Re:Melodyne unable to process
2012/04/05 02:58:32
(permalink)
In 1. above are you bouncing to a new clip? That's what I do. And I don't use freezing.
I keep the original track and open underneath it a 'treated' track, in case I want to revisit what I've done. I chop the original track up into small bits as I've always had lockups then crashes with Melodyne versions after the good old (obsolete) Plugin version. I insert Melodyne as an FX on the original track, muting any other FX if there. Make sure the velocity is what you want as it will be bounced at that. I work on the first clip and when done I highlight (i.e. select) that clip and then use the bounce to track function to bounce the clip to the treated track. Until Melodyne's resource leak is fixed I then have to save the project, delete the Melodyne plugin, close and re-open Melodyne (yes, exactly...) I then do the next clip and so on.
NB: Melodyne acknowledged the resource leak after CW told them about it in January following crash dumps I (and others I assume) submitted to CW via Expanded's new problem reporter. Melodyne have promised a fix but in the next Editor V2 update.
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