Jonbouy
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More digital clarity...
An excellent series of videos just started here clears some more of the bogey man myths around digital signals in a straight forward clear manner. Recommended for the fart-skinners here of which I am most definitely one. http://xiph.org/video/ If choosing the 'right' dither algorithm still keeps you awake at night the 2nd video should help you recover your sleeping pattern. In fact either video is probably a useful aid to sleep, still worth a watch though if these things interest you.
post edited by Jonbouy - 2013/03/03 13:02:26
"We can't do anything to change the world until capitalism crumbles. In the meantime we should all go shopping to console ourselves" - Banksy
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jamesyoyo
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Re:More digital clarity...
2013/03/04 08:44:01
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Good find, Jon. I think it probably puts to rest a bunch of arguments.
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spacealf
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Re:More digital clarity...
2013/03/04 12:32:46
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Ya, I watched it, but may have to watch it again. Something I thought was happening but always the interference comes from some others then, and then the gossip starts and it always seem to be wrong when put to a test. (the second video that is).
post edited by spacealf - 2013/03/04 12:33:47
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batsbrew
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Re:More digital clarity...
2013/03/04 12:45:40
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WOW. THE 2ND ONE IN PARTICULAR. ok cassette tape = 6-9 bits deep at best. the very best open reel analog tape recordings, with advanced noise reduction = 13 bits.
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batsbrew
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Re:More digital clarity...
2013/03/04 12:47:13
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so what the heck are all the 'audiophiles' really hearing?
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Danny Danzi
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Re:More digital clarity...
2013/03/04 12:57:33
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batsbrew so what the heck are all the 'audiophiles' really hearing? That there has always been my argument. I knew for a fact that even a 2 inch tape machine spinning at 30ips wouldn't be 16 bit. I didn't know it was roughly 13 bit but have always wondered what it would be. (which is good to know!) Yet we get all these guys trying to sell us on 32 bit float points and excessive dithering conversations due to "math not being right". If my ears don't hear an issue that bothers me when comparing something, there IS no issue worth talking about in my realm. My rule of thumb is, if I can't hear a difference while listening 3 times to something while being super focused, it's nothing worth changing or discussing. Dithering: I do it because I'm told I'm supposed to. When I've not used any dithering in a project and have just set it for 16/44 within the 24/48 realm during an export....nothing has ever sounded wrong or out of place to me. Have any of you heard any weird anomalies? Dithering selections: I've not heard anything super blatantly obvious, however, on certain material, the type of dithering *can* make a difference. I dither using something completely different than most people...and it works for everything, so I don't stress about it at all. :) It all turns out to be more hype for us to be sold on in my opinion. -Danny
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batsbrew
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Re:More digital clarity...
2013/03/04 13:08:18
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yep... and the dithering part of that video is really informative. i mean, it just makes sense. and not only can they show you what you are hearing, they can measure it.
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batsbrew
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Re:More digital clarity...
2013/03/04 13:10:54
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oh yea.... i always use the waves IDR dither when i render my files to 16 bit.... it does SOMETIMES sound better with the noise shaping.
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chuckebaby
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Re:More digital clarity...
2013/03/04 13:39:32
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i was discriminated against for having IE8,need firefox to watch/ im on it,thanks for the link sir.
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Jonbouy
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Re:More digital clarity...
2013/03/04 14:19:50
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jamesyoyo Good find, Jon. I think it probably puts to rest a bunch of arguments. Nah, folk will just try to create new arguments... It was our own DrewFX that put the stair-stepping myth to bed for me quite awhile ago now, but seeing it shown here really brought home the idea that you can't plot a wave of a certain bandwidth without getting the resultant equation exactly right at any point in time. Karyn also corrected me fairly recently in an excellent post she made in a thread about modelled DSP, when I said digital was cold and stark and she said no, think of it as being 'pure'. A distinction that made a huge difference to me in how I approach the idea of adding 'coloured' signals to a mix. It will save me a fortune in expensive 'modelled' plug-ins as I've really moved away from those things these days, and look to add colour as a seperate process in itself not as a by product of using an ecclectic mix of these kinds of things. I regain control of when, where what kind and how much character I introduce as a result without thinking I have to add the latest marketing snake oil to make magic. Which shows again there ARE some bright, clued up people around this place it's just a case of sifting the wheat from the chaff.
post edited by Jonbouy - 2013/03/04 14:26:40
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batsbrew
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Re:More digital clarity...
2013/03/04 14:53:01
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some of the anomalies of analog recording, is the very thing a lot of folks like the sound of. that said, modern digital (meaning, 2013) gives you more clarity.... which mean, if you don't like treble being so 'clear', maybe you oughta engage that linear phase eq and smooth it right on down.......! LOL
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Danny Danzi
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Re:More digital clarity...
2013/03/04 14:57:08
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Jonbouy jamesyoyo Good find, Jon. I think it probably puts to rest a bunch of arguments. Nah, folk will just try to create new arguments... It was our own DrewFX that put the stair-stepping myth to bed for me quite awhile ago now, but seeing it shown here really brought home the idea that you can't plot a wave of a certain bandwidth without getting the resultant equation exactly right at any point in time. Karyn also corrected me fairly recently in an excellent post she made in a thread about modelled DSP, when I said digital was cold and stark and she said no, think of it as being 'pure'. A distinction that made a huge difference to me in how I approach the idea of adding 'coloured' signals to a mix. It will save me a fortune in expensive 'modelled' plug-ins as I've really moved away from those things these days, and look to add colour as a seperate process in itself not as a by product of using an ecclectic mix of these kinds of things. I regain control of when, where what kind and how much character I introduce as a result without thinking I have to add the latest marketing snake oil to make magic. Which shows again there ARE some bright, clued up people around this place it's just a case of sifting the wheat from the chaff. Well said Jon. I believe Drew and Karyn also set me straight on this as well as a few conversations with bitflipper. I really love those people because even though they bring the attention of science into things, they know how to explain things correctly to where even a dope like me can understand them. :) On the "cold and stark" comment...this is common here with my older students that come from the days of tape. What THEY didn't understand was, because digital is so pure, it can also be unforgiving which means...a sound that might work in the analog realm with tape saturating or compressing, will not be the same in the digital realm. A sound that might be a bit harsh or brittle where analog can automatically curb this, won't be the case in digital. So if anything, we just print our sounds a bit differently. An eq can warm something up if need be and with the additional clarity we get using digital, a good eq that low passes just the right way...and you can get similar results along the lines of tape minus the real saturation. You know, I too was staying away from the modeled analog souding pieces, but the UAD stuff has changed my mind. I think a hybrid of the two (digtal and analog) makes for an awesome team. The fact that UAD has a good handle on "saturation" as opposed to what the others "claim" to be saturation (which is really a form of ugly distortion or a kind of bad clipping sound) is what makes up the real difference. The UAD stuff is so powerful and transparent these days, I wish it was a bit more affordable to people so they could have them in their tool box. They may not be for everyone, but when the right amount of "stuff" is used when using their plugs, it can really make a difference and take a little 'edge' off of the digital sound in a GOOD way. :) Good find on those vids...thanks for sharing brother. -Danny
My Site Fractal Audio Endorsed Artist & Beta Tester
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dmbaer
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Re:More digital clarity...
2013/03/04 15:10:55
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Jonbouy It will save me a fortune in expensive 'modelled' plug-ins as I've really moved away from those things these days, and look to add colour as a seperate process in itself not as a by product of using an ecclectic mix of these kinds of things. I regain control of when, where what kind and how much character I introduce as a result without thinking I have to add the latest marketing snake oil to make magic. I just love this quote from Ethan Winer (taken from his book where he was quoting himself from some forum post: I wasn’t present in 1951 when the Pultec equalizer was designed, but I suspect the engineers were aiming for a circuit that affects the audio as little as possible beyond the response changes being asked of it. I’m quite sure they were not aiming for a ‘vintage’ sound. The desire for ‘warmth’ and a ‘tube sound’ came many years later, as a new generation of engineers tried to understand why some old-school recordings sound so good. Failing to understand the importance of good mic technique in a good-sounding room coupled with good engineering, they assumed (wrongly IMO) that it must be the gear that was used. Personally, I want everything in my recording chain to be absolutely clean. If I decide I want the sound of tubes, I’ll add that as an effect later.
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Jonbouy
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Re:More digital clarity...
2013/03/04 15:13:00
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batsbrew some of the anomalies of analog recording, is the very thing a lot of folks like the sound of. that said, modern digital (meaning, 2013) gives you more clarity.... which mean, if you don't like treble being so 'clear', maybe you oughta engage that linear phase eq and smooth it right on down.......! LOL Exactly, Once you've identified the elements you like about using steam powered technology you can remove all the good stuff from digital and make it sound as quaintly bad as old gear. Add about 50 db of gain to a dithered silent track and you've got your tape hiss, put a big bump somewhere between 40-120kHz and slowly filter out anything above 6kHz and you've got some pretty cool tape-emulation going on straight-away. Set up a limiter to give you a false ceiling level, get some extreme compression going starting 6db below the limiters peak to make like you are spanning the red line on a tape vU meter and you're done. Instant ReVox... Add some subtle wavering pitch shift to emulate wow and flutter to taste.
"We can't do anything to change the world until capitalism crumbles. In the meantime we should all go shopping to console ourselves" - Banksy
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The Maillard Reaction
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Re:More digital clarity...
2013/03/04 15:25:05
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The two places shown above that say "704".... They are supposed to say "740". I meant to say that I think it's usually said to be "720" fixed Just saying.
post edited by mike_mccue - 2013/03/04 15:47:15
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Jonbouy
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Re:More digital clarity...
2013/03/04 15:30:16
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mike_mccue The two places shown above that say "704".... They are supposed to say "740". Just saying. Just saying what though?
"We can't do anything to change the world until capitalism crumbles. In the meantime we should all go shopping to console ourselves" - Banksy
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The Maillard Reaction
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Re:More digital clarity...
2013/03/04 15:33:23
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There was a need for further clarification. :-)
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drewfx1
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Re:More digital clarity...
2013/03/04 15:38:32
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mike_mccue The two places shown above that say "704".... They are supposed to say "740". Just saying. For those who don't want to bother checking the math themselves: 704*10 = 7040 480*11 = 5280 7040/4 = 1760 5280/3 = 1760 IOW, if we want to use 740 instead of 704, either the picture aspect ratio isn't 4:3 or the pixel aspect ratio isn't 10:11. [EDIT: I hope that further clarifies things.]
post edited by drewfx1 - 2013/03/04 15:39:51
In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
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The Maillard Reaction
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Re:More digital clarity...
2013/03/04 15:43:36
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4 / 3 is 1-1/3 7040 / 5280 is 1-1/3 But that could just be a coincidence. I've never heard of the 10:11 ratio... but that doesn't mean anything except I haven't heard of it. I don't think he's doing an effective job of explaining pixel aspect ratio in non square pixel systems. I'm not saying I can either. Just an observation. best regards, mike
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Jonbouy
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Re:More digital clarity...
2013/03/04 15:45:10
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Danny Danzi So if anything, we just print our sounds a bit differently. An eq can warm something up if need be and with the additional clarity we get using digital, a good eq that low passes just the right way...and you can get similar results along the lines of tape minus the real saturation. You know, I too was staying away from the modeled analog souding pieces, but the UAD stuff has changed my mind. I think a hybrid of the two (digtal and analog) makes for an awesome team. The fact that UAD has a good handle on "saturation" as opposed to what the others "claim" to be saturation (which is really a form of ugly distortion or a kind of bad clipping sound) is what makes up the real difference. The UAD stuff is so powerful and transparent these days, I wish it was a bit more affordable to people so they could have them in their tool box. They may not be for everyone, but when the right amount of "stuff" is used when using their plugs, it can really make a difference and take a little 'edge' off of the digital sound in a GOOD way. :) Good find on those vids...thanks for sharing brother. -Danny Ah but I wouldn't be doing without my UAD stuff, that is part of my character adding arsenal. What I mean is I'm not on a quest to find that latest bit of modelled gear. I use a fair bit of Bootsy's freeware stuff for that as well as he has a really good handle on 'stateful' algorithms which means how they behave is dependent on what the model is doing at any given moment, or what 'state' it is currently in. The easiest way I can think of describing what 'stateful' means is for example how an amp sounds different when it has warmed up rather than when it is cold. So the two simples states there are warm and cold, it gets more fun when the behaviour of an amp changes when it becomes more under heavy load, so rather than just having a linear equation between low and high volume the actual calculations change depending on what the model is doing. Check out his Levelling Amp, (ThrillseekerLA) to hear it working in action. Another thing I've tried with some success when I want to add saturation and harmonics to sounds with strong fundamentals is to put a driven guitar amp model on a send and just roll in (-40-30db) of signal back into the clean signal, you'll want a reasonably clean but driven amp sound, but it sounds great if you've got thin strings or pads or want a vintage keyboard sound to have a bit of tube like character to it.
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The Maillard Reaction
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Re:More digital clarity...
2013/03/04 15:48:02
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I edited a mistake in my first post... just too muddy it up further. :-)
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The Maillard Reaction
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Re:More digital clarity...
2013/03/04 15:52:35
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Learn something everyday: http://en.wikipedia.org/wiki/DVD-Video I've never seen anything but 720x480 (and the older 640x480) but it turns out there is a definition for 704x480 as well. Non square pixels sure are fun. :-) best regards, mike
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Jonbouy
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Re:More digital clarity...
2013/03/04 15:54:46
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mike_mccue 4 / 3 is 1-1/3 7040 / 5280 is 1-1/3 But that could just be a coincidence. I've never heard of the 10:11 ratio... but that doesn't mean anything except I haven't heard of it. I don't think he's doing an effective job of explaining pixel aspect ratio in non square pixel systems. I'm not saying I can either. Just an observation. best regards, mike Pixel ratio's are limited to the map not the territory. The visual representation not the equation resolving the actual signal. Watch it again and note how he says it is confusing to refer to the plot as anything other than a lollipop graph, they are merely co-ordinates for plotting a completely accurate vector given a known bit depth, given those constraints you can't even be slightly out at any point along the plot without something being completely wrong. It's not even smoothing by interpolation there is only one place a co-ordinate can be in relation to the others at any given moment when the bit depth is known. You see on the oscilloscope the sine wave is identical even after going through the A/D interface D/A process it shows the same sine wave as the straight through. The whole point of his description is to show that the pixel based assumption you are making is erroneous from the outset. Once you realise that and stop thinking in terms of pixels then it starts to make sense.
post edited by Jonbouy - 2013/03/04 16:05:59
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drewfx1
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Re:More digital clarity...
2013/03/04 16:06:03
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I like green lollipops the best.
In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
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Jonbouy
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Re:More digital clarity...
2013/03/04 16:07:06
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drewfx1 I like green lollipops the best. mmm Lime. Or am I just assuming that from the colour?
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The Maillard Reaction
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Re:More digital clarity...
2013/03/04 16:18:49
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It seems like he is describing a world that has passed us by. Now a days we shoot in digital, we transfer in digital, we edit in digital, we playback in digital, and our display screens are built around clusters of pixels. It use to be "line", screens and apertures with lots of A to D and D to A transfers. Now a days thinking about pixels seems entirely appropriate. I wish I had not made the initial casual and erroneous comment... :-) Now I am having to actually think. all the best, mike
post edited by mike_mccue - 2013/03/04 16:22:15
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drewfx1
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Re:More digital clarity...
2013/03/04 16:20:28
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Jonbouy drewfx1 I like green lollipops the best. mmm Lime. Or am I just assuming that from the colour? I think the formula is: Green lollipop = Y lollipop - Cb lollipop - Cr lollipop I'm not sure where the lime quotient comes in.
In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
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The Maillard Reaction
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Re:More digital clarity...
2013/03/04 16:24:20
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Put the lime in the coconut.
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Jonbouy
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Re:More digital clarity...
2013/03/04 16:32:17
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mike_mccue It seems like he is describing a world that has passed us by. Now a days we shoot in digital, we transfer in digital, we edit in digital, we playback in digital, and our display screens are built around clusters of pixels. It use to be "line", screens and apertures with lots of A to D and D to A transfers. Now a days thinking about pixels seems entirely appropriate. I wish I had not made the initial casual and erroneous comment... :-) Now I am having to actually think. all the best, mike Put it this way, when you type a vector based font on a screen it looks stepped. Choose a larger size and it looks less stepped. Because it is vector based and not a bit mapped font you could theoretically blow it up to the size of a billboard and because the vector plot remains constant you see the steps are merely a limitation of the representation and not a product of the actual calculations describing the font. Therefore given an adequate bit-depth the digital signals converted back to analogue as are smooth as the vector plot of a babies bottom. Roughly.
"We can't do anything to change the world until capitalism crumbles. In the meantime we should all go shopping to console ourselves" - Banksy
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The Maillard Reaction
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Re:More digital clarity...
2013/03/04 16:41:12
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I think of bit depth on the Z axis. It defines the color space and light value dynamics rather than spatial resolution I've seen plenty of vectors in video edit/composit/motion graphics applications but I have never seen vector math used in any digital video distribution formats other than "flash" and "silverlight". Maybe Blue Ray authoring has some? best regards, mike
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