Mixing Process

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Dave King
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2010/03/01 19:59:26 (permalink)

Mixing Process

Hi,
 
I'm working on a new mix and am applying a new mixing process that I found in an article somewhere on the web (maybe here on CW forums).  I have a question about one of the steps in the process.  Specifically, I'm wondering how common step #6 in the process is applied by other "mixers" here. 
 
Basically, the article suggests the following method:
 
1) Make the lead vocal sound great to your ears
2) Make the snare sound great and adjust to a similar level to the lead vocal
3) Bring in the kick and bass
4) Bring in all other instruments
5) Pan everything
6) Add "subtle saturation" to everything except lead vocals (I assume this is tube saturation like Colortone, CamelCrusher, etc.) 
7) Add reverbs to individual elements to taste
 
In most cases, I have applied very little "saturation" to my mixes.   I'm wondering if this is a routine step that many folks here apply to their mixes.
 
Thanks.

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#1

31 Replies Related Threads

    jimmyrage
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    Re:Mixing Process 2010/03/01 21:11:11 (permalink)
    Kinda of an interesting concept.  I may try it . Sounds like a pop music kind of formula, ( heavy vocal with the snare at a simular level ).  I usually set my mixes up based around the drums,  but it would be a new way of thinking for me.
     I sometimes use tube saturation on some indiv. tracks and things such as drum or guitar busses. It can have somewhat of a compression type of effect. 
     I've heard of it being used as the first plugin on the master buss, sometimes with tape saturation also. 
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    montezuma
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    Re:Mixing Process 2010/03/01 21:11:45 (permalink)
    Never done it myself
    #3
    bitflipper
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    Re:Mixing Process 2010/03/01 21:28:56 (permalink)
    Saturation is very widely used. It's why so many commercial mixes are tracked in the box but mixed to tape. Use of tape-sim plugins is less common among the pros, but growing in acceptance.

    It's really a bit of a crutch. It helps the mix by smudging everything together, like a charcoal artist uses his thumb. Overdone, it turns the whole thing into mashed potatoes. Personally, I do not use it. I prefer the crispness of digital audio right there in yer face, warts and all.


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    Slugbaby
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    Re:Mixing Process 2010/03/01 21:33:18 (permalink)
    I don't quite understand the "subtle saturation" thing.  Tape saturation?  I'd actually put it on vocals before anything else...

    My basic guitar-pop process:
    Set Kick and snare to similar levels.
    Bring up hi-hats, pan while setting volume.
    Bring up bass guitar, to fit centre with kick drum.
    Set rhythm guitar(s), pan while setting volume.  Subtle piano tracks come up here too.
    Bring up lead vocals.
    Bring up any other tracks left - lead guitar lines, other instruments, percussion.
    Have all except kick drum and bass guitar going to Reverb Buss at appropriate levels. 

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    Guitarhacker
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    Re:Mixing Process 2010/03/01 22:05:49 (permalink)
    This is just one of  many ways to work a mix..... I'm thinking the number approaches the number of people mixing..... maybe even more....

    The important thing is what the mix sounds like when you finish. If the final mix sounds good..... it's a viable method..... if not, it's not or you didn't do something right.

    Have a go at it.


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    Dave King
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    Re:Mixing Process 2010/03/01 22:19:33 (permalink)
    I like the idea of having a somewhat organized approach to mixing and feel it would be beneficial to devise a personal method that is practical and effective.

    The "saturation" element suggested in my original post is what threw me, because it is not something I have considered to be a routine process thatwould be applied to most mixes. 

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    AT
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    Re:Mixing Process 2010/03/01 23:36:08 (permalink)
    Dave,

    it sounds like a good formula for pop music as stated above.  My problem would be mixing the realitive volumes w/ the vocals already set.  Do you set it to -6 dB or what.  I guess it is just another way to work, and it is certainly easier to move the vox fader than everything else as you bring them up ;-)

    As far as distortion - I never found it to supply the analog roundness putting distortion on every track is supposed to supply.  It just gets gnarlier. Maybe the staturation plugs have gotten better, or softer or rounder or whatever.  I'll have to see.

    One thing that might work (I'll have to try it) is to roll off the highs and then saturate.  Most of my home stuff is electronic, anyway, which works differently than more traditional styles.

    It might be a useful way to try, and god knows here at home I often do several mixes from zero.

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    The Maillard Reaction
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    Re:Mixing Process 2010/03/02 06:29:22 (permalink)

    Dave King,

     re: #6

    IMO, digital saturation is silly.

    Anyone saying it is a regular step in a mixing process is more dangerous than silly... but still quite silly.

    best,
    mike


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    drewfx1
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    Re:Mixing Process 2010/03/02 11:19:39 (permalink)
    mike_mccue


    Dave King,

    re: #6

    IMO, digital saturation is silly.

    Anyone saying it is a regular step in a mixing process is more dangerous than silly... but still quite silly.

    best,
    mike

    Some would say analog saturation is just as silly... 

    drewfx
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    skullsession
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    Re:Mixing Process 2010/03/02 11:36:43 (permalink)
    Funny...I've used various distortion plugs over the years.  Sometimes I liked them...other times it was too much.

    Found them very helpful at times on toms.

    Sometimes on a full drum buss.

    Sometimes on a vocal.

    But usually...if I was reaching for those sorts of plugins...I was trying to fix something in the mix.  Trying to add character to something that had none.

    As others have mentioned, I also have found that moderation is the key.

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    jamesg1213
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    Re:Mixing Process 2010/03/02 11:45:14 (permalink)
    Slugbaby

     
    Have all except kick drum and bass guitar going to Reverb Buss at appropriate levels. 


    Matt I would have agreed with you up until last year, when I thought 'actually, why am I not putting reverb on the kick and bass?'

    What I do now is set up 3 -4 reverb busses with varying ambiences, and have the kick and bass sent to a small room 'verb, maybe about 20% or so. To my ears it seems to 'glue' them into the mix.

    By contrast stuff like synth burbles and atmospheric percussion details might go to bus with a huge cathedral ambience.

    The logic I was applying was that everything has to be heard in some kind of space, so leaving those elements dry didn't seem natural. Of course it all depends on genre.

    Anyway, sorry to sidetrack there..

     
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    jimmyman
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    Re:Mixing Process 2010/03/02 17:11:52 (permalink)
    bitflipper


    Saturation is very widely used. It's why so many commercial mixes are tracked in the box but mixed to tape. Use of tape-sim plugins is less common among the pros, but growing in acceptance.

    It's really a bit of a crutch. It helps the mix by smudging everything together, like a charcoal artist uses his thumb. Overdone, it turns the whole thing into mashed potatoes. Personally, I do not use it. I prefer the crispness of digital audio right there in yer face, warts and all.


        I share the same view. I tried saturation types.
    At first they seemed better but I soon realized it
    was a crutch.
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    jwh
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    Re:Mixing Process 2010/03/02 17:57:03 (permalink)
    I just bought my Sonar producer in December so I am on a very steep learning curve taking it one small step
    at a time,have just really started recording some material and will eventually start attempting to mix  what I have  
    written,this formula that you have does sound like a kind of brit pop sound which I am a little familiar with,but don't quite yet
    understand the buses thing, do you just place for example,snare and toms in one bus, with effects,and maybe hi hats, cymbals,
    and crashes in another bus with different effects et. and build up a mix that way ? would be interested in some feedback please
    Cheers
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    The Maillard Reaction
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    Re:Mixing Process 2010/03/02 19:26:52 (permalink)
    drewfx1


    mike_mccue


    Dave King,

    re: #6

    IMO, digital saturation is silly.

    Anyone saying it is a regular step in a mixing process is more dangerous than silly... but still quite silly.

    best,
    mike

    Some would say analog saturation is just as silly... 

    drewfx


    I know what you mean I've been called silly many times because of it.

    :-)

    best,
    mike


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    Tap
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    Re:Mixing Process 2010/03/02 20:09:56 (permalink)
    6) Add "subtle saturation" to everything except lead vocals (I assume this is tube saturation like Colortone, CamelCrusher, etc.)

    This could really just mean .... Season to taste! if it needs a little seasoning, add some?

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    Re:Mixing Process 2010/03/02 20:27:25 (permalink)
    Season to taste?

    Why not the lead vocals?


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    Dave King
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    Re:Mixing Process 2010/03/02 20:41:41 (permalink)
    Ah!  I found it!

    This is the original post by someone named Kim Lajoie on the KVR Audio forum:

    Just to add another cook to the kitchen, try this:

    First, we start with the meat.

    If your mix sounds balanced and "finished" without the vocals, you need to start again.

    Step one: Start with the vocals. Mute everything else. EQ and lightly compress the vocals until you're happy with their sound on their own. Reference some vocal-dominant music. Depending on your mic and voice, hipass anywhere from 100hz to 250hz. Reduce the low mids around 500Hz (wide, though!) by 6-12db. It will sound thin on its own - this will save you when you add the other instruments. The amount of thinness you give the vocal is based only on your judgement. You'll get it wrong the first few times, but you'll get better with practice.

    Step two: Add the snare drum. Nothing else, you should only be hearing the snare drum and the vocal. Work the snare (sound choice, eq, compression, just the usual) until you LOVE the sound. Don't be lazy - keep working until you can honestly say to yourself "This is THE snare drum for this song. This is IT.". Set the level of the snare so that it sounds roughly the same level as the vocal. Again, this is based on your judgement, and you will get it wrong the first time. Keep going. Use your ears. You are only defeated if you fail to understand WHY it's wrong.

    Step three: Add the bass and the kick. Entire forests have been felled on this subject alone. I have my methods, and you will need to find your own. How you approach bass and kick greatly depends on your taste, and your style of music. When you've got them ready, set the level so they're present, but just a notch behind the vocal and snare. You are not mixing in a club. You are not mixing in your mate's hot car. You are mixing in a studio, and the vocal and snare have to be in front of everything else. That's why you start with them - because it's ALL about the vocal and snare.

    Step four: Add the other instruments. Now that you've got the vocal, snare, bass, and kick (the meat) locked, you can start adding the vegetables. Keyboards, pads, guitars, hats, percussion, vocoders, background vocals. Don't make them huge. Don't listen to them. Always listen to the vocal and the snare. Set the level of these other instruments to minimum (where you can't hear them), and bring them in one by one. Raise the level until you can hear it, but avoid bringing them near the level of the vocal and snare. You'll probably need to hipass these other instruments. Be brutal. Remember - it's all about the vocal and the snare.

    Ok, now you've got your mix, time to add the spices.

    First: Panning. You've got all your tracks panned centre right now, don't you? If not, go back and pan them all centre. Once you've fixed your mix so it sounds great in MONO, pan your tracks one by one. The meat (vocal, snare, kick, and bass) stays center. Everything else gets panned all over the place. Be crazy. Keep it mostly balanced (equal loudness on both sides), but don't sweat it. The meat keeps it grounded.

    Next, add subte saturation to everything except lead vocals. I don't want to write too much about it here, so I'll keep it brief. Saturation will add some hair and "realism" to the overly clean sound of your mix. For each instrument, add a tiny bit of fuzz until you think it's too much. Stop there - it'll all gel in the mix and tomorrow you'll hardly hear it. Try to use a tool that doesn't add much compression. Remember - you're not changing the sound, you're just adding to it.

    Lastly, add reverb. If you've already got any reverb anywhere in your mix, remove it (unless it's a special effect). Add the best hall reverb you have to a send bus, and mute everything except the lead vocal. Add reverb to the vocal, and tweak the advanced parameters to get it to sit right. Sometimes the "Rich Vocal Hall" preset will be perfect, sometimes you'll tweak for half an hour. Don't be lazy. Keep going until you can honestly tell yourself "That's the sound". Read the manual if you have to. Now, set the level of the reverb for the vocal so that it's generous, but not overpowering. Next add a slight amount of reverb to each instrument. Again, remember that you're adding to the sound, not changing it. Give each instrument some depth and space, but don't (for example) transform "guitar" into "reverbed guitar". A TINY amount of reverb on kick and bass will keep them from popping out of the mix.

    Congratulations, your mix is complete!

     
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    post edited by Dave King - 2010/03/02 20:47:30

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    #18
    The Maillard Reaction
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    Re:Mixing Process 2010/03/02 20:55:33 (permalink)
    Blogging seems to make people make stuff up.


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    Jeff Evans
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    Re:Mixing Process 2010/03/02 22:30:21 (permalink)
    I think mixing is a deep and complex process and you just cant post something like Dave did of Kim's and say here it is. What if there is no vocal or snare? Where would Kim be then? I wonder how many other genres of music he has mixed for example. How does this apply to an Irish folk band. or a jazz ensemble. Nowhere see. (his techniques are excellent in the areas of music he is working, and he is so right about that snare level too. I found out mixing hip hop and listening to people like DJ Quick, Dr DRE etc The snare levels are almost higher than normal in these situations hence the reason Kim talks about vocal/snare relationships)

    There are a few things though. If you start early with important things that you want to hear at the end, then you cant go wrong. If I was mixing a Pat Metheny track I think I would start with his Guitar sound first. Or a Kenny G track then his sax sound. And a Madonna track I think I would go straight for her first and get her vocals sorted out. If you want a big kick ass drum sound at the end then start with the drums and they will stay in there. But if the vocals are important and you do everything else first, you are going to have big problems trying to fit them in.

    Another thing is monitoring levels. How loud are you mixing? Important! Also critical balance is a term I use to describe how well a whole lot of things all fit together. Listening on a small mono speaker at 60 to 65 db SPL really sorts this out. Snare (and vocals) levels are much easier to set at very low volume monitoring. Loud listening is good for bass and reverbs. (but not for too long!)

    Then there is K system or your metering too. If you are working at K -14 for example, when you start bringing in those first few important things you have got to watch your levels and get things coming up to but not quite reaching 0db rms (or - 14) You have to allow for the other stuff to come in so when it is all in there, the meters are crusing around 0db rms or -14 db FS. If you are not careful with metering you will blow it out by the time all the parts are in.

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    guitartrek
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    Re:Mixing Process 2010/03/02 23:59:10 (permalink)
    jimmyman


    bitflipper


    Saturation is very widely used. It's why so many commercial mixes are tracked in the box but mixed to tape. Use of tape-sim plugins is less common among the pros, but growing in acceptance.

    It's really a bit of a crutch. It helps the mix by smudging everything together, like a charcoal artist uses his thumb. Overdone, it turns the whole thing into mashed potatoes. Personally, I do not use it. I prefer the crispness of digital audio right there in yer face, warts and all.


       I share the same view. I tried saturation types.
    At first they seemed better but I soon realized it
    was a crutch.

    Same here.  It always sounds cool to take the edge off, but then the mix starts to become blurry.  Instead, I use reverb to push parts back in the mix.
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    jamesg1213
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    Re:Mixing Process 2010/03/03 03:06:01 (permalink)


    ''Step two: Add the snare drum. Nothing else, you should only be hearing the snare drum and the vocal. Work the snare (sound choice, eq, compression, just the usual) until you LOVE the sound. Don't be lazy - keep working until you can honestly say to yourself "This is THE snare drum for this song. This is IT.".

    I don't get the logic of this. How can you get the snare sound right if you can't hear the other instruments?
    post edited by jamesg1213 - 2010/03/03 03:10:34

     
    Jyemz
     
     
     



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    Jeff Evans
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    Re:Mixing Process 2010/03/03 04:08:01 (permalink)
    jamesg1213 I think you may be right on that. It is not bad to do things in isolation but you are very right in thinking that both the vocals and the snare can change once other things come into the mix. In fact there is something very interesting that happens when you listen to the snare while you are actually equalising something else. The snare can change at the same time. Or how the vocal can change while you eq some guitars etc..

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    LJB
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    Re:Mixing Process 2010/03/03 04:14:35 (permalink)
    Check out Mike Stavrou's book - Mixing With Your Mind. It's one of the more interesting recording/mixing books out there, as it teaches you to listen and experiment.

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    jimmyrage
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    Re:Mixing Process 2010/03/03 04:27:46 (permalink)
    Step 2 probably wouldn't work on a song with a real drum kit.  I get a lot of my snare sound from the overheads.
     I've heard of a simular mixing formula in the past.  I think it started with drums, bass then vocals.  Not far off from my normal mixing process. I usually start with drums then bass.  After that , it dosen't much matter whats next, most of the time.
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    Slugbaby
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    Re:Mixing Process 2010/03/03 06:36:45 (permalink)
    jamesg1213


    ''Step two: Add the snare drum. Nothing else, you should only be hearing the snare drum and the vocal. Work the snare (sound choice, eq, compression, just the usual) until you LOVE the sound. Don't be lazy - keep working until you can honestly say to yourself "This is THE snare drum for this song. This is IT.".

    I don't get the logic of this. How can you get the snare sound right if you can't hear the other instruments?
    That was my first thought.  With the plan I wrote, the first few steps are all for rough volume and panning.  EQ, compression, etc, is always constantly in flux until everything has been completed.  An instrument (or voice) will usually sound pretty bad with instruments if you've set it up to sound good in isolation.
     
    And I don't usually Verb my kick or bass because they add so much boominess to the "room."  To get them at a level I usually like, the reverb send is set to nearly 0 anyway.
    In pop music, the drums and bass are usually the foundation of the track, and (to me) it makes sense to get the rhythm section set so you can build on it.  With vocals first, you're trying to corral an incredibly dynamic foundation.
    post edited by Slugbaby - 2010/03/03 06:38:52

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    ba_midi
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    Re:Mixing Process 2010/03/05 02:37:22 (permalink)
    I use a saturation plugin occassionally - when I think it helps.   My favorite is Voxengo's VariSaturator.  It also has some useful presets, and I don't usually count on presets much.
     
    But, it's just another tool.  Like EQ or Compression, etc.  This particular one works for me but there are others.
     
    There's no doubt that if not overdone, it definitely can add a fullness to a mix.  But it's just not usable in all projects (not that it can't be, though).
     
    Tools are tools.  Use them or not.  Whatever works.
     
    Some of the biggest hits in the world have broken a LOT of rules.  So go your own way as long as your ears know when not to ;)
     
     

    Billy Arnell (ba-midi)

    http://www.ba-midi.com/music/files
    Music gives me life, so I give life Music.
    Thanks for listening - Let's Dance to the rhythm of life! :)
    #27
    u2bonoman
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    Re:Mixing Process 2010/03/11 11:18:58 (permalink)
    Mixing is not as simple as a step by step process. It's a process of getting ALL the elements working TOGETHER. A soloed lead vocal will not necessarily sound great in the context of an entire mix. That's especially true for the snare drum. It might sound good on it's on, but you have to get it where it cuts through everything else.

    I typically start with all the drums and getting a nice sounding full kit. Then I move to vocals. Everything else works in context with those elements, but then, and here's the fun part. EVERYTHING changes, whether it is a subtle or extreme change. It all has to work together.
    #28
    Middleman
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    Re:Mixing Process 2010/03/11 23:57:48 (permalink)
    There are as many opinions on mixing as there engineers. But in all the years I have been reading or discussing mixing there are some approaches that tend to bubble to the top more than others.

    1. Drums first because they set the sound of the room and the ambiance of the song.
    2. Vocal first because it's the featured element and all things belong behind or around it.
    3. Full mix up, adjust as needed.

    Kim Lajoie's approach falls outside the norm. But that isn't necessarily bad unless your mixes end up sounding bad. I like the first approach, works for me.
    post edited by Middleman - 2010/03/11 23:59:05

    Gear: A bunch of stuff.
    #29
    Bristol_Jonesey
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    Re:Mixing Process 2010/03/12 04:21:48 (permalink)
    To my mind, mixing is an interative process whereby a change to A leads to a change in B, which in turn leads to a chnage in C........blah blah, whicxh eventually leads to a (hopefully much smaller) change in A and you go around the loop again.

    If by the time you get back to A it's wildly out then you've got a problem.

    CbB, Platinum, 64 bit throughout
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    #30
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