AudioDef
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Per-channel rate/tempo?
Sorry if this is a duplicate thread. I cannot find the one I posted originally (said the computer geekoid - ouch). Can Sonar 8 perform per-channel rate/tempo for MIDI channels?
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garrigus
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Re:Per-channel rate/tempo?
2009/08/18 11:22:10
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CJaysMusic
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Re:Per-channel rate/tempo?
2009/08/18 11:22:59
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AudioDef
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Re:Per-channel rate/tempo?
2009/08/18 12:53:33
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I did, didn't see it. I don't know why. Maybe there was a glitch and the original I thought I posted never got posted.
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AudioDef
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Re:Per-channel rate/tempo?
2009/08/18 12:54:45
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This would be a feature I'd like to see in future versions, then.
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John
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Re:Per-channel rate/tempo?
2009/08/18 13:04:04
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Why? How would tracks with their own tempo be of any use?
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Bristol_Jonesey
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Re:Per-channel rate/tempo?
2009/08/18 16:26:14
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I can't really see any practical application for this, maybe in the weird and wonderful world of sonic experimentation, but musically, just running different time signatures can get pretty wacky (see Zappa), but different tempos? You try dancing to it.
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John
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Re:Per-channel rate/tempo?
2009/08/18 16:28:06
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You try dancing to it. ROTLAO!!!!!!!
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cryophonik
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Re:Per-channel rate/tempo?
2009/08/18 16:46:52
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AudioDef This would be a feature I'd like to see in future versions, then. I'm not sure I see the benefit in this either, but would love to hear your reasons for wanting it. My fear with incorporating a niche feature like this is the potential for screwing up the normal behavior (look what happened when the snap-to-grid feature got screwed up by one of the updates earlier this year - that pretty much made Sonar unusable to some of us for a few weeks and it's still very erratic for me).
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CJaysMusic
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Re:Per-channel rate/tempo?
2009/08/18 17:02:19
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yuo can record at any tempo you want. The audio ro midi that you record does not have to follow the project tempo. Record midi or audio and see. It will follow what ever tempo you origianlly reocrd at. I dont get this really.... Cj
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Stone House Studios
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Re:Per-channel rate/tempo?
2009/08/18 18:50:24
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The only use I can see in this feature would be to record different midi songs at their own tempo all in one project. Of course, then it you wouldn't be working on projects then - you would be using Sonar as a midi player without the added grief of having to open and close files! Brian
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papa2005
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Re:Per-channel rate/tempo?
2009/08/18 19:02:56
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The OP never replied in his original thread...I doubt if he'll reply here...The idea he proposes is ridiculous...It's August...The weirdos come out because a new version of the software is about to be released...I don't understand that method of thinking but it's a proven fact that it happens...
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nprime
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Re:Per-channel rate/tempo?
2009/08/18 23:10:22
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Opcode's StudioVision could do this with MIDI. Every track could have a different tempo, time signature, and loop length. Instant Steve Reich. Went best with mushrooms.
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John
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Re:Per-channel rate/tempo?
2009/08/18 23:44:09
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I'm all ears. Please explain how this is useful?
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stokedboss
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Re:Per-channel rate/tempo?
2009/08/19 13:06:23
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What if you were using drum loops and/or midi loops, and you have a really awesome double time beat, but you want to play it at half the speed... so that it matches up with other loops you might have I.E. shakers, ect?
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...wicked
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Re:Per-channel rate/tempo?
2009/08/19 15:16:05
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I wouldn't be surprised if what he wanted could be accomplished with multipliers in things like delays and whatnot. He prolly wants a double-fast thing on one channel and a half-time thingee on another. It's just a math question at that point. I reckon he could fake it right now by using a non-synced delay set to 100% wet, or recording to a click from an external source.
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rosabelle
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Re:Per-channel rate/tempo?
2009/08/19 17:11:44
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Please explain how this is useful? Did you see the above comment about Steve Reich? Some of his pieces require the performers to each play at slightly different tempos. I've performed two of those and they are quite a challenge. And when you get it right, quite trippy.
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AudioDef
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Re:Per-channel rate/tempo?
2009/08/20 10:09:12
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John Why? How would tracks with their own tempo be of any use? Well, that's obvious... creativity! Ambient drones, modulating beats, experimental electronica, etc. You can set two or more random tempos, or measured fractions of tempos for interesting effects (120/60/30/15, for example). Or you could have a main tempo and radically speed up one track for effect (120 with a drum passage played inhumanly fast at 480).
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AudioDef
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Re:Per-channel rate/tempo?
2009/08/20 10:11:01
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Bristol_Jonesey You try dancing to it. Betcha anything there are plenty of people who'd give it a try.
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AudioDef
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Re:Per-channel rate/tempo?
2009/08/20 10:12:57
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papa2005 The OP never replied in his original thread...I doubt if he'll reply here...The idea he proposes is ridiculous...It's August...The weirdos come out because a new version of the software is about to be released...I don't understand that method of thinking but it's a proven fact that it happens... Thank you. I'll take that as a compliment. Normalcy is underrated!
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AudioDef
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Re:Per-channel rate/tempo?
2009/08/20 10:14:07
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stokedboss What if you were using drum loops and/or midi loops, and you have a really awesome double time beat, but you want to play it at half the speed... so that it matches up with other loops you might have I.E. shakers, ect? Now you're thinkin'!
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brundlefly
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Re:Per-channel rate/tempo?
2009/08/20 10:40:02
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Normalcy is underrated! I think you mean "normalcy is over-rated."
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Bristol_Jonesey
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Re:Per-channel rate/tempo?
2009/08/20 11:56:35
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AudioDef John Why? How would tracks with their own tempo be of any use? Well, that's obvious... creativity! Ambient drones, modulating beats, experimental electronica, etc. You can set two or more random tempos, or measured fractions of tempos for interesting effects (120/60/30/15, for example). Or you could have a main tempo and radically speed up one track for effect (120 with a drum passage played inhumanly fast at 480). The examples you give above are neat multiples of each other which you can achieve in Sonar simply by halving or doubling etc, the amount of space between each note in the PRV. (I'm talking MIDI notes here - not audio) When you talked about tempo, I assumed you wanted to lay, eg, a bass track of 123 bpm against a drum track of 134, with guitars running at 155, keys at 179 etc. Don't drink alcohol before you start trying this.
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CJaysMusic
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Re:Per-channel rate/tempo?
2009/08/20 12:05:39
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Well, that's obvious... creativity! Ambient drones, modulating beats, experimental electronica, etc. You can set two or more random tempos, or measured fractions of tempos for interesting effects (120/60/30/15, for example). Or you could have a main tempo and radically speed up one track for effect (120 with a drum passage played inhumanly fast at 480). If you would have said that in your original post, Everyone would have understood what you where talking about. Details are golden over the Internet. The quality of your post will affect the quality of the responses
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John
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Re:Per-channel rate/tempo?
2009/08/20 12:41:31
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I can't recall the name of the composer or the name of the piece but this was done many years ago with tape recorders. About 100 of them all playing back at a different speed. I will not comment on what it sounded like. Perhaps someone can link to it somewhere. It may have been called symphony for 100 tape recorders. To my knowledge its not on many concert programs. This bit is not meant to undermine the idea being put forth here but some people get a kick out of figuring out how to make a tool do something it was not intended to do. Sort of pushing our concepts of what is possible with what we already have. Finding new ways of expression sort of speak. We all have brains and lots of software tools. Maybe it would be more fun to figure out ways to get our ideas done within the limitations we have. Or maybe its more fun to hit a button and let the software figure it all out.
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AudioDef
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Re:Per-channel rate/tempo?
2009/08/20 13:03:34
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brundlefly Normalcy is underrated! I think you mean "normalcy is over-rated." Nope.
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AudioDef
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Re:Per-channel rate/tempo?
2009/08/20 13:04:29
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Bristol_Jonesey Don't drink alcohol before you start trying this. I was thinking pot.
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...wicked
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Re:Per-channel rate/tempo?
2009/08/20 13:37:52
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For the record I totally nailed this one.
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AudioDef
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Re:Per-channel rate/tempo?
2009/08/20 18:57:48
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...wicked For the record I totally nailed this one. ?
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Jeff Evans
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Re:Per-channel rate/tempo?
2009/08/20 19:09:06
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One way to have multiple tempos would be to record into a project at a given tempo. Then save that and open aonther project, create a metronome click in a different tempo to the previous tempo you were working at. Make an audio file of the new tempo click. Open the original project and import the new tempo click track and record new material against that. Of course the bars and beats in Sonar are going to be working for the main tempo but if you are a good and accurate player then the new material will be in time with the new tempo click. Another option is to record things at one tempo and turn all those tracks into audio files and then change the tempo. The frozen files will stay the same. Record new material to the changed tempo, do the freeze thing again and change tempo again. Remember too that there are some very interesting things to be had when new tempos are related to the old tempos. eg crotchet triplets for example or groups of 5 sixteenth notes etc.
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