Pan laws

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Lynn
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2011/01/25 07:32:18 (permalink)

Pan laws

I just read a thread where it was stated that pan laws can make a big difference in the quality of a mix.  I'm just curious to know what pan laws people are using around here and why.  I've been using the default pan law of 0db center, sin/cos taper, constant power.  Anybody using something different?
Thanks to all those who take the time to respond.

All the best,
Lynn

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    The Maillard Reaction
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    . 2011/01/25 07:35:20 (permalink)
    .
    post edited by The Maillard Reaction - 2019/01/06 14:27:41


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    Scott Lee
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    Re:Pan laws 2011/01/25 07:39:33 (permalink)
    Hi Lynn,

    here ya go.

    http://en.wikipedia.org/wiki/Pan_law

    It wont effect the "quality" of the sound in the mix but will have a variant on the mixdown 'vs' another daw. Cubase and logic both use -3 where Sonar defaults to a -0. Its a slight audible difference, but one that can be detected.

    Best,

    Scott Lee (ASCAP)
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    http://www.youtube.com/user/Dezacrator?feature=mhee

    #3
    ProjectM
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    Re:Pan laws 2011/01/25 07:41:23 (permalink)
    That's a great chart Mike. Remember to thank Altima_Boy_2000 from me if you see him;)

    And thank you for hosting and posting it

    I used to be obsessed by Pan laws a few years ago, both in DAWs, digital and analogue consoles. But as soon as I stopped caring and started using my ears things started to sound good in stead.

    But one of these charts can really come in handy when you find yourself in a position where you have to look into it

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    #4
    listen
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    Re:Pan laws 2011/01/25 07:45:52 (permalink)
    The more I think I know; the more I realize I have yet to learn and/or explore -
    You'll are just so SMART

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    Jonbouy
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    Re:Pan laws 2011/01/25 08:16:21 (permalink)

    I found Mike's chart very informative especially after Sonar version 8.5.2 when the expected behaviour started to match the chart.

    It would matter more if you were collaborating on a project where you were aiming for different laws inherent on the target equipment.

    A really good way to get in a mess would be to change to pan laws mid-project.

    In practice I've never had cause to stray from Sonar's factory default (0dB centre, sin/cos taper, constant power) but the feature is there and working as it should (8.5.2 on) if required.
    post edited by Jonbouy - 2011/01/25 08:17:36

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    #6
    The Maillard Reaction
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    . 2011/01/25 08:30:38 (permalink)
    .
    post edited by The Maillard Reaction - 2019/01/06 14:27:50


    #7
    Scott Lee
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    Re:Pan laws 2011/01/25 08:50:26 (permalink)
    I though it was Sonar 4 or 5. I could be wrong. it was years ago when we had that bug.


    EDIT: Yup I was right.. just did a search. It was Sonar 4 and 5.

    http://forum.cakewalk.com/tm.aspx?m=616116&high=pan+laws+bug

    Good Ol Ron Kuper days.

    I miss the "gapless audio" debate. Good times ;)

    hmm I also kind of miss the original synth rack. Not much screen re estate.


    post edited by Scott Lee - 2011/01/25 09:02:05

    Scott Lee (ASCAP)
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    #8
    The Maillard Reaction
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    . 2011/01/25 09:06:24 (permalink)
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    post edited by The Maillard Reaction - 2019/01/06 14:27:59


    #9
    Scott Lee
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    Re:Pan laws 2011/01/25 09:16:13 (permalink)
    Hi mike,

    Ya it would be a good idea when the audio engine is "tweaked" in some form per version.

    Scott Lee (ASCAP)
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    #10
    soundfreely
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    Re:Pan laws 2011/01/25 09:35:32 (permalink)
    Bear in mind that different pans laws also have different curves as the panning is moved from center.  That's what the 'taper" is.  For example, a linear taper is more like a balance control on a stereo system than it's like a pan pot (it should mean that the rate of change between the left and right channels is linear as opposed to "curved" or exponential/logarithmic).
    #11
    mikespitzer
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    Re:Pan laws 2011/01/25 10:06:49 (permalink)
    -3 dbs RMS center is often considered "Standard" because it is the way analog mixers were designed.

    Some people feel (myself included) that SONAR's default of 0-center can cause a buildup of sound at the center of the sound stage that can make mixes sound a bit cluttered and lose some of the stereo effect if not careful.

    But regardless of what you use, the really important thing is too DONT SWITCH in a certain project.
    For example, you may notice if you have a project at 0-center and switch it to -3 taper, the volume will drop and perhaps your solo instruments will drop into the background.

    You then must either stay on the 0-center , or re-mix your pans and levels for that project.

    As stated above, I grew up on big mixers and analog tape so my ears are used to the standard -3 db RMS .

    Also you will see guys like Craig Anderton recommend this also ..

    See link below ..

    http://www.musiciansfrien...document?doc_id=102097

    #12
    Scott Lee
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    Re:Pan laws 2011/01/25 10:11:16 (permalink)
    While everyone has thier own flavor,

    I also prefer -3 RMS.

    I dont like the center hotspot you get with the sonar default "0" and preferred a wider stereo separation in my mixes (plus I do prefer to match what most industry standard daws use). Dealing with omf2 files working with cilents and other artists from Logic or Cubase, its nice to remain sonically compatible.
     
    post edited by Scott Lee - 2011/01/25 11:44:42

    Scott Lee (ASCAP)
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    #13
    soundfreely
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    Re:Pan laws 2011/01/25 10:58:26 (permalink)
    As long as the taper is consistent and there is enough headroom to avoid clipping, it should not matter whether it's 0 dB center with +3 on the sides, of -3 dB center with 0 on the sides.  There is a 3 dB relative difference either way (unless you are able to have "per-track" panning laws like some other apps).  Some pan-law debates can get bit silly and there's more "feel" than fact.
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    ProjectM
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    Re:Pan laws 2011/01/25 11:08:25 (permalink)
    soundfreely


    Some pan-law debates can get bit silly and there's more "feel" than fact.


    I agree totally

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    pathos
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    Re:Pan laws 2011/01/25 11:25:13 (permalink)
    Am wondering how it would affect collaborations between others-
    importing a track or stem that used a different pan law.

    I assume you'd want it be same type as the project, right?
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    pathos
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    Re:Pan laws 2011/01/25 11:39:21 (permalink)
    pathos


    Am wondering how it would affect collaborations between others-
    importing a track or stem that used a different pan law.

    I assume you'd want it be same type as the project, right?


    Hmm, the more I think about it I guess it doesn't matter since it's already mixed?


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    drewfx1
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    Re:Pan laws 2011/01/25 14:41:57 (permalink)
    From my perspective, I don't see how pan laws can make any difference whatsoever unless you are:

    1. Moving files between hosts with different pan laws.
    2. Automating panning.

    If the pan position is fixed, you should be able to generate identical results using any other pan law by setting the track's pan and level slightly differently.

    Of course, some may find it easier (more natural) to adjust things using one pan law than another.

     In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
    #18
    Lynn
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    Re:Pan laws 2011/01/25 17:17:33 (permalink)
    Thank you all for your responses.  This is pretty esoteric stuff, but when in doubt, use your ears is good advice.  I don't swap mixes with anyone, so I'll just experiment until I'm happy.

    All the best,
    Lynn

    my songs
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    guthrart
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    Re:Pan laws 2011/01/26 19:41:31 (permalink)
    Not trying to hijack the thread, but doing so anyway:

    I haven't tried the Channel Tools plug-in yet. I hope that fits into this discussion. I believe this plug can widen a mix, or it can decrease the width of a stereo track and then pan it in a specific place in the stereo field. How would Panning Laws effect the use of this tool? Would the default method increase the risk of clipping?
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    soundfreely
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    Re:Pan laws 2011/01/26 21:13:23 (permalink)
    If you set the pan law to 0 dB center, you may risk clipping when panning hard.  However, you should really have more than 3 dB of headroom in the first place.
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    jsaras
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    Re:Pan laws 2011/01/26 21:39:23 (permalink)
    SSL consoles have a -4.5 dB pan law.

    http://www.audiorecordingandservices.com ("one minute free" mastering)

    http://tinyurl.com/3n6kj (free Sonar mixing template and Ozone mastering preset)
    #22
    TomFerraro
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    Re:Pan laws 2011/01/26 22:08:25 (permalink)
    Oh man- what are you guys talking about - guess got to do a bit of studying up

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    jimkleban
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    Re:Pan laws 2011/07/13 21:41:06 (permalink)
    I know that this is a late response to this thread but I have been having a HUGE problem in getting the center stage CLEARER... no matter what I did, there was just too much going on in the center of the mix and it made the mixes sound a bit messy.

    I read about these panning laws and really didn't pay too much attention.  Well, I finally studied this effect a bit and VIOLA, sure enough, changed the pan law from default to the -3db RMS one (or something like that) and instant clarity in the mix... panned instruments sat where they belonged so much better.  It was the sound I have been after for such a long time. I wrote my results off to a limitation of a DAW and just accepted it for way too long.

    Thank you ALL for helping me understand the panning laws and how to set them in SONAR.  Most of my mixing experiences prior to the DAW world was with analog desks that just sounded clearer to me (but now I know why).

    Hee Hah

    Jim

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    Zuma
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    Re:Pan laws 2011/07/14 00:41:29 (permalink)
    soundfreely


    If you set the pan law to 0 dB center, you may risk clipping when panning hard.  However, you should really have more than 3 dB of headroom in the first place.


    Yup. Run into this a lot and just dawned on me why. I tend to record fairly hot because I don't like to use a limiter on the master stereo wav. I never even gave the pan law a thought... I knew about it but it was furthest thing from my mind in regard to why some of  my tracks would occasionaly clip when panning L/R. Doesn't even have to be a hard pan. Filed away in the noggin' now. Thank you.

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    #25
    6stringsat100mph
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    Re:Pan laws 2011/07/14 00:57:52 (permalink)
    All I know is that before Cakewalk had pan laws in place Nuendo sounded 20 to 40% better. :)





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