Porting Esoundz Drum Group Buys to new DAW...

Author
yorolpal
Max Output Level: 0 dBFS
  • Total Posts : 13829
  • Joined: 2003/11/20 11:50:37
  • Status: offline
2010/07/15 14:06:42 (permalink)

Porting Esoundz Drum Group Buys to new DAW...

I've got two different massive esoundz drum group buys on my old DAW that I'm porting over to the new DAW.  I've got them in both zipped and unzipped format on a large backup drive.  I tried just attaching the drive to the new DAW and dragging stuff over.  Most of that on other packages has worked fine.  But the esoundz stuff...no go.  Will I have to reinstall the "Infinite Player" on the new DAW and then one by one install all 50 some odd kits?  Say it ain't so, Joe!

https://soundcloud.com/doghouse-riley/tracks 
https://doghouseriley1.bandcamp.com 
Where you come from is gone...where you thought you were goin to weren't never there...and where you are ain't no good unless you can get away from it.
 
SPLAT 64 bit running on a Studio Cat Pro System Win 10 64bit 2.8ghz Core i7 with 24 gigs ram. MOTU Audio Express.
#1

1 Reply Related Threads

    Ozz
    Max Output Level: -84 dBFS
    • Total Posts : 332
    • Joined: 2010/01/27 02:41:40
    • Location: Upstate NY
    • Status: offline
    Re:Porting Esoundz Drum Group Buys to new DAW... 2010/07/15 16:10:40 (permalink)
    My GUESS is yes.  They describe Infinite Player as the "Gateway" that allows you to play that material through Kontakt.  Even if you have Kontakt you STILL need to go through Infinite according to what I recall.

    But I seem to recall the process being fairly quick when I got into the 2nd drum buy.

    Sonar Platinum, Win 10 Pro 64, Intel i7 4770K, 16GB DDR3 1600, 1 x 250GB SSD, 2 x 2TB SATA, Roland OctaCapture, Roland XP-30 (Controller only), Shure KSM-44, Rode NT-1, Shure SM57, Numerous Guitar Amp sims, Komplete 6/7, Alchemy, Custom built guitar, Carvin Amplifiers.
    #2
    Jump to:
    © 2024 APG vNext Commercial Version 5.1