Helpful ReplyPanning of guitars

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karma1959
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2013/06/07 10:37:45 (permalink)

Panning of guitars

Hi all,
 
Quick question - when mixing a tune with traditional left and right guitars - what's your preference?  Do you pan them hard (100%) left and hard (100%) right?  Or 75/75 so the mix isn't so wide?  Does it depend on the tune (what other instruments may be used, etc)
 
I typically pan hard left and hard right, but was curious what others do

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Beepster
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Re: Panning of guitars 2013/06/07 10:43:15 (permalink)
I've been setting my rhythm guits at about 8 and 4 o'clock and the leads between 9-10 and 3-2. It all depends on the track though so whatever ends up giving me a more "girthy" sound. I find hard panned left and right makes it sound TOO separated and kind of thin. I've mostly been doing distorted tracks though and I'm by no means a pro.
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royarn
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Re: Panning of guitars 2013/06/07 11:02:13 (permalink)
All depends on the listening environment of the end user, some people only use L-C-R and no in between's. If  your not listening from the optimum position then perfect stereo can often be worse than mono.
 
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scook
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Re: Panning of guitars 2013/06/07 11:14:10 (permalink)
It might also depend on what else is going on in the mix.
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CJaysMusic
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Re: Panning of guitars 2013/06/07 11:21:37 (permalink)
It depends on other instruments in the song and how you want the guitars to sound in that particular song. sometimes its hard left and right, sometimes its 80% left and right, sometimes its 50% left and 100% right and so on.  If you are the producer and mixing this song, I would try some different panning positions and see what works best for that song.
 
Each song will have different needs, so take each song on a case by case basis.
 
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Beepster
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Re: Panning of guitars 2013/06/07 11:28:01 (permalink)
royarn
All depends on the listening environment of the end user, some people only use L-C-R and no in between's. If  your not listening from the optimum position then perfect stereo can often be worse than mono.
 
Roy.




Yes, I take this into consideration too as many of the people who would be listening to my stuff might be using crummy, broken low fi equipment. I used to have a boom box that was my main way of listening to tunes and one of the speakers would crap out intermittently. If I was listening to some old Slayer I'd only get half the solos. It was annoying.
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Guitarmech111
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Re: Panning of guitars 2013/06/07 11:30:51 (permalink)
I start at 57% L&R and then adjust accordingly. Sometimes I will bring them closer for a lead, or if there is a doubled acoustic track and put them about 35% L&R. Still adjust accordingly. Separation is a key in all of the mixing. I still have to work at it based on each individual song. 57% L&R is usually my starting point though. 

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Re: Panning of guitars 2013/06/07 11:54:59 (permalink)
Yeah, cymbals (from I've read) can eat into the highs of your guitar tone so depending on how you have your drums panned you might want to take a look at whether say your hi hat is occupying the same space of the stereo field as your guitars. I'm kind of starting appreciate the idea of trying to get things panned out of each others way as much as possible before trying to wrestle with the EQs to let things cut through.
 
Again... not a pro. Just been reading a lot.
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Guitarpima
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Re: Panning of guitars 2013/06/07 15:58:59 (permalink)
I record two signals for my guitars. An amped and a clean sound. I use and amp sim on the clean guitar.  I usually start out about 70%L and 90%L with the brighter of the two parts at 90%L. I record the right side the same way. That's still not a rule though. Sometimes the parts are totally different and I may pan each part with that general panning with the lower rhythm on the inside and the higher rhythm on the outside. It depends what your doing really. Never go in with set ideas or you just end up settling sometimes.

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daveny5
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Re: Panning of guitars 2013/06/08 08:15:43 (permalink)
One option is to visualize how you would put them on a stage and pan them that way.
 
One of my favorite guitar pan examples is Frank Zappa's guitar solo on "Stinkfoot" from Apostrophe. He split the guitar signal and sent one side through an autowah and panned that right and sent the clean signal all the way to the left. That's a classic!

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Guitarhacker
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Re: Panning of guitars 2013/06/08 11:48:16 (permalink) ☄ Helpfulby Malakidreams 2013/09/15 20:04:46
If you take a mono guitar track and clone it and pan them, you still have mono and no discernible difference or improvement.
 
If you take the time to record 2 unique guitar tracks, even if you do as I do and try to make them as close to each other as possible..... THEN you pan them  there is a very obvious stereo field that will make the guitar sound huge. Depends of course on how wide they are panned. I often pan hard R/L when the guitars will be back in the mix. Things that are closer or louder in the mix get panned a lesser degree. It's all a matter of taste.

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Re: Panning of guitars 2013/06/08 15:04:11 (permalink) ☄ Helpfulby Ludvig 2013/06/12 15:42:56
if you only took a mono guitar track and cloned it and the took the second track and used the nudge feature to nudge it 2-4 right using sonars default nudge settings it creates a huge sound because even though the guitars are still in phase, they're not quite overlapped, pan these hard left and right. record a second set and pan them to 9oc + 3 oc, these 2 tracks should have a slightly different frequency as well, a smidge higher than the hard L+R's.
this leaves room for the bass to breath in the center and still makes the spectrum acceptable.
solo or accent guitar parts for chorus and such should be over dubs straight up or slightly off centered.
double your guitar leads in the center as to not having them fight for space though with the vocal or bass.
that's straight from the master himself Johny M who taught me everything I know.

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#12
Beepster
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Re: Panning of guitars 2013/06/08 15:10:04 (permalink)
Yeah, I clone and pan often. I usually just set the sim and/or other effects/EQ a little different and I get my separation. Haus effect or a slight delay works too.
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jb101
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Re: Panning of guitars 2013/06/08 17:12:56 (permalink)
I tend to use the Haas trick a lot.
 
Pan a mono track hard to one channel, clone it, and pan the copy hard to the opposite side, and nudge the duplicate a few milliseconds.  Alternatively, add a stereo delay to a mono track, and set one channel to have no delay, and the other to have a delay of 1-35ms.
 
If I have two guitar tracks, I pan one hard left, and one hard right, and then use the Haas trick on both of them.
 
Just make sure the delay or nudge is between 1-35ms.   If the delay is more than 35ms, we start to perceive it as two separate sounds.

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Beepster
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Re: Panning of guitars 2013/06/08 17:27:40 (permalink)
lol... I misspelled it Haus. HAAS IN THE HAUS, YA'LL! WOOT WOOT!!
 
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gswitz
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Re: Panning of guitars 2013/06/08 18:01:29 (permalink)
When I have 2 acoustic performers, I usually pan their instruments a little harder (farther) than their voices. The less bass in the instrument sound, the farther I'll pan it. If there is a guitar handling bass lines, I'll keep it a little closer in.
 
Also, remember you can send a guitar to two buses and use multi band compressor to center up the bass and pan out the higher sounds of the instrument. That can help give the image of spread while still keeping deeper sounds centered.

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mattplaysguitar
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Re: Panning of guitars 2013/06/08 18:11:43 (permalink) ☄ Helpfulby Ludvig 2013/06/12 15:44:14
I never use Haas. It's mono incompatibility makes it a waste of time I believe.

You can get complicated with panning. One method I like is using 4 guitars and having two crunchy low rhythm parts with a Les Paul style guitar, panned maybe 50:50, then two high parts (very thin and HP filtered) which might be played on more of a Strat style guitar with plenty of high end info and these are panned 100:100. I find this can create a soundstage that almost cups the vocal and cuddles it, if you know what I mean! It doesn't step on it but dances all around it.

Another one I like which is similar to above but uses cloned recordings and an amp sim. Clone the guitar and run through two different sims, one high, one low. Pan the low at 0-50%. Pan the high 50-100% on the same side. Because of the correlation between the two parts, it sounds like one guitar but can still sound thick and wide. Great when you don't want a 'layered' sound. Works well for very snappy rhythmical playing - eg funk style. Layered on that loses feel and edge on each chord due to the layering. It's also great still in mono. Duplicate to the other side with a second recording if you want.
post edited by mattplaysguitar - 2013/06/08 18:26:29


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konradh
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Re: Panning of guitars 2013/06/08 18:41:15 (permalink)
Although there are many variables, I usually pan rhythm guitars about 50-60% Left and Right.  The thing is, although they sound very cool hard left and right, that can sound unnatural.

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jb101
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Re: Panning of guitars 2013/06/08 20:14:56 (permalink)
mattplaysguitar
I never use Haas. It's mono incompatibility makes it a waste of time I believe.


That's a tad extreme, I feel.
 
I would always listen in mono to check for unwanted side effects, as I do whether I'm using the Haas trick or not, but dismissing it entirely seems a little drastic.  Certainly use it carefully, but that is true of most effects or processes.
 
Combfiltering (which I guess is what you're referring to), and loss of high frequencies, when summing to mono, can be easily mitigated by using longer delay times, as they tend to translate better to mono.
 
Don't throw out the baby with the bathwater, though.  It's benefits, such as more realistic panning and fattening tracks panned to extremes, surely mean it is a viable mixing strategy, if used judiciously.  Much like compression.  If used wrongly, it sounds terrible.  If used well, it is just what the track needs.

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mattplaysguitar
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Re: Panning of guitars 2013/06/08 20:26:01 (permalink)
jb101
mattplaysguitar
I never use Haas. It's mono incompatibility makes it a waste of time I believe.


That's a tad extreme, I feel.
 
 



You're right, probably a little extreme! I only just woke up when I wrote that haha. In most cases I find I prefer other methods. When blended into an original sound subtly you can get away with a bit of stereo haas effect without any real noticeable problems, but if you just do a full on guitar one panned L, shifted guitar panned R, nothing else going on, it usually doesn't work well in mono (and I don't like the stereo sound either as it sounds skewed and one side heavy - like it's twisting your head all weirdly...) if the guitar is the main provider of sound. If it's only in the background adding some subtle articulation or if you're blending it in a wet/dry method subtly, you can make use out of it with minimal artefacts.
 
I just personally don't find a lot of use for it, but I'm not suggesting others shouldn't go for it provided they are aware of its limitations!


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AT
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Re: Panning of guitars 2013/06/08 21:50:53 (permalink)
As always, it depends.  Upon the song, the gutiars, what part they play in the entire arrangement.
 
If you wide pan one of the interesting things to do is bring the lead guitar (if it is playing along to the rhythm from its pan setting all the way to the center.  It brings the focus to it (esp. in conjunction w/ vol) and mimics the visual of a lead guitarist stepping center stage, tho sonically he most likely isn't dragging his marshall stack to the center w/ him.
 
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brconflict
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Re: Panning of guitars 2013/06/08 22:00:23 (permalink)
I use as many as six guitar tracks for a rhythm part. Mainly, I use two cabinets, each with it's own mic in separate rooms. I will have the guitarist record a Left, Right, and Center (usually with a different guitar). I'll pan the Left and Right 100%, then bring up the center guitar just enough to fill in the gap. During mastering, using M+S leveling, I will typically bring up the Side channel slightly to increase the image width even more. However, keeping in mind the center guitar is still there to help fill in the middle hole.
 
It's three different guitar tracks, two mics on each.
 
If you are dealing with a single guitar, or you've got a lot of cymbals or other keyboards, vocals, or sounds going on that need some sound-stage, I say fill the sides up with guitars.

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mmorgan
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Re: Panning of guitars 2013/06/08 22:03:03 (permalink)
With tunes that have some complex technique involved, for acoustics I will record with one mic through one pre and a different mic through a different pre each with slightly different settings. Then I will nudge one slightly and pan to fit the balance of the song. I find the mic/pre coloration is helpful for getting a slightly different tone which helps with separating the sound as two different takes.
 
Years ago I would have double tracked possibly doing the same mic/pre technique. Sadly I'm finding the years adding up...
 
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Guitarhacker
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Re: Panning of guitars 2013/06/09 09:02:33 (permalink)
.... if you use the  "CLONE AND NUDGE" you better be checking your mixes in MONO due to the very real possibility of comb filtering which can and will happen and will totally destroy a mix that is acceptable in stereo.
 
Nothing is free. And that particular shortcut is fraught with perils. Take the time to record a new track... don't clone for this purpose.
 
You have been warned.

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Re: Panning of guitars 2013/06/09 10:07:20 (permalink)
Can't you just invert the phase of one of the tracks to deal with comb filtering?
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Re: Panning of guitars 2013/06/09 10:26:55 (permalink)
Interesting thread, lots of interesting replies
 
My take on this is when I mix and maybe pan the rhythm and lead guitar tracks fairly extreme using either speakers, but if I listen to that mix later using cans, I tend to lighten off on the panning to some extent
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Guitarhacker
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Re: Panning of guitars 2013/06/09 10:47:10 (permalink)
Beepster
Can't you just invert the phase of one of the tracks to deal with comb filtering?




 
I would think not.
 
I suspect it would make the issue much worse. If you take 2 tracks (CLONED) and invert the phase on the second one and do not nudge them, the perfect alignment will result in total silence as one cancels the other. Now.... simply nudge one of them and you probably will have sound to one degree or another, really bad sound....essentially, the exact opposite of comb filtering.  Comb filtering is the result of certain frequencies that are out of phase to the point where they are canceling to one degree or another, the other while most of the frequencies are not canceled but are still, none the less affected to some degree. The higher frequencies are the most noticeably affected by this cancellation effect.
 
I have not looked in to this topic in great depth, BUT.... anytime you take 2 frequencies and combine them you automatically create new frequencies. You get beat and harmonic frequencies below, but mostly above the original frequency, as a result of the two you are combining. Take a guitar string.... tune the string to a note, then tune another string to that same note. As the two approach the same frequency, the two notes start to interact and a beat frequency is produced. We hear this as a pulsing sound that slows as the 2 frequencies become the same. So throw that into the mix of a song, because that is what is happening constantly in the 2 cloned tracks as the frequencies change..... and you get comb filtering of the frequencies.
 
I'm sure the math on this is absolutely fascinating.
 
By recording two unique takes of say an acoustic guitar track, the chance that anything will be exactly the same, even with the same notes and chord patterns being played, is fairly remote. Not impossible, just not as likely. It's still a good idea to check all mixes in mono for such issues.
 
My first paragraph is based on my understanding of phases, nudging, and frequencies. It's an easy concept to test. Simply clone an audio track but don't nudge it... reverse the phase on one.... play it... you should have no sound..... then nudge one of them a few ticks and play it again. See what comes out of the speakers. I don't think you will be getting a full spectrum sound.... next time I'm in the studio I will do this myself just to check it.
 
just for grins, I looked at a few things.... http://en.wikipedia.org/wiki/Destructive_interference#Constructive_and_destructive_interference  this may or may not help to explain the comb filtering and why it occurs. In audio we call it by that name, but it exists in any thing that emits waves of any kind. we are simply operating on the very low end of the spectrum.... and check out the math on that page.... wow....!
post edited by Guitarhacker - 2013/06/09 10:54:38

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#27
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Re: Panning of guitars 2013/06/09 11:53:50 (permalink)
Well either way if something funky is going on I'd like to think I'd hear it. Would be kind of wasting my time learning production if that weren't the case. After my last comment I went to youtube and watched some examples showing the effects of comb filtering. I've only ever looked at the Haas effect for guitars from a theoretical standpoint but now I'm recalling that the stuff I've seen about it  mostly dealt with doubled (not cloned) guitar tracks. I was getting a little mixed up I guess. I'll be experimenting more with all these types of ideas in the near future as I start actually putting some of these fancy doodads I bought to use. Cheers.
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scook
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Re: Panning of guitars 2013/06/09 12:31:21 (permalink)
There is a short demo and discussion of Haas effect http://www.fabfilter.com/video @ 5:40 in the FabFilter Timeless 2 - Tips & Tricks part 2 video including how to mitigate comb filter (i.e. turn down the delayed channel). While all the videos feature their Fab effects, the videos are useful technique tutorials.
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mattplaysguitar
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Re: Panning of guitars 2013/06/09 17:22:52 (permalink)
Beep - the 'flanger' effect is what it sounds like. That is the sound of comb filtering. Only difference is its moving in real time. A flange is just a clone with a very short delay, but that delay is cycled at a set rate and over set constraints. If you pause it at one spot (and you'll get varying degrees of thinness in sound), that's one of the sounds you might hear.

The inverting polarity trick as mention, will sum to zero as long as they are panned equally and opposite (eg 100:100 or 80:80). If different (80:50) then a little bit of the original sound will remain. There is really only one time you can use this effect I believe - as a little effect that's not important over all. You might have a little noise or something that sounds interesting out way out, but it doesn't matter that its lost when summed to mono because its simply an unimportant, interesting little effect.


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