PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input

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synho
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2013/03/15 10:15:07 (permalink)

PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input

Hi.
Can't find any option for suspending  Prochannel modules when there is no audio on the input.  (tested on sonar X2 Producer X2a) 
I'm have Cubase 6.5, Cubase 7 Artist and Ableton Live 8 and Studio One 2.5 Producer.
All of this DAW's are able to suspend native modules!
Cubase 7 also is able to suspend 3rdParty VST3.  


post edited by synho - 2013/03/15 10:28:16
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    chuckebaby
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/15 10:54:22 (permalink)
    how bout using the off button to turn them off?

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    redbarchetta
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/15 11:27:55 (permalink)
    Would bypass be the same as sleep?


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    Bristol_Jonesey
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/15 11:28:42 (permalink)
    No, I'm not going to say it.

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    Bristol_Jonesey
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/15 11:29:59 (permalink)
    .

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    Razorwit
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/15 11:50:17 (permalink)
    ProChannel modules take up exactly zero processing when there is no audio present on a track. You can verify this for yourself (just like I did) by doing this:

    1. Create an audio track in an empty project.
    2. Enable whatever modules you'd like...I used the EQ and CA-2A
    3. clone that track a number of times....I did 100
    4. press play and watch your CPU meters. 


    Dean


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    stxx
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/15 19:04:55 (permalink)
    Again, as someone said....  The off button
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    jb101
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/15 19:25:08 (permalink)
    As Razorwit pointed out, PC modules use no resources  whatsoever when they're switched off.
     
    As for third party plugins - what do you mean by suspend?  They all have off buttons too.  In fact, hit "E" on your qwerty and they all switch off.
     
    Have we missed something?

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    synho
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/17 03:13:49 (permalink)
    Razorwit


    ProChannel modules take up exactly zero processing when there is no audio present on a track. You can verify this for yourself (just like I did) by doing this:

    1. Create an audio track in an empty project.
    2. Enable whatever modules you'd like...I used the EQ and CA-2A
    3. clone that track a number of times....I did 100
    4. press play and watch your CPU meters. 


    Dean

    1.Create an audio track in an empty project.
    2.Load some audio content on it.
    3.Enable 5 instances of the BREVERB module on it - CPU ~0%
    4.Play audio track to enable prochannel input port - CPU ~15%
    5.Wait the end of the audio data and check CPU when project is playing but audio data is finished   - CPU ~15% !!!! 
    post edited by synho - 2013/03/17 03:49:06
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    swamptooth
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/17 04:02:59 (permalink)
    you've got 5 instances of breverb on it???  how long are you letting it play when it's 15% because with 5 verbs you must have inaudible tails from hell going on.

     
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    synho
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/17 09:58:33 (permalink)
    swamptooth


    you've got 5 instances of breverb on it???  how long are you letting it play when it's 15% because with 5 verbs you must have inaudible tails from hell going on.


    2 hours
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    Stone House Studios
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/17 14:25:50 (permalink)
    synho


    swamptooth


    you've got 5 instances of breverb on it???  how long are you letting it play when it's 15% because with 5 verbs you must have inaudible tails from hell going on.


    2 hours


    Why?

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    #12
    swamptooth
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/17 17:10:33 (permalink)
    hm. yeah this is kinda weird because even the sonitus verbs hit the cpu and don't let go... odd.  anyway sorry the breverb plugs are hitting your machine at 15%.  That's pretty unreasonable for only 5 instances on one audio track so if this is something you're thinking of doing going forward i might take a look at a new machine. 

     
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    stevec
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/17 17:54:03 (permalink)
    I'm not sure if this right or not, but isn't releasing CPU part of the VST3 spec, or can VST2 plugins do this too?    Does any plugin in SONAR release its CPU usage without audio present? 
     

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    synho
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/18 03:51:09 (permalink)
    swamptooth


    hm. yeah this is kinda weird because even the sonitus verbs hit the cpu and don't let go... odd.  anyway sorry the breverb plugs are hitting your machine at 15%.  That's pretty unreasonable for only 5 instances on one audio track so if this is something you're thinking of doing going forward i might take a look at a new machine. 


    Please explain me why I need  a new machine for  Sonar X2 if other world-class DAW's can works perfectly on my current machine?
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    synho
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/18 03:55:56 (permalink)
    stevec


    I'm not sure if this right or not, but isn't releasing CPU part of the VST3 spec, or can VST2 plugins do this too?    Does any plugin in SONAR release its CPU usage without audio present? 
     

    VST2 interface can't do it, only VST3.

    http://www.steinberg.net/en/company/technologies/vst3.html
    "Managing large plug-in sets and multiple virtual instruments on typical studio computer systems can often be difficult because of CPU performance limits. VST3 helps to improve overall performance by applying processing to plug-ins only when audio signals are present on their respective inputs. Instead of always processing input signals, VST3 plug-ins can apply their processing economically and only when it is needed."


    Also one of the best world DAW's such as Cubase 4-7, Ableton Live 8-9, Sudio One 1-2 can do this with native modules!
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    Jim Roseberry
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/18 10:36:04 (permalink)
    VST2 interface can't do it, only VST3. http://www.steinberg.net/...technologies/vst3.html "Managing large plug-in sets and multiple virtual instruments on typical studio computer systems can often be difficult because of CPU performance limits. VST3 helps to improve overall performance by applying processing to plug-ins only when audio signals are present on their respective inputs. Instead of always processing input signals, VST3 plug-ins can apply their processing economically and only when it is needed." Also one of the best world DAW's such as Cubase 4-7, Ableton Live 8-9, Sudio One 1-2 can do this with native modules!



    FWIW, This feature is really nothing new...
    Logic and Samplitude have had this ability for many years.
    Made a much more significant difference in the past (when CPUs where struggling with full/dense mixes).
    If you have a reasonably current fast CPU, you should have no trouble doing a full/dense mix using Sonar.


    Best Regards,

    Jim Roseberry
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    synho
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/18 10:49:31 (permalink)
    Jim Roseberry



    VST2 interface can't do it, only VST3. http://www.steinberg.net/...technologies/vst3.html "Managing large plug-in sets and multiple virtual instruments on typical studio computer systems can often be difficult because of CPU performance limits. VST3 helps to improve overall performance by applying processing to plug-ins only when audio signals are present on their respective inputs. Instead of always processing input signals, VST3 plug-ins can apply their processing economically and only when it is needed." Also one of the best world DAW's such as Cubase 4-7, Ableton Live 8-9, Sudio One 1-2 can do this with native modules!



    FWIW, This feature is really nothing new...
    Logic and Samplitude have had this ability for many years.
    Made a much more significant difference in the past (when CPUs where struggling with full/dense mixes).
    If you have a reasonably current fast CPU, you should have no trouble doing a full/dense mix using Sonar.

    Even if i have 200 tracks in the project with "Saturation Knob" on each?
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    Jim Roseberry
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/18 11:06:58 (permalink)
    Even if i have 200 tracks in the project with "Saturation Knob" on each?



    Yeah, I get test scenarios...   
    But would you use 200 simultaneous tracks (all with saturation effect) in a real production?
    If so, that would be a mess...


    BTW, You have the ability to apply effects "per-clip" in X2.
    If you do this, they only load the CPU when the clip is actually playing.

    Best Regards,

    Jim Roseberry
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    swamptooth
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/19 00:55:20 (permalink)
    damn now i feel jipped, because i could only get 156 audio tracks playing back, pc eq, and pc console emulation on every track. granted, my asio buffer had to be set at 2048 samples and my io read cache at 2048kb (a single 7200rpm drive is a drawback) and my disk load peaked at about 93%.  my cpu was pegged in task manager, but in cw only about 80% which means the asio unit was doing its job.  granted i had to restrict saturation knob to 115 tracks beacause it was spiking my cpu (not a cw product btw) and i could only get the pc compression on 60 tracks.   oh, and i had a couple of instances of reaktor applying lfo information to control parameters on the pc eq in realtime.  took a while to get there. my cpu temp hit 72% and my fan speed hit 80% (it was blowing kinda hot but then backed off). oh, and i had all my startup programs enabled, windows defender is on, i'm watching myself on my webcam, and typing this over a wifi network as i listen to what's going on...
    so, maybe not 200 tracks (which crapped out my system with softube) but close enough for me. 

     
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    swamptooth
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/19 02:18:57 (permalink)
    synho


    swamptooth


    hm. yeah this is kinda weird because even the sonitus verbs hit the cpu and don't let go... odd.  anyway sorry the breverb plugs are hitting your machine at 15%.  That's pretty unreasonable for only 5 instances on one audio track so if this is something you're thinking of doing going forward i might take a look at a new machine. 

    Please explain me why I need  a new machine for  Sonar X2 if other world-class DAW's can works perfectly on my current machine?
     
    Sorry, but if i had a world class daw that worked perfectly on my machine (define perfect) i wouldn't be on a forum compalining about the one that didn't/// i'd be writing.



     
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    Home-brewed VSTs 
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    #21
    Noel Borthwick [Cakewalk]
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/19 09:59:01 (permalink)
    There is no built in ability for any VST2 plugins to ignore sections of silent audio. The best you can do is bypass the plugin. 
    VST3 has a way for plugins to know when a buffer is silent. DX plugins have had that feature since the dark ages of computing in the 90's :)

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    synho
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/19 10:11:29 (permalink)
    Noel Borthwick [Cakewalk
    ]

    There is no built in ability for any VST2 plugins to ignore sections of silent audio. The best you can do is bypass the plugin. 
    VST3 has a way for plugins to know when a buffer is silent. DX plugins have had that feature since the dark ages of computing in the 90's :)


    Does prochannel modules works on VST2 protocol?
    #23
    WDI
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/19 11:32:09 (permalink)
    Jim Roseberry



    Even if i have 200 tracks in the project with "Saturation Knob" on each?



    Yeah, I get test scenarios...   
    But would you use 200 simultaneous tracks (all with saturation effect) in a real production?
    If so, that would be a mess...


    BTW, You have the ability to apply effects "per-clip" in X2.
    If you do this, they only load the CPU when the clip is actually playing.
    Are you sure about this Jim? I know up to sonar 7 clip effects bin utilized CPU continuously even before and after the clip. Has this changed?


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    WDI
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/19 11:35:17 (permalink)
    Noel Borthwick [Cakewalk
    ]

    There is no built in ability for any VST2 plugins to ignore sections of silent audio. The best you can do is bypass the plugin. 
    VST3 has a way for plugins to know when a buffer is silent. DX plugins have had that feature since the dark ages of computing in the 90's :)

    Maybe Dx could take advantage of this but I know of none which throttled CPU usage in sonar. They always consumed the same amount of CPU regardless of clip present. Besides, Dx is out of the race unfortunately. 

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    Jim Roseberry
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/19 12:21:17 (permalink)
    Are you sure about this Jim? I know up to sonar 7 clip effects bin utilized CPU continuously even before and after the clip. Has this changed?



    Well... I stand corrected.   


    Just tried in X2a and you are correct.
    The clip-based EFX do indeed load the CPU (prior to and after the clip).


    I'm running a 3770k at 4.5GHz.
    Had to stack four instances of Phoenix Verb on a clip to get the CPU to jump 3%
    That 3% was constant.  The load existed prior to the clip... and after the clip was finished.

    Must have been thinking back to my Samplitude days...   

    Best Regards,

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    #26
    synho
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/19 14:00:46 (permalink)
    Jim Roseberry



    Even if i have 200 tracks in the project with "Saturation Knob" on each?



    Yeah, I get test scenarios...   
    But would you use 200 simultaneous tracks (all with saturation effect) in a real production?
    If so, that would be a mess...


    BTW, You have the ability to apply effects "per-clip" in X2.
    If you do this, they only load the CPU when the clip is actually playing.

    I have checked  effect "per-clip" in X2.
    1.Not working for me too .....
    2.Prochannel modules are not available in the   "per-clip"  selection  
    #27
    Jim Roseberry
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/19 14:49:48 (permalink)
    I have checked  effect "per-clip" in X2. 1.Not working for me too ..... 2.Prochannel modules are not available in the   "per-clip"  selection  



    Not working... or not releasing the CPU when the clip is not playing?
    Per-clip EFX works fine here... but doesn't release the CPU when the clip isn't playing.

    Best Regards,

    Jim Roseberry
    jim@studiocat.com
    www.studiocat.com
    #28
    Noel Borthwick [Cakewalk]
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/19 18:57:48 (permalink)
    Clip effects are streamed silence when the clip is not playing. Its necessary to render effects tails and also to maintain sync when delay compensated plugins are present.

    Even in VST3 silence processing is optional - its an optional plugin feature and not something you get automatically through VST3. Same with sample accurate automation. Most VST3 plugins do not support it. 

    Noel Borthwick
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    swamptooth
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    Re:PROCHANNEL MODULES DON'T WANT TO SLEEP when there is no audio on the input 2013/03/20 02:05:51 (permalink)
    Noel Borthwick [Cakewalk
    ]

    There is no built in ability for any VST2 plugins to ignore sections of silent audio. The best you can do is bypass the plugin. 
    VST3 has a way for plugins to know when a buffer is silent. DX plugins have had that feature since the dark ages of computing in the 90's :)

    Hi Noel,
     
    I'm guessing though that the feature wasn't implemented uniformly on dx plugs.  I was wondering if the OP was having a problem with breverb in  particular, so i decided to try out a comparison to the sonitus reverb (a dx plugin) and still got the cpu loaded at a more or less constant rate, after starting audio, that didn't adjust downward on an empty audio track.  the levels on my machine were comparable, so i don't worry too much.  i do worry about 5 instances of breverb causing 15% cpu utilization... i wish we knew the ops system specs because several folks could offer feedback, i'm sure.

     
    Arvid H. Peterson
    Sonar X3E Prod / X2A  / X1PE | Cubase 9.5.1 | Reason 9.5 | Sibelius7 | Pure Data
    Native-Instruments Komplete 10 Ultimate and a smattering of other plugins
    Home-brewed VSTs 
    Toshiba Satellite S855-S5378 (16GB RAM, modified with 2x 750GB HDDs, Windows 8.1 x64)  
    Samson Graphite 49, M-Audio Oxygen 49, Korg nanoPAD2, Webcam motion tracking programs 
    M-Audio Fast Track Ultra
    Member, ASCAP   


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