Helpful ReplyPC2A T-Type LA & Concrete Limiter BUGs! *"Official Bug, Submitted to Development"

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Freddie H
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2012/01/24 11:32:43 (permalink)

PC2A T-Type LA & Concrete Limiter BUGs! *"Official Bug, Submitted to Development"

ProChannel Concrete Limiter BUG!
*The status of your problem report has updated to "Submitted to Development"
 
 
 
 
Loading a saved "Pro-Channel"-Preset with ProChannel Concrete Limiter included make the AUDIO completed cancel out?
You will not hear any audio until you "BYPASS" the Concrete Limiter-plugin. If you save and reload the project it will work "normal" again-sending audio thru the Concrete Limiter.
 
The BUG continue to happen again when you re-LOAD a Preset with the ProChannel Concrete Limiter included on the same track and sometimes other tracks. The BUG will are reproduceble always.
 
 
During this bug you can see that the Concrete Limiter-"GR-Meter" are always MAXED out-24db.
The setting I use in the Concrete Limiter are:
 
"AUTO"=    Off
"Release"= 1ms (Minimum)
"BASS"=   ON
"Thresh"=  -6 to -10
"Ceiling"=  -0.0  (Max up)
 
 

 
*****************

Can you all please Check if you can reproduce this BUG.

*SONAR X1 x64, Windows 7 x64bit, SP1 Ultimate- English

1. Make a new "Preset" on "BUS" with only -"ProChannel Concrete Limiter"- activated.
2. Use following settings

"AUTO"= Off
"Release"= 1ms (Minimum)
"BASS"= ON
"Thresh"= -6 to -10
"Ceiling"= -0.0 (Max up)

3. Save the "Preset"
4. Load the "Preset" on track that has audio or something else going through
5. You can hear audio & ProChannel Concrete Limiter"- activated.
6. Now, load a second time the same "Preset" again on the same track!
7. NOW the BUG is there. All AUDIO are completed cancel out? During this bug you can see that the Concrete Limiter-"GR-Meter" are always MAXED out-24db.


**********
Please check if you can reproduce the Bug!
post edited by Freddie H - 2013/01/14 04:18:01


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#1
Freddie H
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Re:ProChannel Concrete Limiter BUG! 2012/01/24 11:54:09 (permalink)
CWBRN: 7433


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#2
The Maillard Reaction
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Re:ProChannel Concrete Limiter BUG! 2012/01/24 12:33:53 (permalink)

This sort of stuff must drive the Cakewalk Studio owners mad with envy.


Good catch Freddie.


best regards,
mike


#3
StepD
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Re:ProChannel Concrete Limiter BUG! 2012/01/24 13:05:28 (permalink)
Hi Freddie, do you have any other details about your project? i.e. what kind of tracks and what else besides CCL is in your PC preset (and maybe the order and what's active)? Just curious because I haven't run into this and can't reproduce it, so I'm guessing there's something more to it than just loading a saved PC preset with CCL in it.

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#4
FastBikerBoy
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Re:ProChannel Concrete Limiter BUG! 2012/01/24 13:08:46 (permalink)
I succumbed to this and the PC4KCC today............

Loving them both so far. Can't reproduce that here so far. What steps did you put in the bug report?
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Freddie H
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Re:ProChannel Concrete Limiter BUG! 2012/01/24 14:09:08 (permalink)
StepD


Hi Freddie, do you have any other details about your project? i.e. what kind of tracks and what else besides CCL is in your PC preset (and maybe the order and what's active)? Just curious because I haven't run into this and can't reproduce it, so I'm guessing there's something more to it than just loading a saved PC preset with CCL in it.

Okay and Thanks all for the help!  
 
Yes, I first notice the bug on one of the BUS channel that I use for one of my LEAD vocals.
 
 
Okay Here is my Track-BUS-route for Vocal Lead that i used the -"ProChannel Concrete Limiter"- .
 
1. -"FXs bin"-. "PRE"-mode  -"Nomad Factory Desser plugin"-
2. Then it goes to Pro-Channel -"The PC4K S-Type Expander / Gate Module"- GATE MODE
3. Then after that it goes to -"ProChannel Concrete Limiter"- ( I wanted to use that instead of Teletronix LA-2A-Limiter)
4. The it goes into Pro Channel "PURE EQ" & "GLOSS"-Activated & LOW CUT 60hz
5. After that it goes into -"Pro Channel 1176"- in use of parallel compression.
6. The "BUS-Output" are then later routed to an other BUS-track with more internal and external processing...
 
 
post edited by Freddie H - 2012/01/24 14:15:37


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#6
Freddie H
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Re:ProChannel Concrete Limiter BUG! 2012/01/24 14:59:12 (permalink)
The new update didn't help! I still have the same issue?


I made a new preset with only the -"ProChannel Concrete Limiter"- .  nothing else in it's audio path. No luck I still get the same BUG?


*****************

Can you all please Check if you can reproduce this BUG.
 
*SONAR X1 x64, Windows 7 x64bit, SP1 Ultimate- English

1. Make a new "Preset" on "BUS" with only -"ProChannel Concrete Limiter"- activated.
2. Use following settings

"AUTO"= Off
"Release"= 1ms (Minimum)
"BASS"= ON
"Thresh"= -6 to -10
"Ceiling"= -0.0 (Max up)

3. Save the "Preset"
4. Load the "Preset" on track that has audio or something else going through
5. You can hear audio & ProChannel Concrete Limiter"- activated. 
6. Now, load a second time the same "Preset" again on the same track!
7. NOW the BUG is there. All AUDIO are completed cancel out? During this bug you can see that the Concrete Limiter-"GR-Meter" are always MAXED out-24db. 


********** 
Please check if you can reproduce the Bug!


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#7
Freddie H
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Re:ProChannel Concrete Limiter BUG! 2012/01/24 15:10:48 (permalink)
CWBRN: 7434


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#8
StepD
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Re:ProChannel Concrete Limiter BUG! 2012/01/24 15:11:03 (permalink)
Okay, I was able to get it to happen, but it seems to be a little complicated. If you open an existing project or start a new project (with or without the CCL in PC) and then load a PC preset with the CCL, it works okay. If you open an existing project with the CCL in PC or start a new project and insert CCL in PC, then you *save (or resave) the project* and then you load a PC preset with CCL, you get the problem you describe. So something is getting messed up if a project that already has CCL in it is saved before you load in your PC preset. Or something like that. :-) I'll have to do some more testing.

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#9
Freddie H
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Re:ProChannel Concrete Limiter BUG! 2012/01/24 15:14:46 (permalink)
StepD


Okay, I was able to get it to happen, but it seems to be a little complicated. If you open an existing project or start a new project (with or without the CCL in PC) and then load a PC preset with the CCL, it works okay. If you open an existing project with the CCL in PC or start a new project and insert CCL in PC, then you *save (or resave) the project* and then you load a PC preset with CCL, you get the problem you describe. So something is getting messed up if a project that already has CCL in it is saved before you load in your PC preset. Or something like that. :-) I'll have to do some more testing.

Great and many thanks!
I hope other people can confirm this too.
 


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#10
Freddie H
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Re:ProChannel Concrete Limiter BUG! 2012/01/25 02:55:44 (permalink) ☄ Helpful
Thank You Cakewalk!   


Hello Freddie,
The status of your problem report has updated to "Submitted to Development" with the following notes:
This is confirmation that we have submitted an official report to our development team outlining the details of your report.....


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#11
hotspot
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Re:ProChannel Concrete Limiter BUG! *"Official Bug, Submitted to Development" 2012/02/08 06:22:49 (permalink)
Same problem here. (Belgium) the update 1.0.1 does't resolve this .
Please cakewalk do something about it. Didn't find nowhere a solution so far.
Sad that cakewalk favors development instead  fixing bugs asap.
I use sonar X1 expanded  professionally, so that's a ridicul situation for me.
 
#12
Bristol_Jonesey
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Re:ProChannel Concrete Limiter BUG! *"Official Bug, Submitted to Development" 2012/02/08 06:42:15 (permalink)
Sad that cakewalk favors development instead  fixing bugs asap.


This is confirmation that we have submitted an official report to our development team outlining the details of your report.....


That is all.



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#13
Featherlight
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Re:ProChannel Concrete Limiter BUG! *"Official Bug, Submitted to Development" 2013/01/11 20:03:11 (permalink)
Freddie,

Was curious if this was ever solved "without" upgrading to X2??
Still using X1d expanded here and experiencing this constantly. Cant take the chance of upgrading to X2 in the middle of a major project.

Many thanks

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#14
clintmartin
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Re:ProChannel Concrete Limiter BUG! *"Official Bug, Submitted to Development" 2013/01/11 22:09:50 (permalink)
This problem is still in X2a. At least it is for me.

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#15
Freddie H
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Re:ProChannel Concrete Limiter BUG! *"Official Bug, Submitted to Development" 2013/01/12 07:50:58 (permalink)
clintmartin


This problem is still in X2a. At least it is for me.

and the new LA-teletronix is dead if you load a saved Pro channel preset with it included. The LA is total dead! Passing thru audio though.
Work a round:
 
Save the project & close SONAR. Re-open the project and LA works again on that loaded track.
 
post edited by Freddie H - 2013/01/12 07:59:50


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#16
Freddie H
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Re:ProChannel Concrete Limiter BUG! *"Official Bug, Submitted to Development" 2013/01/12 07:54:09 (permalink)
Featherlight


Freddie,

Was curious if this was ever solved "without" upgrading to X2??
Still using X1d expanded here and experiencing this constantly. Cant take the chance of upgrading to X2 in the middle of a major project.

Many thanks
No!
Because of that, I don't use the limiter so much anymore. LA-Teletronix act weird too after loading PC presets?
LA-Teletronix sounds amazing though, really like that plugin!
http://www.cakewalk.com/Products/ProChannel-Modules/PC2A-T-Type-Leveling-Amplifier.aspx
 
Please fix the problems Cakewalk!
 

 



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#17
Featherlight
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Re:ProChannel Concrete Limiter BUG! *"Official Bug, Submitted to Development" 2013/01/12 17:02:16 (permalink)
Yeah, this is a pretty big PITA for sure...having to save and close and then re-open for every FX change. 
The only two PC modules I have noticed this is are the PC2A and the Concrete limiter however. These are really nice emulations and the most usable in the current PC line up but something does appear to be up with the way they connect to audio signal chain.


Any help on this ( in addition to Freddie's bug submission ) would be greatly appreciated.



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#18
Freddie H
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Re:ProChannel Concrete Limiter BUG! *"Official Bug, Submitted to Development" 2013/01/14 04:09:12 (permalink)
Cakewalk Problem Report Form

Thank you Freddie!

We have received your report. Your report number is as follows: CWBRN-14579


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#19
Freddie H
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Re:ProChannel Concrete Limiter BUG! *"Official Bug, Submitted to Development" 2013/01/14 04:10:18 (permalink)
CWBRN-14579
- Report Details Name: Freddie
Product: SONAR Producer Version: X2a
 
Status: [ Summary: PC2A T-Type Leveling Amplifier & ProChannel Concrete Limiter Description:
  1. Load LA-2= (PC2A T-Type Leveling Amplifier) on a track.
  2. Make Settings *works
  3. Save the track setting as a "Pro Channel" Setting.
  4. Load the saved "Pro Channel setting" with the LA-2 included on a another track.
  5. LA-2 on that "loaded" tack stop respond and work but still pass audio thru?
  6. Audio is still passing thru the LA-2 compressor section but no visibility meter reacts or any compression occur?
  7. Work a round= Save the project & close SONAR. Re-open the project and LA-2 works again on that loaded track.
  8. Same abnormality with the graphic of the "Concrete Limiter" too. The different is at on "Concrete" it doesn't even pass thru the audio after loading a Pro Channel preset with that included?



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#20
Freddie H
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Re:ProChannel Concrete Limiter BUG! *"Official Bug, Submitted to Development" 2013/01/24 12:32:17 (permalink)
Freddie H


CWBRN-14579
- Report Details Name: Freddie
Product: SONAR Producer Version: X2a
 
Status: [ Summary: PC2A T-Type Leveling Amplifier & ProChannel Concrete Limiter Description:
  1. Load LA-2= (PC2A T-Type Leveling Amplifier) on a track.
  2. Make Settings *works
  3. Save the track setting as a "Pro Channel" Setting.
  4. Load the saved "Pro Channel setting" with the LA-2 included on a another track.
  5. LA-2 on that "loaded" tack stop respond and work but still pass audio thru?
  6. Audio is still passing thru the LA-2 compressor section but no visibility meter reacts or any compression occur?
  7. Work a round= Save the project & close SONAR. Re-open the project and LA-2 works again on that loaded track.
  8. Same abnormality with the graphic of the "Concrete Limiter" too. The different is at on "Concrete" it doesn't even pass thru the audio after loading a Pro Channel preset with that included?

Hello Freddie,

The status of your problem report has updated to "Sent to Support" with the following notes:

The problem you have entered is something that we believe can be resolved with assistance from our Customer Service or Technical Support teams. Please note for future references that this form does not put you in contact with either of these departments.
 
 
 
They must be joking! What in earth shall Technical support do? Talk about it..over the phone? IT IS A BUG, period! No technical support in the world can fix it until they actually solve the graphical coded BUG! Please rest of you that experience the exact same problems, send a bug report so Cakewalk get it!


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#21
Bub
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Re:ProChannel Concrete Limiter BUG! *"Official Bug, Submitted to Development" 2013/01/24 12:58:54 (permalink)
I'm sorry Freddy, we can't help you until you post your system specs.



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#22
bapu
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Re:ProChannel Concrete Limiter BUG! *"Official Bug, Submitted to Development" 2013/01/24 13:35:42 (permalink)
Bub


I'm sorry Freddy, we can't help you until you post your system specs.



IIRC 64bit.
#23
Bub
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Re:ProChannel Concrete Limiter BUG! *"Official Bug, Submitted to Development" 2013/01/24 14:59:05 (permalink)
bapu
Bub

I'm sorry Freddy, we can't help you until you post your system specs.


IIRC 64bit.


Freddie ... can you confirm this with us please.

 


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LLyons
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Re:PC2A T-Type LA & Concrete Limiter BUGs! *"Official Bug, Submitted to Development" 2013/01/24 15:56:02 (permalink)
I have had a similar problem - twice.   Happened when I created a bus that had EQ on with Gloss (flat eq settings), G series,  and the concrete limiter with it set only to limit to .1   The concrete limiter had no bars lit up however, so this may be different.  It happened when I loaded X2a initially in Windows 7, then after I updated in Windows 8. 
 
I stumbled onto turning off pro channel as the fix.  Was baffeling for a few minutes, but not hard to work around.  For our good friends at Cakewalk, if it is something I am doing wrong (and I know it could very well be), let us in on the change in habits required.   :o)
 
The two projects were small - 8 channels of voice, rhythmn guitar, lead guitar, bass, accoustic - with a full SD3 set. Not very many effects - mostly pro channel tools,  but I use a few go to tools from WAVES.   What I am trying to say is, the PC handles this stuff easily.  Put the CPU meters on in the toolbar and they weren't showing anything taxed. 
 
My specs - a AMD A 64 6000+, Gigabyte MOBO, 8 gig Corsair ram,  PC is never connected to internet - no virus checking on,  1 7200  500 gig hd for OS and Sonar, 1 7200 1tb drive for audio, win 8, MOTU 828 mkII - firewire (TI).  I am going to swap out the CPU, MOBO and add another 8 gig in a few weeks.. 
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Featherlight
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Re:PC2A T-Type LA & Concrete Limiter BUGs! *"Official Bug, Submitted to Development" 2013/01/24 17:30:30 (permalink)
This problem has been fairly well documented over the last year  and im surprised somthing that affects their flagship Pro Channel offerings ( PC2a and Conrete Limiter ) hasn't been fixed. 
These are great emulations and having to save and re-open X1 constantly is a real obstacle to using them as creative tools.

Freddie, I know that you use UAD stuff like we do here and I thought it important to mention that this is consistant in projects tht do, and do NOT include UAD plugs.

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#26
Freddie H
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Re:PC2A T-Type LA & Concrete Limiter BUGs! *"Official Bug, Submitted to Development" 2013/01/25 04:36:16 (permalink)
Hi and thanks all!
 
 
I have own build computer, Intel CPU, 16GB RAM Corsair ddr3 1600mhz vengeance, ASUS motherboard, Seasonic 650w gold 80 plus, ASUS NVIDIA GT 640 2GB RAM, Intel SSD, 5 Normal Disk RAID 0 (Win fake raid), Windows 7 Ultimate x64, full tower Coolmaster  also a  1200 VA POWER UPS cleaning  all the power.  
 
Settings in WINDOWS: AERO ON, Full graphic MAX, Processor Scheduler set to Program, MAX POWER Schema! MEM TEST! Check! All kinds of System check! Already done! BIOS: No overclock all Wait and sleep OFF!
 
  ******************************
 
 
 
It happens without UAD2.
I have also notice graphic abnormality module like PC-1176LN graphic disappear after having many 3part plugins inserted into PC chain? Fix: Close and reopen then Pro channel fix this.
 
 
 
After Update 2A, it sometimes works now after loading ProChannel presets with PC-LA2? Sometimes it won’t? Very strange? Is about NVIDIA driver and chip?* thinking?   Save and reload project fix the bug!
Thanks for the help Bub, LLyons, Featherlight and rest of you..
 
Best Regards
Freddie
 
post edited by Freddie H - 2013/01/25 12:05:33


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#27
keith
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Re:PC2A T-Type LA & Concrete Limiter BUGs! *"Official Bug, Submitted to Development" 2013/01/25 09:27:39 (permalink)
Maybe ya'll can do the $20 "upgrade" to the VST version at the end of the month... see if it works properly in the FX bin. I'd add a winky wink smiley, but I'm not in the mood at the mo'.
#28
Freddie H
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Re:PC2A T-Type LA & Concrete Limiter BUGs! *"Official Bug, Submitted to Development" 2013/01/25 12:13:29 (permalink)


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JazzSinger
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Re:PC2A T-Type LA & Concrete Limiter BUGs! *"Official Bug, Submitted to Development" 2013/01/25 20:52:29 (permalink)
I have had occasional random weirdness on ALL ProChannel plugs. I have had the CL close down as described here, too.

I am inclined to think the fault is in the ProChannel itself, not necessarily the plugs.
#30
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