Beepster
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[OLD THREAD] Graphical error: Trans markers won't display properly after reopening project
EDIT June 5, 2015: This is an old thread back from X2 days which caused me a LOT of problems, most of which were resolved in X3 and now SPlat. I have not however done any intensive Audiosnap work like I was attempting when I posted this so I don't know if things are better with the updated AS. No need to read through my posts. It was revived by someone looking for help though so see the lates posts at the bottom of the thread. http://forum.cakewalk.com/FindPost/3234459 Original Post ============================================================================ Oh, boy. After hours of inserting my own markers yesterday I saved and closed the project before I had finished adding markers up to the very end. I was close but needed to stop for the day. Now upon opening the project the markers are there when zoomed out but disappear and reappear randomly as I move the cursor across the tracks. When I zoom in all the markers I added as well as the disabled auto detected markers completely disappear up to the section I had not completed yet (the disabled auto detected markers are still there). On top of that on the Audiosnap Pallette my auto detect transient threshold is now reading 88% when I had left it at 100%. If I turn it back up to 100% I get a message telling me it's going to stretch the audio. I have no idea why. So now if I can't figure this out I won't be able to manipulate the audio how I want because my markers disappear when I zoom in far enough to do so. Anyone encounter this? Is there a fix? Win 7 64 X2a 64 Gigabyte video card 1gb video RAM i7 2600k 16GB DDR3 RAM Barricuda 7200RPM HDDs Focusrite Scarlett 18i6
post edited by Beepster - 2015/06/05 07:31:56
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Beepster
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2013/06/10 15:18:09
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A huge section of one of the waves is gone too. I can still hear the audio but the wave graphic is just gone. What a drag. All that work wasted.
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scook
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2013/06/10 15:22:56
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Try clearing the picture cache to force the project to redraw.
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Beepster
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2013/06/10 15:27:48
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Can you refresh my memory as to where to find that option? I've read about it but never used it. Thank you.
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scook
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2013/06/10 15:40:46
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It is a manual process, delete the entries in the directory defined in Edit > Preferences > File > Audio Data "Picture Folder". Select and delete all the files in the directory.
post edited by scook - 2013/06/10 15:47:07
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scook
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2013/06/10 15:45:06
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The picture cache is rebuilt on the fly when you open a SONAR project.
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Beepster
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2013/06/10 15:46:37
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Okay, I'll try that. Thanks. I just tried the following after some searching... o redraw waveforms 1. Select the clips that you want to redraw. 2. Right-click a selected clip, and choose Associated Audio Files on the pop-up menu to open the Associated Audio Files dialog box. 3. Click the Recompute Picture(s) button. A dialog box appears, asking if you want to recompute the pictures on the selected clips. 4. Click OK. http://www.cakewalk.com/Documentation/default.aspx?Doc=SONAR%20X2&Lang=EN&Req=AudioPerformance.24.html#1124221 I'm wondering if that ini file stuff would help me in the future but I don't understand that type of thing. If this is what's going to happen to me though I think I'd better learn. Have you done those ini tweaks? Do you think they would apply to me? Gawd, this type of stuff makes me feel like a freaking n00b all over again. ugh
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scook
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2013/06/10 15:50:57
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I am pretty sure the AUD.ini defaults to the setting you want. IIRC, the cache setting are optimized for performance. The only tweak might be to make it larger but that really only comes into play with when processing video or large audio projects where redrawing is a very slow process. Clearing the cache is a fairly common practice. And it may not solve all of your display issues.
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mmorgan
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2013/06/10 15:52:12
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Not at my computer at the moment but I believe there is a setting for the memory allotment of the PictureCache. Check under preferences. There seems to be something going on with the Picture Cache in X2a. I've never had any issues with it in the past and within the last 6 weeks my wave forms seem to consistently go away. Not that big of an issue when tracking but for mixing it is a real drag. Regards,
Mike Win8(64), Sonar X3e(64) w/ RME Fireface UFX.
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Beepster
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2013/06/10 15:58:21
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Okay... just to be perfectly clear before I go ahead and delete a bunch of stuff... Using the Windows directory I have located the "Local C > Cakewalk Projects > Picture Cache" folder. Inside it is a ton of files relating to all the projects I've worked on in Sonar. Now I select all the files and delete them? Or perhaps just the files related to this project? I am sorry to be a pain but this really is a major problem and I don't want to screw anything up. Thank you.
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scook
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2013/06/10 15:59:35
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Beepster
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2013/06/10 16:00:23
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I will take a look at that Migueleto. Thank you. This really should not be occurring and I'm very disappointed. I think I may actually contact support even if this does work. Real show stopper.
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mmorgan
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2013/06/10 16:09:25
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What scook wrote...and if you are worried about the file deletion just move all the files to a new folder for safety. What's that saying "measure twice, cut once" Regards,
Mike Win8(64), Sonar X3e(64) w/ RME Fireface UFX.
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scook
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2013/06/10 16:16:54
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The picture cache directory should contain only WOV and WTR files. They are temporary files that are safe to delete. Copying them off if it makes you feel better. I'd still call support about the whole mess though, that is what phone support is for.
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Beepster
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2013/06/10 16:18:08
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That didn't work. Darnit. I may have to do this part of the project in X1 if X2 just can't handle it. Then again who knows if X1 will behave any better. I also don't like the idea of not having the time ruler drag/zoom function. What... a... drag.
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Beepster
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2013/06/10 16:31:10
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Tried again clearing the entire folder. Nothing. I looked at that Picture Cache setting in Preferences and it's at 500MB but I think that's just the size of the folder allowance before things get deleted automatically. Don't think that will do it. IDK... I think I've got two options here. Do not turn off my computer until I have completely finished adding the transients, done the stretching and rendered the audio or try X1 and hope it is more stable. I never touched audiosnap in X1 so I have no idea. Anyway.. thanks for the input, guys. I did learn some stuff here... just didn't fix my problem. After I closed the project and shut down last night I got this sinking feeling that I should have left the system on. Oops. Live and learn.
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Beepster
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2013/06/10 17:16:47
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After poking at it some more I think the project is simply corrupted somehow. If I allowed one edge of the clips to remain visible I could zoom in but sweeping the cursor around would make the transient markers appear/disappear randomly. I tried to give myself a little more room by dragging the track pane divider to the left and when I tried to drag it back the clips pane spilled over the divider and the graphics would freeze up. I could only get the track pane back by opening and closing the inspect via keybindings. If I tried to select the visible transients by clicking or lassoing they wouldn't select at all. The project is scrap. I'll have to start from an earlier version. Just wanted to document the problem. Edit: Oh and for some reason shut down of the computer took an unusually long time. Not sure what that was about. Maybe it was trying to clear the RAM or something.
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mmorgan
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2013/06/10 17:35:11
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Sorry you're having such a difficult time Beepster and I couldn't be of more help. Hope you get it all straight soon. Regards,
Mike Win8(64), Sonar X3e(64) w/ RME Fireface UFX.
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Beepster
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2013/06/10 17:54:45
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@mmorgan... Naw, you taught me a little tidbit about the cache preference setting. May not have fixed the problem at hand but it is knowledge and appreciated. I'm just grumpy because I'm in pain today and I'm disappointed that I lost my work from yesterday. It was all just a tester sample anyway of how I'm going to deal with the larger project so it's not like I can't go back and start over. I was however very close to getting to the next phase of the test (actually stretching the audio) so it's frustrating. This is typical in my world though. Two steps forward, five steps sideways. Tomorrow I'll try X1 and see if that's any better or maybe just commit to completing the entire process in one session with X2 in hopes it remains stable long enough to do what I want. Thanks for trying. Cheers.
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MR4
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2015/06/04 23:59:48
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I hate to necropost but I just ran into this exact issue using X3 Producer. Noticed one of my clips not displaying the audio waveform but continued to work in the project when I went to save I got an error message (forgot what it said) and could only save the project under a different name. When I opened it back up that's when all my transient that I had previously worked on got all screwy, It seems to have saved my edits I just can't properly view the transients. Anyone have a suggestion as to what is going on here or another related thread to link me to. My current work around is to switch the track to Clips view, use the Bounce to Clip option, then when I switch the track back to audio transients I can see them again. Clearing Picture Cache does nothing must be some kind of project corruption.
post edited by MR4 - 2015/06/05 00:06:11
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Noel Borthwick [Cakewalk]
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2015/06/05 06:39:33
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Save the relevant portion of the project as a new project to a new folder, zip it and send to us. We may be able to see whats causing the issue and fix for the future. In Platinum there is also a new feature to clear all AS markers in the project if you wish to recover it. You have to right click the AS button in the AS toolbar to get to that menu item.
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MorganT
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2015/07/03 13:47:43
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Hopefully I'm not necroposting since the post has been resurrected... Having most of the same issues described at the beginning of this thread, they just started occurring. Using transient markers, when zooming in all the markers disappear. (1) When the cursor passes left/right relative to the track in question (even if not over the track) then many of the markers disappear / reappear. (2) Occasionally if I pass right and pause, they'll reappear if I just wait a bit. (3) I can only add one or two transient markers but not what I need to add, and not where I need to add them. This is only happening in one guitar track, not in my other tracks. However, interestingly I have not had this project open since late May, at that time I was not having this problem with transient markers on this track. I just upgraded to Foxboro before re-opening this track, and went to finish the editing and now this is occurring. Doubt it's related to that since it's only occurring on one track.
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MorganT
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2015/07/03 14:00:38
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I just dug out the original clip of the offending track from a backup and pasted it into the current project - everything seems to be working fine. Appears to be solely related to a corrupted clip somehow.
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Beepster
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2015/07/03 14:47:58
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@MorganT... Did you save the project with the audiosnap/transient changes open? As in did you not bounce your transient changes before saving and closing the project? This is indeed an old thread but I have learned since I originally posted this that if you do things like AudioSnap, Melodyne/VVocal or any other "region/wave manipulating" type work without bouncing BEFORE closing then problems arise when you reopen the program. This is not documented and it should be but really when bending the raw waves with stuff like audiosnap or melodyne it is best to do it in increments (split the clips, work on a section, bounce/render the changes) and only save/close the project once you are totally done. I think what happens is when you reopen a project with open wave manipulations Sonar and the system gets freaked out and strange things start happening. Like it is just too many calculations to deal with all at once (whereas if you are doing it just one transient at a time it has a chance to think/do the calculations). I would personally LOVE to see Sonar get stable enough to allow open, unbounced, wave manipulation to be saved and reopened but I also think this requires an absolutely top shelf system... particularly the drives in play. I think 99% of the lags, quirks, freezes I experience are due to hard drive stuff or perhaps poor HDD management by Win7 (I never upgraded to 8 but may try Win10 after I see it is stable and not a joke). Meh... I'm a little scattered to day but really the fact your original wave worked fine kind of confirms my su-s-p-i-c-ions Sonar can't handle unbounced AS stuff. I'm sure the "old project from an old version" factor doesn't help. They supposedly fixed up the AS engine a bit with the release of SPlat but I don't think this was part of the overhaul. So... my long meandering crazy guy post essentially is meant to say... do your transient edits using AS and BOUNCE them before closing the project. Do it in chunks if you have to. Cheers.
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MorganT
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2015/07/04 07:27:33
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No, I didn't bounce at all - didn't see that in any of the documentation on Audiosnap/ Audio Transients, so I just assumed it was rendering the wave maniupulations as a new clip whenever I stretch/move Transients. I have always bounced each clip when using Melodyne or V-Vocal, but that's pretty obviously still sitting there as a manipulated, unbounced wave until you do so. I do always use shorter clips for the manipulations too. What you suggest may be the problem - but the other tracks I had also manipulated all seem to work fine, it was just this one track. I have had more than my share of Sonar crashes of late, I wondered if perhaps one of those somehow corrupted this track...
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MorganT
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2015/07/04 07:30:39
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I DID notice that the markers seem to still be present, just not displaying. If the cursor by chance hovers over an invisible marker, it will change to the "move" or "slide" cursor shape. Made me think it's a display issue as per the original suggestions - but it's still related to certain tracks and not to all of them.
________________________ Sonar Platinum / Sweetwater Creation Station i5 @ 3.33 Ghz / 12 GB RAM / 64-bit / Fosusrite Scarlett 18i8 interface
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Tom Riggs
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2015/07/04 09:01:01
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I had some odd behavior with this just this week. I spent an evening working on AS with 2 acoustic guitar parts. Saved the project and the next day I opened it and the transients would disappear at some zoom settings... but only on one of the tracks. The other track displayed the markers just fine. Even though the markers were missing they were working so this is a visual thing. After fussing around with it I managed to loose all the edits on that track. :( I was able to redo the work in short order after I disabled as for that track bounced the clip and then enabled AS again. So far (knocks wood) it has not repeated this problem.
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MorganT
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2015/07/04 09:52:19
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I should've thought of that - I've on occasion had trouble with Melodyne functioning properly - I found if I bounced the clip and then re-opened it in Melodyne Editor everything was OK. That would have been a lot easier than pulling in all the clips from the original tracking!
________________________ Sonar Platinum / Sweetwater Creation Station i5 @ 3.33 Ghz / 12 GB RAM / 64-bit / Fosusrite Scarlett 18i8 interface
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Beepster
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Re: Major graphical error: Transient markers will not display properly after reopening pro
2015/07/04 16:03:23
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I think really on an ideal system under ideal circumstances we wouldn't (shouldn't) have to worry about such things but let's face it... we are all working on various PC configs (and those who aren't... like the Bootcampers are even worse of than better). My rig is good but I built it myself and I am no DAW builder. Most other are working with off the shelf stuff that's been tweaked or have done like I did and built their rigs themselves. Then there's hardware and blah dee freaking blah... that adds all sorts of complexities. If I had my druthers I'd be running a professionally built DAW tweaked to specifically handle Sonar and all my various outboard crap and a/d converters. When you think about how insanely complex things like audiosnap/melodyne calculations must be in the grand scheme of things (we are what... like only fifty-60 years removed from lightbulb and punchcard computing... lulz) then it makes sense that the program may vomit all over itself on a consumer or even "prosumer" PC. To me I think my issues are HDD related and an inability of the DAW to recall such inticate silliness fast enough. The CPU may be willing, the RAM may have enough space but something somewhere is bumpling about and borking things up... so I just try to be careful and aware of the limitations of my personal home technology. I would like to point out some of the videos on this very site produced by Cakewalk themselves on their own ultra tweaked, high performance machines. If you look at the old CakeTV Drum Production webinar with Seth and Ryan (or other vids here and even on Groove3) you can see some of these strange graphical glitches occuring with Audiosnap (and other areas of the program). I recognized those little glitches immediately as I saw them but seeing how various doods just hammer through them gave me a little hope and I've learned to somewhat ignore them but also be aware of them as indicators that PERHAPS something was about to go all crashy smashy on me. Which is why I Save As repeatedly so when it DOES happen I've only lost maybe 5-20 minutes worth of work instead of 4+hours of work (which is what happened when I originally posted this thread). I bounce and archive and freeze and watch my synth/vst count. I try to make sure I don't allow my project to have a million tracks with a million active takes. I keep the performance module open whenever possible to keep an eye on resource consumption. I micro manage all the other processes that might be going on on the system (like antivirus stuff, auto updates, internet/network weirdness). Essentially I treat my rig like a living entity that b*tches and moans and cries and wheezes when I'm abusing it. If I listen and try to not kick it in the teeth any more than I need to I can get things done. If I don't... well there is a whole wack of hair pulling, screaming and running here to the forum to kvetch and try to sort out WTF I did wrong (which is time consuming and not pleasant for anyone involved). My point is... don't temp fate. Before doing things like AS manipulation do a Save As, make a plan, do a bit of experimenting to see how that plan is working out and how your system is handling it THEN do another save as and start the work proper, do it quickly and in chunks bouncing and Save As'ing as you go. It's annoying and semi time consuming to do things this way but since I've gotten ULTRA paranoid and cautious about stuff like this the amount of time and stress I've actually SAVED from avoiding epic catastrophes MORE than makes up for adding those steps into my workflow. Sonar works better and better every year since I've owned it (like WAY better) but in computer terms we are essentially putting a man on the moon with some of these "simple" tasks we take for granted every few minutes or so. Just taking a break from my tracking so I sorry for the long, boring, pseudo-philositechno post but really... unless you can buy a dedicated DAW built by a DAW builder caution and awareness of what your system is trying to tell you is advisable... and even if you do get the ultra high quality Studio Cat custom builds you still should be careful. Cheers.
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