". It is a big deal when you're actually trying to get something done. 


Sorry guys - my experience is similar to Steves -  running melodyne editor under Kingston platinum on Win 7. I use it often and it is rock solid. Probably time to do some of our own System trouble shooting rather than waiting or a fix from Cakewalk  as it would seem the problem is not universal with Sonar.




Maybe the problem it's related to Windows 10,don't you?

Mobile Suit E.R.A.
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Save the children (tribute to Gil Scott Heron) released on BEATPORT :
https://pro.beatport.com/track/save-the-children-original-mix/6334649
  
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streckfus
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Re: Melodyne issue with Kingston? Very weird behaviour 2015/12/11 15:17:37 (permalink)
Whatever the problem, Cakewalk/Melodyne or something goofy with user system configuration, it isn't strictly Windows 10.  I'm still running Win 7 and have had occasional Melodyne issues from X3 up through Splat JP.

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TStorms
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Re: Melodyne issue with Kingston? Very weird behaviour 2015/12/11 17:42:11 (permalink)
I'm on Win7 also. Melodyne has been trustworthy for me in the past but not so on Kingston. I can also say that I've only used it on one Kingston track - so I can say it's been broken in Kingston 100% of time

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Re: Melodyne issue with Kingston? Very weird behaviour 2015/12/11 21:02:50 (permalink)
This is an interesting thread! I've always had great success with Mielodyne in Sonar Platinum. But I haven't used it over the past couple of months or releases. So this is interesting and surprising. I haven't yet dug in to see what's happening on my end yet.

I'll be watching this space.

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Re: Melodyne issue with Kingston? Very weird behaviour 2015/12/11 22:05:00 (permalink) ☄ Helpfulby MacFurse 2015/12/12 04:36:51
I had the same problems as the original poster. I'm relying on memory here, so I could be wrong, but I uninstalled Melodyne and then reinstalled it by downloading directly from Celemony and registering it under my Editor license, and it has worked properly ever since.
 
When I run updates via the Command Center I make sure I don't run an install or update for Melodyne. 
 
My theory is that doing so causes a miscommunication between Sonar and Melodyne, making Melodyne think the user has only the license bundled with Platinum rather than the Editor license. 
 
Anyway, the problem ceased after I did this. Worth a try. 
post edited by Hangdog Cat - 2015/12/11 22:27:05

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MacFurse
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Re: Melodyne issue with Kingston? Very weird behaviour 2015/12/12 04:20:07 (permalink)
Sorry, been away for the last couple of days. Appreciate the comments from all.
 
 I have never re-installed Melodyne Editor with Splat, deliberately staying away from installing anything from CCC like Dimension Pro, Rapture, Cake instruments, etc. They are all previously installed on another drive, including Melodyne, and I want it to stay that way. Melodyne for me has always been quirky. If I do too large a clip, or leave any Melodyned unbounced clips in tracks, things usually go haywire. Nearly all my projects are created in a certain fashion. I record my ideas with acoustic until I have the song format down, create a new track, copy and paste the comp'd and bounced track to the new track, and delete all other takes, ensuring all instances of Melodyne are gone. Then I will create the drum track, and then begin recording all instruments. Then I save as a new project to begin editing, ensuring all recorded work is kept in an original file. In the new project I will Melodyne, tempo change etc, all the usual stuff, to my hearts content, but always ensuring that I only do small parts at a time, rendering down as I go. The finished comp from each track is copied to a new track and rendered again. There will be no clips left unrendered. Once I've done all this, I will delete all tracks with takes and save as, again, to a new project, which will only contain one rendered track for each instrument, and work on vocals begins, but follows the same pattern as above. I have found this to work for me. If I don't, everything seems to continually trip up and crash, probably based around whatever effects I've inserted, but in my mind, most of my workarounds and workflow choices, are based around getting Melodyne to work without crashing my projects continually.
 
It is a great piece of software, as is Sonar. I'm not complaining really about either, except on days when I am trying to work, have artists in recording, and I have to stop for hours, sometimes days, to work out yet another problem. I come from the tape days. The digital days are just incredible. But as I get older, I get more frustrated I guess, because I just can't keep up with the amount of knowledge required to keep working uninterrupted. A rant maybe, but it's very real to me.
 
So I not happy that others are having similar problems, but I'm heartened that if I'm not alone, the problem will eventually be looked at and hopefully fixed.

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