Power 1, 2, or 3

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Kurd
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2009/06/10 03:03:02 (permalink)

Power 1, 2, or 3

What's the difference between Power 1, 2, & 3 when "exporting" audio?

Actually, I'm not sure what any of the export options are about. I like Power 3---sounds are "clear," but a tad bit weak.

My stuff covers a lot of styles---every style has its own best setting?
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    Kalle Rantaaho
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    RE: Power 1, 2, or 3 2009/06/10 04:18:55 (permalink)
    I've never heard any difference...haven't tested seriously, though.
    I wonder if it's anything you can hear without ideal listening equipment and environment.
    Pow-r 3 is usually recommended, so I've used it.
    post edited by Kalle Rantaaho - 2009/06/10 04:30:01

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    #2
    Qwerty69
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    RE: Power 1, 2, or 3 2009/06/10 06:20:18 (permalink)
    From the online help file -


    SONAR Producer offers five kinds of dithering:


    • Rectangular--essentially white noise, no noise shaping. Advantages: least CPU-intensive, lowest signal-to-noise ratio, preferable to shaped dither when successive dithering can occur (e.g. bouncing, freezing). Disadvantages: suffers from intermodulation distortion, higher perceived loudness than Pow-r dither.
    • Triangular--higher level than rectangular, no noise shaping. Advantages: low CPU-intensive dither, superior to Rectangular as it does not suffer from modulation noise effects. Preferable to shaped (Pow-r) dither when successive dithering can occur (e.g. bouncing, freezing). Disadvantages: higher perceived loudness than Pow-r dither.
    • Pow-r 1--noise-shaped dither. Advantages: less CPU-intensive than Pow-r types 2 and 3, lower perceived loudness than Rectangular or Triangular. Disadvantages: less noise shaping than Pow-r types 2 and 3, not recommended for operations where dither will be applied successively (e.g. bounce and freeze).
    • Pow-r 2--noise-shaped dither. Advantages: lowest perceived loudness, highest quality settings, recommended for audio export. Disadvantages: highest CPU-intensive settings, not recommended for operations where dither will be applied successively (e.g. bounce and freeze).
    • Pow-r 3--same as Pow-r 2 except most CPU-intensive and transparent of all choices.



    Q.

    #3
    CJaysMusic
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    RE: Power 1, 2, or 3 2009/06/10 07:19:57 (permalink)
    I like Power 3---sounds are "clear," but a tad bit weak.

    If Dithering is making your music sound weak, then its not the dithering. The differences between POW 1 thru 3 are so subtle, it cannot make something that was powerful into something weak. It just cant. all it does is add a bit of harmonic distorion so you cant notice the bits getting cut off, in very very simple terms
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    #4
    Kurd
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    RE: Power 1, 2, or 3 2009/06/10 18:03:41 (permalink)
    Thanks for the response.

    It was my understanding that dithering reduces harmonic distortion and that it does not add this form of "noise."

    Also, in the online guide it states that non-Power dithering has a "higher perceived loudness." In my opinion, Power dithering does seem to squish something out---whether it's just me "perceiving" something---I don't know. However, Power does sound better when applied to WAV and 256 MP3 exports. However, if there is a large orchestration going on, it seems to warble a bit on 128 MP3 exports.

    I guess a lot of experimentation is in order.

    Thanks again.
    #5
    Kurd
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    RE: Power 1, 2, or 3 2009/06/10 18:13:32 (permalink)

    ORIGINAL: Qwerty69

    From the online help file -


    SONAR Producer offers five kinds of dithering:


    • higher perceived loudness than Pow-r dither.



    Q.




    Thanks for the response.

    I wonder what "perceived loudness" is? Does harmonic distortion add to the overall volume and not the actual volume of the music?

    I guess the only solid answer is to experiment a bit.

    Thanks again.
    #6
    Melodeath
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    RE: Power 1, 2, or 3 2009/06/10 18:18:30 (permalink)
    I think that means that the triangular dither itself is perceptually louder than pow-r, not that a mix using that dither will be louder.

    Pow-r dither is less audible because it involves noise shaping, where it places noise in less sensitive areas of our hearing.
    #7
    Kurd
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    RE: Power 1, 2, or 3 2009/06/10 18:21:09 (permalink)

    ORIGINAL: Kalle Rantaaho

    I've never heard any difference...haven't tested seriously, though.
    I wonder if it's anything you can hear without ideal listening equipment and environment.
    Pow-r 3 is usually recommended, so I've used it.


    Thanks for the response.

    You might be right that the difference is too subtle to notice in most cases.

    I usually use Power-3 too.

    I’ll keep bangin' away at it.

    Thanks again.
    #8
    The Maillard Reaction
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    RE: Power 1, 2, or 3 2009/06/10 19:13:37 (permalink)


    #9
    rumleymusic
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    RE: Power 1, 2, or 3 2009/06/10 19:37:56 (permalink)
    It was my understanding that dithering reduces harmonic distortion and that it does not add this form of "noise."


    Dithering reduces the noise caused by quantization error, though it is possible that adding this noise to the spectrum can cause a barely perceivable amount of harmonic distortion.

    The differences between POW 1 thru 3 are so subtle, it cannot make something that was powerful into something weak.


    Well no, it wont affect the end result, but there is a radical difference in the noise curve of POW-r 1 and 3.

    POW-r 3 is very similar to Izotope Mbit+ or Waves Ultra noise shaping curves, which add a very high amount of noise in the high range. Not something you want to accidentally double up on, or it will be noticeable.
    #10
    ed97643
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    RE: Power 1, 2, or 3 2009/06/10 21:50:16 (permalink)
    "Pow-r 3--most ... transparent of all choices."

    That was all I needed to read. I set it to P3 when it was first rolled out, and haven't looked back.

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    #11
    Kurd
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    RE: Power 1, 2, or 3 2009/06/10 22:51:24 (permalink)
    Thanks for the resource!

    The referenced article by Bob Katz for Pro Audio Review is great, also.
    post edited by Kurd - 2009/06/10 23:03:51
    #12
    bitflipper
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    RE: Power 1, 2, or 3 2009/06/10 23:00:52 (permalink)
    They differ in the spectral distribution of the dither noise. Here is a graph showing the difference. According to the developers, 1 is for speech, 2 is for limited-dynamic material such as pop/rock, and 3 is for wide dynamics such as classical music.

    As far as choosing one, throw a dart. It takes a highly trained ear to hear the difference, and if you're producing mainstream pop/rock/rap/metal with a typical 4 to 8db dynamic range (or for that matter even if you're at a conservative 14db range) you will not hear that difference.


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    #13
    Kurd
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    RE: Power 1, 2, or 3 2009/06/10 23:06:51 (permalink)

    ORIGINAL: rumleymusic

    It was my understanding that dithering reduces harmonic distortion and that it does not add this form of "noise."


    Dithering reduces the noise caused by quantization error, though it is possible that adding this noise to the spectrum can cause a barely perceivable amount of harmonic distortion.



    Thanks!

    This is what I read in Sonar 6 POWER! by Scott R. Garrigus:

    Page 475, #7

    "... converting audio from a high bit depth down to a lower bit depth can introduce harmonic distortion, making it sound less desirable. Dithering applies special mathematical processes to the data and smoothes out this noise so that it can't be heard. In this case, I would choose the Pow-r 3 option because it provides the most accurate processing."
    #14
    Melodeath
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    RE: Power 1, 2, or 3 2009/06/10 23:24:37 (permalink)

    ORIGINAL: bitflipper

    They differ in the spectral distribution of the dither noise. Here is a graph showing the difference. According to the developers, 1 is for speech, 2 is for limited-dynamic material such as pop/rock, and 3 is for wide dynamics such as classical music.

    As far as choosing one, throw a dart. It takes a highly trained ear to hear the difference, and if you're producing mainstream pop/rock/rap/metal with a typical 4 to 8db dynamic range (or for that matter even if you're at a conservative 14db range) you will not hear that difference.

    Interesting post.

    Since it's probably extremely difficult to hear the different dither types in those modern, undynamic styles, so you think it's necessarily better to dither only once, instead of multiple times during the mixing and mastering?

    In otherwords, is it easier to hear dither if you dither to 24, and then dither to 16 bit, as opposed to dithering once straight to 16?
    #15
    Kurd
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    RE: Power 1, 2, or 3 2009/06/11 00:21:13 (permalink)

    ORIGINAL: bitflipper

    3 is for wide dynamics such as classical music.




    Thanks for that.

    That’s where I'm hearing distortion---especially high strings and harpsichord. When I dither export to a 16 bit WAV or even a 256 MP3 everything is fine. However, when I go to an 128 MP3 something goes awry. Usually with smaller chamber ensembles---a few strings and harpsichord, let's say.

    Nothing sounds as good as the original---non-exported---version. Ugh!
    #16
    bitflipper
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    RE: Power 1, 2, or 3 2009/06/11 00:31:46 (permalink)
    when I go to an 128 MP3 something goes awry

    Not a dither issue. You're either hearing clipping distortion (see this thread) or aliasing. If the former, leave at least 2db of headroom for exports destined for MP3 encoding. If the latter, try encoding with VBR if you're currently using CBR.


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    #17
    bitflipper
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    RE: Power 1, 2, or 3 2009/06/11 00:35:56 (permalink)
    so you think it's necessarily better to dither only once, instead of multiple times during the mixing and mastering?

    Absolutely. Ideally, you only dither once - for your final export for burning to a CD. If you need to use intermediate exports, perhaps to export to another program for mastering, export to the highest bit depth the target application supports.

    is it easier to hear dither if you dither to 24, and then dither to 16 bit, as opposed to dithering once straight to 16?

    Some will legitimately disagree with me on this, but I do not believe in dithering when converting from 32-bit float to 24-bit integer files.


    All else is in doubt, so this is the truth I cling to. 

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    RTGraham
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    RE: Power 1, 2, or 3 2009/06/11 11:22:47 (permalink)

    ORIGINAL: bitflipper
    They differ in the spectral distribution of the dither noise. Here is a graph showing the difference. According to the developers, 1 is for speech, 2 is for limited-dynamic material such as pop/rock, and 3 is for wide dynamics such as classical music.


    I've seen conflicting information as to which of these is which, and now that I tried searching online I'm seeing even more conflicting information. There are posts in some user discussions stating that algorithm 1 is the one for highly compressed (low-dynamic) material, and I've seen other comments that algorithm 3 is the one for spoken-word. Lately the Wikipedia article seems to have the same rundown that bitflipper posted above. I wonder how we might be able to verify which is truly which.

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    #19
    Melodeath
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    RE: Power 1, 2, or 3 2009/06/11 12:17:49 (permalink)
    ORIGINAL: bitflipper

    I do not believe in dithering when converting from 32-bit float to 24-bit integer files.

    Hmm, may I ask why?
    post edited by Melodeath - 2009/06/11 12:18:08
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    submarin
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    RE: Power 1, 2, or 3 2009/06/11 12:26:14 (permalink)
    I´m using OZONE4´s dithering, which I heard should be great and leave Sonar´s unchecked..

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    #21
    Melodeath
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    RE: Power 1, 2, or 3 2009/06/11 12:58:19 (permalink)

    ORIGINAL: submarin

    I´m using OZONE4´s dithering, which I heard should be great and leave Sonar´s unchecked..

    I've been wondering, if the Ozone output is routed to the master bus, then doesnt the fader ont he master bus bring the bit depth back up to 32 (or 64 if using double precision engine)? In which case, shouldn't you dither from Sonar on export down to 24/16?
    #22
    bitflipper
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    RE: Power 1, 2, or 3 2009/06/11 14:17:42 (permalink)
    Looking at the pdf from Weiss, you can see that the type 3 dither is spread out over a wider frequency range and that it varies according to the sample rate.

    Type 3 at 44.1KHz has more dither energy in the low and upper-midrange frequencies, which would seem to make it less suitable for spoken word, whereas Type 1 puts most of the energy much higher, near the Nyquist frequency. Types 2 and 3 are similar at 96KHz, but Type 2 would seem to have an advantage at 44.1.

    I still maintain that for restricted-dynamic genres it makes so little difference that it's not worth agonizing over. Even with Type 1, most of the energy is at -130db (!), easily 60db below even the quiet passages in your song. A 60db difference is usually considered virtual silence (e.g. the RT60 standard).


    All else is in doubt, so this is the truth I cling to. 

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    #23
    John
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    RE: Power 1, 2, or 3 2009/06/11 15:50:38 (permalink)
    I've been wondering, if the Ozone output is routed to the master bus, then doesnt the fader ont he master bus bring the bit depth back up to 32 (or 64 if using double precision engine)? In which case, shouldn't you dither from Sonar on export down to 24/16?
    This brings up a question. Where else would you have Ozone placed? Wouldn't be on the master bus?

    Two things to keep in mind.

    You will never hear a 32 bit or 64 bit audio file. No DA/AD converter is better then 24 bits in is output. Thus truncation must occur.

    What one needs to fully understood is the files on the disk are what drives the sound you hear. Sonar being a non destructive MIDI and audio application does nothing to those files on the disk until you export a mix or bounce them. (It is possible to apply FX to those files destructively.) Those new files have the FX applied to them as well as any volume changes plus any dither you choose in the options.


    I do believe that Sonar also applies dither to the streaming sound going to your sound card when in playback.
    post edited by John - 2009/06/11 16:00:37

    Best
    John
    #24
    Kurd
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    RE: Power 1, 2, or 3 2009/06/12 12:44:38 (permalink)

    ORIGINAL: bitflipper

    when I go to an 128 MP3 something goes awry

    Not a dither issue. You're either hearing clipping distortion (see this thread) or aliasing. If the former, leave at least 2db of headroom for exports destined for MP3 encoding. If the latter, try encoding with VBR if you're currently using CBR.


    Heh, I didn't even know there were different types of MP3 encoding. I'll have to look into that. Thanks!

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    Melodeath
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    RE: Power 1, 2, or 3 2009/06/12 19:15:47 (permalink)

    ORIGINAL: John

    I've been wondering, if the Ozone output is routed to the master bus, then doesnt the fader ont he master bus bring the bit depth back up to 32 (or 64 if using double precision engine)? In which case, shouldn't you dither from Sonar on export down to 24/16?
    This brings up a question. Where else would you have Ozone placed? Wouldn't be on the master bus?

    Two things to keep in mind.

    You will never hear a 32 bit or 64 bit audio file. No DA/AD converter is better then 24 bits in is output. Thus truncation must occur.

    I do believe that Sonar also applies dither to the streaming sound going to your sound card when in playback.

    Right. I've always assumed so since you can set which dither you want on playback in the Audio options.

    And it's true that truncation must occur since D/As are 24 bit, but that's why we dither, to randomize the quantization error. That's why I was wondering abotu the inner workings of a dithering mastering plugin routed through a fader in the DAW. 24 bit out of a limiter into 64 bit processing by a fader back down to 16 bit for export is a bit convoluted.
    #26
    RTGraham
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    RE: Power 1, 2, or 3 2009/06/13 15:41:22 (permalink)

    ORIGINAL: Melodeath


    ORIGINAL: John

    I've been wondering, if the Ozone output is routed to the master bus, then doesnt the fader ont he master bus bring the bit depth back up to 32 (or 64 if using double precision engine)? In which case, shouldn't you dither from Sonar on export down to 24/16?
    This brings up a question. Where else would you have Ozone placed? Wouldn't be on the master bus?

    Two things to keep in mind.

    You will never hear a 32 bit or 64 bit audio file. No DA/AD converter is better then 24 bits in is output. Thus truncation must occur.

    I do believe that Sonar also applies dither to the streaming sound going to your sound card when in playback.

    Right. I've always assumed so since you can set which dither you want on playback in the Audio options.

    And it's true that truncation must occur since D/As are 24 bit, but that's why we dither, to randomize the quantization error. That's why I was wondering abotu the inner workings of a dithering mastering plugin routed through a fader in the DAW. 24 bit out of a limiter into 64 bit processing by a fader back down to 16 bit for export is a bit convoluted.



    This is the main reason why "mastering" software like Ozone and T-RackS have standalone versions as well - one of the offerings of such software (especially Ozone) is the specialized dither algorithm included in it, but you lose the benefit of that if you master from within SONAR. Mastering in SONAR using Ozone or T-RackS as plugins, you get the benefit of a familiar working environment (if that's what you're looking for), but you're limited to SONAR's own dither as the final dither. (Not to say that Pow-R is limiting; but Ozone's dither is no longer the CD-16-bit-conversion dither that you're using.) Mastering in standalone Ozone or T-Racks, you're getting their full signal chain including the final dither.

    Now here's a follow-up question, since I'm not familiar enough with Ozone to know the answer: When using Ozone as a plugin, is it possible to tell it internally to convert to 16-bit, so that the audio coming out of the plugin is limited to 16-bit data? In this case, turning off SONAR's own dither would effectively make Ozone's dither still be the final dither, as the conversion would have already happened and any resulting data in bits 17 and above should be zeros anyhow, and therefore safe to truncate. Any thoughts?

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