wst3
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Patch Points are BRILLIANT
really, love them a lot, had begged for them years ago and am thrilled they are now possible.
So of course I have to ask... any chance we can make the actual send to the patch point (or any send really) pre- or post- the FX bin? That would be really cool. For example, when I record guitars live I usually record two amplifiers. So last night I plugged my guitar in, put one amp sim in that track, created a patch point, routed it to a second audio track, put a second amp sim in that track... so close, but the second audio track receives the processed audio from the first track. Unless I'm missing something.
I was able to send to two additional audio tracks to simulate my two amplifier configuration, so all is not lost, but it would be a little easier, and a little less screen real estate, if I could do it with two tracks instead of three.
At which point - of course - I'll as for the ability to plop the patch point IN the fx bin<G>! No really, that would be awesome!
-- Bill Audio Enterprise KB3KJF
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stevec
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Re: Patch Points are BRILLIANT
2016/01/06 15:22:43
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Huh... I just did something similar this week! But instead of using an amp sim in the recorded audio track and using a send, that clean track outputs to a PP that is then used as the input for two audio tracks, and each of those two tracks includes an amp sim. Still three tracks total, but fairly easy to manage and can easily be expanded to use even more amp sims. Still voted though 'cause I like the idea.
SteveC https://soundcloud.com/steve-cocchi http://www.soundclick.com/bands/pagemusic.cfm?bandID=39163 SONAR Platinum x64, Intel Q9300 (2.5Ghz), Asus P5N-D, Win7 x64 SP1, 8GB RAM, 1TB internal + ESATA + USB Backup HDDs, ATI Radeon HD5450 1GB RAM + dual ViewSonic VA2431wm Monitors; Focusrite 18i6 (ASIO); Komplete 9, Melodyne Studio 4, Ozone 7 Advanced, Rapture Pro, GPO5, Valhalla Plate, MJUC comp, MDynamic EQ, lots of other freebie VST plugins, synths and Kontakt libraries
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brconflict
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Re: Patch Points are BRILLIANT
2016/01/06 15:23:18
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Brian Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
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BobF
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Re: Patch Points are BRILLIANT
2016/01/06 15:49:29
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stevec Huh... I just did something similar this week! But instead of using an amp sim in the recorded audio track and using a send, that clean track outputs to a PP that is then used as the input for two audio tracks, and each of those two tracks includes an amp sim. Still three tracks total, but fairly easy to manage and can easily be expanded to use even more amp sims. Still voted though 'cause I like the idea.
This is my approach. Makes it easier to combine FX that aren't inside the sim. I go a step further and have the two sim tracks feed a bus for ganged level adjustments and overall FX, eq and such. The final bus could be an Aux Track to keep it grouped with the source tracks. I do like the idea of fre-FX Sends in general though ...
Bob -- Angels are crying because truth has died ...Illegitimi non carborundum --Studio One Pro / i7-6700@3.80GHZ, 32GB Win 10 Pro x64 Roland FA06, LX61+, Fishman Tripleplay, FaderPort, US-16x08 + ARC2.5/Event PS8s Waves Gold/IKM Max/Nomad Factory IS3/K11U
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arlen2133
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Re: Patch Points are BRILLIANT
2016/01/06 18:55:54
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You know that you can use a patch point for a send right? I use them and that gives me the option of pre and post. so you can take your guitar track and "send" it over to your aux track that has the patch point as the input. this will allow you to put a different sim on the aux. I think Craig Anderton mentioned this in one of his posts...
Arlen aka Mr Grant my music Cakewalk by Bandlab, Sonar Platinum (2017.09) & X3e , Windows 7 64 bit, Intel I5 3.4 Ghz, 32 Gbs RAM, Saffire Pro40, various pres and VSTi's.
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