Dave King
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Mix Levels Question
I know I've seen this discussed before in the forums but I can't remember where. What levels (Peak and RMS) do you strive for in a complete mix without applying compression or limiting on the master bus? Thanks.
Dave King www.davekingmusic.com SONAR X2 Producer 64-Bit StudioCat PC Windows 7 Home Premium, Service Pack 1 Intel Corel i5 3450 CPU @3.10 GHz RAM 8 GB M-Audio Delta 44 M-Audio MidiSport 2x2
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skullsession
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Re:Mix Levels Question
2009/10/26 14:35:11
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I try to track everything with a peak at about -12db. I also try to keep the master at about -12db...but I'm cool as long as it's not clipping. I never check RMS until the final stages of mastering.
HOOK: Skullsessions.com / Darwins God Album "Without a doubt I would have far greater listening and aural skills than most of the forum members here. Not all but many I am sure....I have done more listening than most people." - Jeff Evans on how awesome Jeff Evans is.
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silvercn
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Re:Mix Levels Question
2009/10/26 15:15:10
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Are you suggesting -12 on the master - period; or prior to other effects - compress., limiting, etc or mastering? If you bring it up at another stage -(Mastering for example) what final level do you then bring it up to?
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skullsession
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Re:Mix Levels Question
2009/10/26 15:44:15
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I'm not really SUGGESTING anything. Just sharing how I work. On the master buss, anything between -12 and -6 works ok. Less than that is ok with me too. I'll make up the difference in mastering. Final master levels depends heavily on the client. Personally, I'm usually happy with an RMS of -12ish on my own masters.
HOOK: Skullsessions.com / Darwins God Album "Without a doubt I would have far greater listening and aural skills than most of the forum members here. Not all but many I am sure....I have done more listening than most people." - Jeff Evans on how awesome Jeff Evans is.
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silvercn
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Re:Mix Levels Question
2009/10/26 16:01:20
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Thanks for sharing the info.....(suggestion was a lousy way to put it I guess). Thanks
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Philip
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Re:Mix Levels Question
2009/10/26 18:24:23
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2 cents: Your/my bass-line varies from mix to mix and may dramatically raise/lower the RMS. (Something I didn't read in Bob Katz, IIRC.) Final mixing for my generic genre (soft rock with moderate bass-lines): my RMS's may be slightly lower (for greater micro-dynamics) ... and varies to maybe -15. Many peaks go near the top ... like stray snares and kicks (which I personally like) (Mastering of course is a whole different animal ... as you've alluded to. With some shorter upbeat masters I compress the master-limiter for 'Fast and Loud' ... others I try to retain the transparency and micro-dynamics of the mix)
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Spaceduck
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Re:Mix Levels Question
2009/10/27 09:37:33
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I need to start paying more attention to the science behind mixing & mastering. But something I recently read has made me rethink everything I've known. It was published by a well known producer--and I forgot the most important part, his name--where he describes 3 types of production: 1) The mix is done with little or no compression, keeping levels relatively low so that the mastering engineer has a lot to work with 2) The mix is done with lots of compression on individual tracks but the master bus is left alone (high levels), and the mastering engineer only does minor tweaks. or the one that changes all the rules... 3) No compression (or very light) on the tracks, no compression on the master. The burden of getting good levels falls on the mixing engineer who has to automate his butt off. If done correctly, there is no need for mastering except for consistency with other tracks on the album. With this method, you work with the full dynamic range; thus try to normalize the mix to the highest levels possible. It's #3 that I'm experimenting with now, and so far it sounds better unmastered than anything I've done before, even with mastering. It's also the most work I've ever put into mixing in my entire life Anyway, I guess my point is you should choose which of the 3 basic methods you & your mastering engineer are comfortable with, then go for it.
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guitartrek
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Re:Mix Levels Question
2009/10/27 13:19:49
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I've settled on averaging around -6db for the louder passages in my songs. This level seems to work the best for me when trying to acheive commercial sounding loudness after limiting and compression in Ozone. In Ozone I'm keeping the input and output gains at 0db so the only thing that is bringing up the mastered levels is the limiter (and a little bit of the multiband compression). However, the -6db average requires some extra attention in the mix. In the past I was averaging less than -6db before Ozone (like -12db) but this was creating all sorts of issues for me requiring fiddling with the Input gain in Ozone, or dropping the threshold on the limiter which had weird effects. On this forum someone mentioned averaging -6db before mastering, and when I started doing this, alot of my issues went away. This requires some compression on tracks - particularly bass and kick. I'm also doing parallel compression on the drums which, for whatever reason, gives me punchier drums sounds with lower levels. Without parallel compression I had higher transients in the snare for example, which caused issues in Ozone with my goal of -6db average before mastering.
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Dave King
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Re:Mix Levels Question
2009/10/27 13:42:31
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I'm also doing parallel compression on the drums which, for whatever reason, gives me punchier drums sounds with lower levels. Without parallel compression I had higher transients in the snare for example, which caused issues in Ozone with my goal of -6db average before mastering. Can you recommend somewhere that I can learn how to do this in Sonar? Thanks.
Dave King www.davekingmusic.com SONAR X2 Producer 64-Bit StudioCat PC Windows 7 Home Premium, Service Pack 1 Intel Corel i5 3450 CPU @3.10 GHz RAM 8 GB M-Audio Delta 44 M-Audio MidiSport 2x2
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Beagle
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Re:Mix Levels Question
2009/10/27 13:54:59
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dave - for parallel compression just create 2 buses and make sends to each of them from the drum track(s). squash the bejeebers out of one bus and use mild compression on the other. another method is to clone the drum track(s) and put the compressors directly on the FX bins of each track, same types as above, one squashed, one mild.
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guitartrek
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Re:Mix Levels Question
2009/10/27 14:08:16
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Dave King I'm also doing parallel compression on the drums which, for whatever reason, gives me punchier drums sounds with lower levels. Without parallel compression I had higher transients in the snare for example, which caused issues in Ozone with my goal of -6db average before mastering.
Can you recommend somewhere that I can learn how to do this in Sonar? Thanks. Dave - I'm doing parallel compression in Addictive Drums, but you can do it easily in Sonar like Beagle said. I prefer not to use parallel compression on my cymbals, but some people do. You basically compress the hell out of the drums in the 2nd buss. You can also add distortion, saturation, or other weird effects too. And then you just bring up the volume of the 2nd buss to taste. Here is a video example: http://video.google.com/videosearch?q=parallel%20compression&rls=com.microsoft:*&oe=UTF-8&startIndex=&startPage=1&rlz=&um=1&ie=UTF-8&sa=N&hl=en&tab=wv#
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Dave King
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Re:Mix Levels Question
2009/10/27 16:34:28
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dave - for parallel compression just create 2 buses and make sends to each of them from the drum track(s). squash the bejeebers out of one bus and use mild compression on the other. Ah. Okay. Do you this for the entire drum kit or just for certain pieces?
Dave King www.davekingmusic.com SONAR X2 Producer 64-Bit StudioCat PC Windows 7 Home Premium, Service Pack 1 Intel Corel i5 3450 CPU @3.10 GHz RAM 8 GB M-Audio Delta 44 M-Audio MidiSport 2x2
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Beagle
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Re:Mix Levels Question
2009/10/27 16:58:10
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personally I only do it for the kick and sometimes to the snare and/or hat or ride depending on the sound I want. toms wouldn't be bad for that either, but again it depends on the sound you want.
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Beagle
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Re:Mix Levels Question
2009/10/27 16:59:32
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oh - and sometimes I'll do that on vox or other instruments as well - again - depending on what sound you're after.
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batsbrew
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Re:Mix Levels Question
2009/10/27 17:04:05
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the problem with 'stray' peaks, from any source, that go near 0db, is that when you decide you DO want your material louder than your premastered stereo mix, you WILL be chopping off all of those peaks with brick wall limiting, which WILL add some crunch and distortion to your final sound. still always better to leave more headroom on mixdown, than you think you really need.
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guitartrek
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Re:Mix Levels Question
2009/10/27 17:07:08
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Dave King dave - for parallel compression just create 2 buses and make sends to each of them from the drum track(s). squash the bejeebers out of one bus and use mild compression on the other.
Ah. Okay. Do you this for the entire drum kit or just for certain pieces? I started with just Kick and Snare, but the toms seemed to be a little mis-matched, so I added the toms too.
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Dave King
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Re:Mix Levels Question
2009/10/27 22:57:05
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Dave - I'm doing parallel compression in Addictive Drums, but you can do it easily in Sonar like Beagle said. I prefer not to use parallel compression on my cymbals, but some people do. You basically compress the hell out of the drums in the 2nd buss. You can also add distortion, saturation, or other weird effects too. And then you just bring up the volume of the 2nd buss to taste. Here is a video example: http://video.google.com/v...&hl=en&tab=wv# Very nice. I'm working on a tune in which I'm trying to get a Motown feel. So, I think this may be very helpful. Thanks!
Dave King www.davekingmusic.com SONAR X2 Producer 64-Bit StudioCat PC Windows 7 Home Premium, Service Pack 1 Intel Corel i5 3450 CPU @3.10 GHz RAM 8 GB M-Audio Delta 44 M-Audio MidiSport 2x2
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Bristol_Jonesey
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Re:Mix Levels Question
2009/10/28 08:28:13
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And if you've got your entire kit going into a bus - try a steep lo-pass filter before the compressor to emphasise the kick & toms.
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