ORIGINAL: DonM
All:
My Sound on Sound June issue showed up today with great reviews of a bunch of stuff including Samplitude 8. The article reads the hardware requirements as folows:
"Samplitude will run on fairly modest hardwarel; A Pentium II with 128 MB RAM - they reccomend a 400Mhz processor..." the article goes on to say the application supports Windows OS back to Win 98 - / I once had a Samplitude demo -
I know a bunch of folks using this AND I know a lot about the difference between minimum and production specs - but this seems ridiculus - Win 98 on a PII!
Does anybody know if Samplitude really works with modest hardware?
The other interesting comment in SOS is the reference to Samplitude's competiion, and I quote" It's closest competitors are probably Steinberg's Nuendo and Digidesign's Pro Tools, although it already has a better claim to providing a viable 'all in one' package than either of these." - Notice the Sonar Producer ommission !?!?!
-D
With 'dynamic allocation' of plugin processing (IOW, a plug-in only loads the machine when its associated audio is playing), Samplitude *is* one of the most efficient audio apps that exists. Having said that, Samp v8 also has some very advanced realtime processing algorithms (RoomSimulator, FFT Filter, Noise/Hiss reduction, etc) that require substantial CPU. So yes, you can run Samp on a modest machine, but to get the most (realtime) from it, you'll want a fast machine.
Sonar's strength is as a composition/production app.
You can certainly edit audio in Sonar... but that's not its strongest point.
Samp's strength has always been its 'hardcore' realtime audio editing tools (Object Editor/etc). That's why you'll see it compared to Nuendo/ProTools.
There's a lot of 'crossover' between the major audio apps.
Each has particular strong/weak points...
I think a combination of Sonar/Samp is the ideal situation.
Each fills the other's feature 'gaps'...
post edited by Jim Roseberry - 2005/05/31 15:33:34