Mixing Basics: Knowing Your Plugins

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chaz
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RE: Mixing Basics: Knowing Your Plugins 2006/04/25 20:25:47 (permalink)
Bump for the newbies and other newcomers.
#31
kennywtelejazz
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RE: Mixing Basics: Knowing Your Plugins 2006/04/26 11:41:40 (permalink)
Thanks Chaz, You give out so much usefull info ,and guidance for those who want to learn.
I got a lot of your links bookmarked .
I'm a slow learner , and I'm not in your leauge , but I ain't stupid .
You Are An Oasis of knowledge and experience, and I thank you for sharing your craft with us . Kenny

                   
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#32
OnlyOneMiLLz
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RE: Mixing Basics: Knowing Your Plugins 2006/05/14 22:38:42 (permalink)
Chaz HELP!

I'm having a compression problem with my channel strip I've had it for about two months..Its the Presonus EUREKA with an AT4040 it seems like I have too much compression but the track still peaks......Is it that my gain is too high? Are my release and attack settings are wrong?......Right now my Attact is 11(lil b4 mid) Release is just after the mid point, Thes -20, Ratio 5, Gain is 25, Impedance is 600.....What are your compressor settings for you vocals?
#33
yep
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RE: Mixing Basics: Knowing Your Plugins 2006/05/15 00:37:33 (permalink)
ORIGINAL: OnlyOneMiLLz

Chaz HELP!

I'm having a compression problem with my channel strip I've had it for about two months..Its the Presonus EUREKA with an AT4040 it seems like I have too much compression but the track still peaks......Is it that my gain is too high? Are my release and attack settings are wrong?......Right now my Attact is 11(lil b4 mid) Release is just after the mid point, Thes -20, Ratio 5, Gain is 25, Impedance is 600.....What are your compressor settings for you vocals?


You really need to read up on this and practice a little until you understand how compression works. Every setting on a compressor affects every other setting, and they are inter-dependent. depending on how your other settings are, adjusting, say, the attack setting up or down can have opposite effects.

There are tons of explanations all over the web and in books of how compressors work, but none of them are very clear until you already have a fairly good handle on certain things.

First piece of advice: avoid using your hardware compressor unless you really feel 110% confident in what you're doing. If you record at 24 bit, there is no advantage to compressing before recording, and software compressors will tend to be better than your hardware compressor. Moreover, if you get it wrong at the tracking stage, there is no way to fix it or undo it.

Second piece of advice: Understand the following before you start using a compressor. Depending on how you use it, a compressor can actually INCREASE the dynamic swings in your program material. Use of a compressor DOES NOT guarantee flatter overall levels. This is very important to understand.

Here's how a conventioanal four-knob compressor works (there are also two-knob compressors, but that's another story). You have four basic controls: attack, release, threshold, and ratio (there is also usually a "makeup gain" knob, but that's seperate from the action of the compressor, it's just a gain control that comes after the compression circuit. We'll deal with it later).

Before we start to talk about what those four knobs do, it is necessary to understand how an audio waveform develops. When you pluck a guitar string, or hit a piano key, or strike a drum head, several things happen to produce a complex waveform. I'm going to use an acoustic guitar as an example, but the following applies to almost any instrument, in principle.

If you look at the waveform of a plucked guitar note, there are typically three (maybe four) distinct parts of that individual note that look like different sections in a visual representation (in sonar's audio clips, for instance).

First there is the inital transient (the "attack" of pick on string). This typically looks like a sharp, almost instantaneous "spike" in level, and is typically the loudest part of the note.

Second, there is the main "body" of the note, the soundboard of the guitar resonating with the vibration of the string. This tends to have a fairly even level, and looks on the computer screen kind of like a brick of sound energy that comes after the initial transient spike. The duration tends to depend mostly on the guitar construction and playing technique. This is the "steady state" portion of the sound, the primary "sustain" of the note.

Third, there is the "decay" or "tail" of the note. This typically looks like a rapidly narrowing triangle attached to the end of the "body" of the sound. It is the section where the string starts to lose energy and the soundboard is just vibrating from inertia. it overlaps slightly into the time where the guitar has stopped vibrating altogether, and the final tail of the sound is simply the soundwaves still bouncing around in the room.

The phantom "fourth" section is "silence." Unless you record in outer space, there is no such thing as actual silence, but the quality of your "silence" definitely matters for purposes of compression. We define silence as the point where random noise and room mode resonance takes over and is as loud or louder than the sound of the actual note.

Got all that? good. Here's how it matters to your compressor. Your compressor has a little gremlin in it that turns down a volume knob. That's all. Really. A compressor is just a little guy that changes a gain control really fast. Here are how you give him his instructions:

Threshold-- this is like an alarm clock that wakes up your little gremlin. If you set your threshold at -6, and your incoming audio signal never goes above -6, then your little gremlin never does anything and sleeps through the whole thing. Once you threshold goes above -6, the gremlin wakes up and springs into action.

Attack-- If the threshold is the alarm clock, "attack" is the gremlin's "snooze" button. The "attack" is a delay between the time the signal goes above the threshold, and when the gremlin actually starts doing his job. For instance, if your threshold is set at -6, and your attack is set at 20ms, then what happens is this-- when your audio signal goes above -6dB, the gremlin groans, rubs his eyes and hits a snooze button that lasts for 20ms. After 20ms, the gremlin actually wakes up and starts doing his job. This setting allows 20ms of "attack" (aka "transient," aka "peak") to sneak through before the signal gets compressed. So if you wanted to flatten the whole signal, you'd set the attack to 0ms. If you want to keep the "impact" or the pluck of the guitar string intact before you start squishing the sound, then you simply tweak the "attack" setting to taste.

Ratio-- this determines how much the gremlin turns down the volume. It works in relation to t he "threshold" setting. So if you set the threshold to -6, and the ratio to 2:1, then the gremlin will turn down the volume by 1db for every 2db above -6 the input signal went. So if the input signal was -3dB, the gremlin will turn down the signal by 1.5dB, for an output level of -4.5. (Ratios above 10:1 or so can basically be consiered a hard limiter)

Release-- this is the gremlin's quitting time. If you set the release time to 0ms, the gremlin quits and goes back to sleep as soon as the incoming signal drops below -6db (or whatever the threshold is set to). If te release is set to, say, 50ms, then the gremlin keeps working for 50ms AFTER the input signal drops below -6, which can lead to smoother-sounding tails.

So here are some examples:

If the threshold is set ABOVE the level of the BODY of the sound, but BELOW the LEVEL of the TRANSIENT attack of the sound, and the attack/realease are set very fast, then the compressor will basically work as a peak limiter, only compressing the initial transient attack.

If the threshold is set below the level of the BODY of the sound, and the attack and release are set somewhat slower, then the slow attack time will allow the transient sound to pass right through and will then compress the body and "tail/decay" of the note. This will create MORE initial impact when you apply makeup gain, and the slow release time will create a longer, more gradual sustain. This is the most "dramatic" way to set your compressor.

If you set a fast attack and a slow release with a low threshold, you can actually create a sort of "inverse" waveform, where the attack is compressed and the "body" of the sound sort of "swells" after the initial sharp compression releases.

If you have very aggressive compression settings with a too-fast release time, the compressor will "let go" too soon, and the decay and silence will pop through as amplified background noise between notes, causing "pumping" or "sucking" artifacts. On certain kinds of dance/club/electronic music, this can be a cool "throbbing" effect on bass or kick or synth pads. On most kinds of acoustic music, this sounds awful.

If you set the release time slow enough, the compressor will overlap onto the next note, and reduce your transients even if you set the attack time to let the transients through, again creating a "pumping" effect, but with a slightly time-dragging feel.

Depending on how you set the compressor, you can turn a sequence of steady quarter notes into short, choppy, staccatto hits, or into a smooth, pulsating pad, or make the notes sound like they're pushing or dragging the beat. You can make a track sound punchy and slamming, or mellow and smooth.

Listen to how the compressor affects the way the music breathes and pulses. Listen for the changes in performance "feel." Don't try to use the compressor as an automatic volume control-- use your faders for that. Don't use a compressor to limit stray digital overs on the incoming signal-- use a limiter for that, or better yet, just turn down your record levels and deal with your levels in the software.

Finally, and THIS IS THE MOST IMPORTANT THING TO KNOW, never rely on "presets" or "recipes" for compressor settings, unless you're simply using the compressor as a hard limiter. Correct compression settings depend of the tempo and dynamic profile of the incoming signal, and on the desired dynamic profile. THERE IS NO WAY any preset-writer could have known this about your material. Presets may be useful for reverb, saturation effects, even eq sometimes, but almost never for compression. Anybody who tells you that the right compression settings for, say, electric bass are such-and-such is WRONG, unless they always record the same player and the same instrument at the same tempo every time.

Cheers.
post edited by yep - 2006/05/22 14:50:25
#34
Beagle
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RE: Mixing Basics: Knowing Your Plugins 2006/05/17 08:53:00 (permalink)
Another question....

chaz you talked a lot about what you use for plugins and why, but you didn't address HOW. Are you using these plugins directly in the trax (doubtful) or using them in aux sends (I would think likely)? How do you determine how much of the signal to send? How many aux sends do you create per project? How do you determine which trax get grouped for each send? Do you put anything in the Master? What?

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#35
bullet22
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RE: Mixing Basics: Knowing Your Plugins 2006/05/22 11:39:38 (permalink)

Ratio-- this determines how much the gremlin turns down the volume. It works in relation to t he "threshold" setting. So if you set the threshold to -6, and the ratio to 2:1, then the gremlin will turn down the volume by 1db for every 1db above -6 the input signal went. So if the input signal was -3dB, the gremlin will turn down the signal by 1.5dB. (Ratios above 10:1 or so can basically be consiered a hard limiter)


I may be a little ignorant here - if so, forgive me!

But I thought that compression ratio is like a graph, with input on the x axis, and output on the y.

With no compression, i.e. ratio = 1:1, the graph shows a 45 degree line, as input = output.

At 2:1, for every 2 "units" (dB whatever) of input ABOVE the threshold, you'd only get an increase in output of 1 "unit".

Bear with me, I'm genuinely having to use my brain here - with your example, at -3dB - our Gremlin knocks off 1.5dB, leaving you with -4.5dB. So to get an increase in output level of 1.5dB, you're having to 'pump in' 3dB. But isn't he reducing the level by 0.5db for each 1 dB you go over? Hence 2:1.....?

Again, sorry if I'm being ignorant - but if he knocked of 1dB for each 1dB over, then the level cannot go above the threshold - so isn't that just an "absolute-glass-ceiling" hard limiter?



Did you mean 1dB reduction for evey 2dB over the threshold..?

post edited by bullet22 - 2006/05/22 11:55:01

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#36
yep
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RE: Mixing Basics: Knowing Your Plugins 2006/05/22 14:41:08 (permalink)
ORIGINAL: bullet22
...Did you mean 1dB reduction for evey 2dB over the threshold..?


Oops! sorry, yeah, typo. will correct.

Cheers.
#37
bullet22
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RE: Mixing Basics: Knowing Your Plugins 2006/05/23 01:37:19 (permalink)

ORIGINAL: yep

ORIGINAL: bullet22
...Did you mean 1dB reduction for evey 2dB over the threshold..?


Oops! sorry, yeah, typo. will correct.

Cheers.


Phew! I thought my (albeit basic) understanding of compression was terminally flawed!

Great explaination of compression basics, BTW.

I'm loving that Gremlin.......

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#38
OnlyOneMiLLz
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RE: Mixing Basics: Knowing Your Plugins 2006/05/23 16:50:59 (permalink)
Thankz Yep!
#39
xdavidandrewx
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RE: Mixing Basics: Knowing Your Plugins 2006/06/05 03:40:14 (permalink)
Thanks Chaz great information I have just got tracking down (I believe) and have started my first mixing and this has helped alot really appreciate this information
#40
AlanPerkins
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RE: Mixing Basics: Knowing Your Plugins 2006/06/06 06:53:18 (permalink)
Thanks Chaz for this information. Now I have to embarrass myself as a total noobie with no idea.

You say you always use a high pass filter with reverb. Sounds fine, except I can;t figure out how to make that happen. I have been playing around with MIDI for a little while now with my new toys (I bought Sonar 5PE, Rapture and Dimension Pro with a rush of blood to the head) and have learned heaps (and really enjoyed myself) - my latest lightbulb was to learn how to apply reverb to the audio recorded from the MIDI - I am not sure if this is how to do it, but I can't see how to then apply a high pass filter to it. I have used perfect space convolution reverb added as an audio effect, but can't see how to add a high pass filter as well. I tried right-clicking on the FX area and choosing soft synths and adding a Dimension Pro 'cos I know that has high pass filters, but adding any of the soft synths just causes silence.

OK I have shown my ignorance, please be gentle.
I just wish there were more examples of actual projects available with the result and the source project available for noobies like me to study.

Thanks in advance for any help.


#41
AlanPerkins
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RE: Mixing Basics: Knowing Your Plugins 2006/06/06 07:08:28 (permalink)
OK I think I have learned something further. I can associate a soft synth such as the Dimension Pro with an audio track through the FX, add reverb etc there and then hook that instance of the soft synth up to the MIDI. What I have been doing is recording the MIDI to an audio track and then adding attempting to add the FX.

Anyway any guidance welcome.
#42
bullet22
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RE: Mixing Basics: Knowing Your Plugins 2006/06/06 07:11:33 (permalink)

ORIGINAL: AlanPerkins

Thanks Chaz for this information. Now I have to embarrass myself as a total noobie with no idea.

You say you always use a high pass filter with reverb. Sounds fine, except I can;t figure out how to make that happen. I have been playing around with MIDI for a little while now with my new toys (I bought Sonar 5PE, Rapture and Dimension Pro with a rush of blood to the head) and have learned heaps (and really enjoyed myself) - my latest lightbulb was to learn how to apply reverb to the audio recorded from the MIDI - I am not sure if this is how to do it, but I can't see how to then apply a high pass filter to it. I have used perfect space convolution reverb added as an audio effect, but can't see how to add a high pass filter as well. I tried right-clicking on the FX area and choosing soft synths and adding a Dimension Pro 'cos I know that has high pass filters, but adding any of the soft synths just causes silence.

OK I have shown my ignorance, please be gentle.
I just wish there were more examples of actual projects available with the result and the source project available for noobies like me to study.

Thanks in advance for any help.





I think Chaz was refering to an Eq (equalisation) filter - I don't know Dim Pro, but it sounds like you're talking about a different kind of filter there, bro.

I high pass filter is applied via an FX Eq plug-in (or pre-channel EQ in S5PE?), and whereby all frequencies below a certain threshhold are 'rolled off' (I think - I sometimes get these mixed up).

Reverb can quite often muddy up a mix by creating/amplifying booming low frequencies. With a high pass filter, you're only allowing frequencies above a certain point to get thru.

I'm sure someone with a little more exp. will step in here..!

My Modus Operandum is to create a send to a reverb bus, and then insert a plug on the reverb bus - even the very basic EQ plugs will have a pre-set high pass filter (which I think is the same as a "low shelf" - but again, I get confused whether we're talking about what's being filtered or what's being allowed thru!)

Keep learning Alan !

Ryan, UK

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#43
jacktheexcynic
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RE: Mixing Basics: Knowing Your Plugins 2006/06/07 20:58:42 (permalink)
typically what i do with reverb (from the suggestion of others around here) is put it on its own bus. busses are your friends. i'll have anywhere from 6 to 12 busses depending on the song.

for reverb (and delay, and chorus), as was mentioned previously, you want to run a high-pass filter because these plugins are basically adding sound on top of sound and changing the timing, volume, and/or pitch depending on the plugin. (phase could probably be added to this list as well.) the result is often muddiness because the bass frequencies are reproduced as well and it sounds good solo'ed but you've got other instruments fighting for the same space.

the problem is that most of these plugins don't have their own eq built in and those that do have a very rudimentary one (lexicon pantheon comes to mind). if you add the plugin as an audio effect on the track in question, you've got no way to adjust the eq beyond what the plugin allows. you also have to add an instance of the plugin for each track you want to apply the effect to.

so let's say you split up your drums into four tracks: kick, snare, toms and overheads+hi-hat. you'll need to run four instances of the same verb on each one. i have a theory that this also causes even more mud because each individual track is muddying up the mix on top of each other rather than all passing through a single instance.

the solution as i've said above is to make a bus for reverb and then create sends on each track you want that reverb on. add an equalizer to the bus's audio effects rack and then add your reverb (this way the reverb only processes the higher frequencies). you can then dial in however much reverb you want for each track by adjusting the send volume for the reverb bus per track fx send. solves all your problems.

- jack the ex-cynic
#44
bullet22
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RE: Mixing Basics: Knowing Your Plugins 2006/06/08 12:20:08 (permalink)

ORIGINAL: jacktheexcynic

typically what i do with reverb (from the suggestion of others around here) is put it on its own bus. busses are your friends. i'll have anywhere from 6 to 12 busses depending on the song.

for reverb (and delay, and chorus), as was mentioned previously, you want to run a high-pass filter because these plugins are basically adding sound on top of sound and changing the timing, volume, and/or pitch depending on the plugin. (phase could probably be added to this list as well.) the result is often muddiness because the bass frequencies are reproduced as well and it sounds good solo'ed but you've got other instruments fighting for the same space.

the problem is that most of these plugins don't have their own eq built in and those that do have a very rudimentary one (lexicon pantheon comes to mind). if you add the plugin as an audio effect on the track in question, you've got no way to adjust the eq beyond what the plugin allows. you also have to add an instance of the plugin for each track you want to apply the effect to.

so let's say you split up your drums into four tracks: kick, snare, toms and overheads+hi-hat. you'll need to run four instances of the same verb on each one. i have a theory that this also causes even more mud because each individual track is muddying up the mix on top of each other rather than all passing through a single instance.

the solution as i've said above is to make a bus for reverb and then create sends on each track you want that reverb on. add an equalizer to the bus's audio effects rack and then add your reverb (this way the reverb only processes the higher frequencies). you can then dial in however much reverb you want for each track by adjusting the send volume for the reverb bus per track fx send. solves all your problems.



Jack - cheers for that, it's pretty much what I was saying (clearer though! )

I intially used to take out the low frequencies on the track, before it was bussed to the reverb, but it resulted in some rather 'lacking' kick drums..... Much better to roll off the lows on the reverb bus, prior to the Reverb plug.

Also, another note on busses (for the noobs...) - They're great for automation - and so are the sends from the tracks....... You can add an automation envelope to the parts on the track, assigning it to the send amount of the bus. Very cool for controlling the different passages of a song.... for 'verb, compression, etc - i.e. you don't have to use the gain envelope of a part to make it 'louder', there's more you can do than just increase the volume - you can insert a send to a compressor (with some gain make up), then add an envelope for the amount of send, then say, if you've got a drum passage or guitar riff you suddenly want "IN YOUR FACE" - then just increase the send to the compressor on the part's automation envelope - IMHO this sounds better than just increasing the gain of the passage.......... For those drum parts, it really seems to bring them forward in the mix - it doesn't just have to be one or two parts either, you can gradually increase the send in steps as the song progresses, take it up, take it down - then ramp it up nicely to rock out with.

Works for me.

....anyway, anyone pressed record yet.......?!?!?!?!?!?!

Jack, loved "Jack loved Jill" BTW.

Laters,

Ryan, UK

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#45
jacktheexcynic
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RE: Mixing Basics: Knowing Your Plugins 2006/06/08 22:42:29 (permalink)
ORIGINAL: bullet22

Also, another note on busses (for the noobs...) - They're great for automation - and so are the sends from the tracks....... You can add an automation envelope to the parts on the track, assigning it to the send amount of the bus. Very cool for controlling the different passages of a song.... for 'verb, compression, etc - i.e. you don't have to use the gain envelope of a part to make it 'louder', there's more you can do than just increase the volume - you can insert a send to a compressor (with some gain make up), then add an envelope for the amount of send, then say, if you've got a drum passage or guitar riff you suddenly want "IN YOUR FACE" - then just increase the send to the compressor on the part's automation envelope - IMHO this sounds better than just increasing the gain of the passage.......... For those drum parts, it really seems to bring them forward in the mix - it doesn't just have to be one or two parts either, you can gradually increase the send in steps as the song progresses, take it up, take it down - then ramp it up nicely to rock out with.

Works for me.


i hadn't tried a bus with compression yet, think that will be my next experiment. i need an "in your face" moment for "where the red roses lie" which in addition to being my oldest song is also my mixing techniques experimentation song, which i am in the process of fixing for what must literally be the thousanth time. ugh.



....anyway, anyone pressed record yet.......?!?!?!?!?!?!


heh, i do that about twice a month when my wife takes pity on me and goes out with friends for the night.


Jack, loved "Jack loved Jill" BTW.


thanks - appreciate it. unlike w.t.r.r.l. it doesn't suffer through all my mixing experiments. =)

- jack the ex-cynic
#46
bullet22
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RE: Mixing Basics: Knowing Your Plugins 2006/06/09 03:42:22 (permalink)

ORIGINAL: jacktheexcynic


i hadn't tried a bus with compression yet, think that will be my next experiment. i need an "in your face" moment for "where the red roses lie" which in addition to being my oldest song is also my mixing techniques experimentation song, which i am in the process of fixing for what must literally be the thousanth time. ugh.




Yeah - I like this technique. I use drum loops y'see - so when I want a drum passage where the kick drum really needs to rumble the room, or I need that extra 'splash' on a cymbal - then I use an automated send to a multiband compressor. The company I use for loops (Drums on Demand) doesn't provide their multi-track loops acidised (AFAIK) - so this is the best way I've found to change the dynamics within the loop.



....anyway, anyone pressed record yet.......?!?!?!?!?!?!


heh, i do that about twice a month when my wife takes pity on me and goes out with friends for the night.



Sounds like we're married to the same woman!

Heh-heh!


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#47
AlanPerkins
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RE: Mixing Basics: Knowing Your Plugins 2006/06/09 08:34:50 (permalink)
OK Guys, than you for your input. I have played around with buses and various effects and have been very confused, but things are starting to make some degree of sense.

Or so I think...

There is still some confusion that won't go away - half the problem is not knowing any of the lingo.

I have now figured out that each soft synth gives you a synth track to which you can add a bus as an output and also insert a send. But I don't yet understand why adding a VST PerfectSpace reverb on the bus that is the output bus works, but adding the same thing to a bus that is in a Send has no effect - the reverb is ignored there. I hope that further reading will enlighten me to the difference here.

I also don't understand what the point of being able to add a soft synth to the effects section is for - If I add a dimension pro there, all the sound goes away.

Also Jack of those-who-once-were-cynics and others have referenced the use of high-pass filters, I am still little closer to understanding how to achieve that - isa it just a matter of applying an equalizer and turning down the high end?

Sorry for my lack, but I feel I am on the verge of learning some seriously important stuff here.

Thanks again for all those who have helped.

Alan

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jacktheexcynic
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RE: Mixing Basics: Knowing Your Plugins 2006/06/09 19:35:48 (permalink)
ORIGINAL: AlanPerkins
There is still some confusion that won't go away - half the problem is not knowing any of the lingo.


let us know what terms are unclear and i'll at least try to explain. =)


I have now figured out that each soft synth gives you a synth track to which you can add a bus as an output and also insert a send. But I don't yet understand why adding a VST PerfectSpace reverb on the bus that is the output bus works, but adding the same thing to a bus that is in a Send has no effect - the reverb is ignored there. I hope that further reading will enlighten me to the difference here.

I also don't understand what the point of being able to add a soft synth to the effects section is for - If I add a dimension pro there, all the sound goes away.


i'm not quite sure from your description how you are adding the softsynth. in the bus you create you should be able add the softsynth as an effect in the fx bin. then on your instrument track(s) you'll want to create a send to the bus. you also need to turn the send on - they aren't turned on by default. apologies if this is what you are doing and it isn't working - it's been awhile since i figured out bus sends + softsynth effects.


Also Jack of those-who-once-were-cynics and others have referenced the use of high-pass filters, I am still little closer to understanding how to achieve that - isa it just a matter of applying an equalizer and turning down the high end?


a high-pass actually allows the highs to pass (it essentially turns down the low end). in your reverb bus, you'll want to add a graphic equalizer to the fx bin and drag it above the reverb so it filters out the sound before it hits the reverb. a graphic equalizer will have multiple bands you can choose from (sonitus has six, cake's has four i think). you can choose a type of equalizer for each band (high-pass, low-pass, peak, shelving high, shelving low). choose high-pass and you'll see the curve goes down toward the low end (thus filtering out the low frequencies).


Sorry for my lack, but I feel I am on the verge of learning some seriously important stuff here.

Thanks again for all those who have helped.


no problem. we all were new to this once.

- jack the ex-cynic
#49
AlanPerkins
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RE: Mixing Basics: Knowing Your Plugins 2006/06/10 08:21:48 (permalink)
Jack, thank you so much for the time you have spent helping me, it has been very helpful indeed. I missed the paragraph in Scott Garrigus' book about busses being turned off by default - now that I have found that little grey square and made it green, all sorts of things being to make sense.

All of a sudden some of the things that I hear as samples and think must be using some form of magic or some secret squirrel technique that is beyond me suddenly seems very possible indeed.

I had been listening to all the Dimension Pro examples listed on cakewal's website and wondering how they came up with the sounds, in particular the Garritan Pocket Orchestra. While I would still dearly love a copy of the source project for that, at least I can now see how that can be achieved.

I am so grateful to everyone's input here; without your experience, I can see I would have learned some bad practices despite my reading.
#50
jacktheexcynic
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RE: Mixing Basics: Knowing Your Plugins 2006/06/10 19:18:06 (permalink)
good to hear. this forum is a great resource, there are a lot of knowledgeable people here who are willing to help.

- jack the ex-cynic
#51
APC3
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RE: Mixing Basics: Knowing Your Plugins 2006/06/10 22:45:38 (permalink)
Thanx Chaz, sweet post. I spent a couple of years expiramenting with my plugins to finally understand them, wish I had came across something like this then, It would have saved me lots of tinkering, not that I don't still tinker.
#52
AlanPerkins
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RE: Mixing Basics: Knowing Your Plugins 2006/06/11 06:51:46 (permalink)
OK, so this is what I have come to after experimenting with my new knowledge thanks to Chaz and Jack et al re using a Dimension Pro synth and effects.

It appears the best way seems to be to insert the soft synth into an Audio track's FX bin and then point the MIDI track at the soft synth, then insert a send on the audio track to a new bus, and in that bus set up your reverb, EQ, compression and anything else.

Does this seem right? It sounds like it is, that is I like the results I am hearing...
#53
gypsy/queens/song
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RE: Mixing Basics: Knowing Your Plugins 2006/06/16 08:49:14 (permalink)
ummmmmmm what's a plug in?

#54
jacktheexcynic
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RE: Mixing Basics: Knowing Your Plugins 2006/06/16 18:05:05 (permalink)
ORIGINAL: AlanPerkins
It appears the best way seems to be to insert the soft synth into an Audio track's FX bin and then point the MIDI track at the soft synth, then insert a send on the audio track to a new bus, and in that bus set up your reverb, EQ, compression and anything else.

Does this seem right? It sounds like it is, that is I like the results I am hearing...


i typically use "insert dxi synth" in the insert menu (sonar 3pe) for putting in instrument soft synths, but that method works too.

- jack the ex-cynic
#55
Hugh Jass
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RE: Mixing Basics: Knowing Your Plugins 2006/07/19 20:07:02 (permalink)
Chaz, thanks for taking time to share your tips. I just applied filters to all of my reverb sends and it is cleaner.
#56
chaz
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RE: Mixing Basics: Knowing Your Plugins 2006/12/06 10:17:16 (permalink)
I think this one can stand a bump for the newer members.
#57
altima_boy_2001
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RE: Mixing Basics: Knowing Your Plugins 2006/12/07 21:26:04 (permalink)
I made a quick spreadsheet in PDF form that shows time spacing between notes in milliseconds for a specified tempo. It can be useful when setting the release time to see how it correlates to your track/song in musical terms.

Ex.
1/16th notes at 135 bpm are 111 milliseconds apart,
1/4 note triplets at 110 bpm are 364 milliseconds apart, etc

Download it here: Note-Timings-in-Milliseconds.pdf
#58
jacktheexcynic
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RE: Mixing Basics: Knowing Your Plugins 2006/12/07 22:07:37 (permalink)
thanks for that pdf. it's a lot faster than using the calculator... =)

- jack the ex-cynic
#59
rm5700@optonline.net
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RE: Mixing Basics: Knowing Your Plugins 2010/04/10 20:38:00 (permalink)
another great thread I thought I'd bump  

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#60
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